Let me explain first how we use these sliders before answering your questions:
Added this to first post.
|
Quote: |
|
|
|
|
Originally Posted by gu8lal8 |
|
|
|
|
|
|
|
|
We (user1: Nets, user2: Lakers) use these sliders in offline season mode (control all teams) with Official 2K Play Now rosters.
I try to keep them up to date w/ Import Player DNA (except real life injuries), especially the top teams.
Primarily we play full games as each others opponent USER vs USER (my All-Star slider set), with our own team we play with Shots only (because we know the shot releases), with the opponent teams we play with Real Player % (Shot Timing N/A). In blowout games we Simcast the rest of the game or keep on playing vs CPU to test some things (defensive settings, bench players, playbooks). When playing vs CPU (my Superstar slider set) we play with Shots only. Sometimes we simulate entire games (vs bad teams), sometimes we use Simcast to simulate the 1st half and play 2nd half USER vs USER or CPU vs USER, this creates extra challenge because you have to deal with foul trouble or maybe you're behind by 10. In the playoffs 'opponent teams' are only allowed to play with Real Player % in home games, this way home court advantage really makes a difference.
The main goal of these sliders is to have competitive games vs CPU and USER. It's been our experience playing sports games (all NBA 2K, PES, FIFA series) for over 20 years, you have to level up to have a competitive experience against the CPU.
Secondary goal is when playing vs CPU, have those teams play like USER controlled teams (not like their real life counterpart per se). A USER will look for the drive to the basket, then look for the post mismatch and lastly will try the P&R.
|
|
|
|
|
|
1 - in general there are not enough turnovers especially when playing vs CPU but we don't focus on the stats to much (assuming they're not lopsided); we have the same problem with FT attempts and OFF rebounds, if they're not lopsided we're ok with it, keeping in mind some are good OFF rebounding teams and some don't have that many FT attempts
2 - if you want the CPU to play as a user controlled team you keep all tendencies at 50, if you want them to play as their real life counterpart you can fiddle with tendencies, but you'll also need to look at individual player tendencies and simulation sliders to keep simulated stats in tune, trust me it's a never ending process, you'll always find something that needs tweaking, you sure you wanna go down that rabbit hole?
Tips:
* If you want more TO you can level down for CPU on: (+ use full/half court press/trap and double teams)
Ball Handling – 40/45/50/50/50 @ 50/50/50/50/50
Hands – 30/40/50/50/50 @ 50/50/50/50/50
(CPU Rookie/Pro/All-Star/Superstar/HoF @ USER Rookie/Pro/All-Star/Superstar/HoF)
* Same with OFF rebounding: (Defensive Settings In Game (USER): Crash the Glass (=MUST))
Offensive Rebounding - 30/40/50/50/50 @ 50/50/50/50/50
(CPU Rookie/Pro/All-Star/Superstar/HoF @ USER Rookie/Pro/All-Star/Superstar/HoF)
* Lack of CPU FT attempts: (Defensive Settings In Game (USER): Play Physical (=MUST))
I really don't have a solution for the lack off CPU FT attempts other than to 'Play Physical' and intentionally foul (or steal button) some low post mismatches, like when you're guarding CPU Gobert or Steven Adams (bad FT shooters) in the low post with a guard, intentionally foul (or steal button) on the perimiter when you're scrambled on defense to not give up the drive or use take fouls in transition defense assuming you're not in the penalty, intentionally foul on the drive to not give up the dunk or open layup. Sometimes you're better off intentionally fouling especially when the other team is not in the bonus. We have gotten so used to doing this because you have to do this when playing vs another USER offline or you will get smoked.
But like I said it's a neverending process, there will always be something to tweak.