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Perimeter Defense Seems Way Too Tight - Smothering

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Old 09-21-2023, 01:06 PM   #81
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Re: Perimeter Defense Seems Way Too Tight - Smothering

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Originally Posted by b1g
I can hit wide open 3s and mid ranges quite frequently. It's just the contested shots that are throwing me through a loop. Rob said in another thread that he hits a handful a game, so I just need to get in the lab but I have perfectly timed shots missing all the time and still feel it should be more forgiving/realistic. Really don't want to ride the slider hole train
Feel the exact same way as you.

Quote:
Originally Posted by guesswhozbak17
As a 2K veteran, I wholeheartedly agree - 2K must separate Park and sim gameplay tuning.

Each year follows the same pattern. Early on, the game plays as intended. Then, Park players start complaining about gameplay issues that are often related to low basketball IQ and cater to making the game easier for those players. 2K releases a patch to address these issues, and Park players are happy. However, the sim community is usually screwed for the rest of the game cycle because the gameplay tweaks for Park seem to be tied to the entire game.

The core issue is accommodating different basketball IQs. Anyone can play park pick-up games. But organized basketball with plays, coaching, and strategy requires more knowledge and ability.

When 2K patches for Park complaints, it caters to streetball at the expense of sim players. Separate tuning is essential.

Specifically, 2K should:

- Create distinct Park and sim gameplay tuners to balance separately.
- Let players select global Park or sim settings OR setting for EACH mode.
- Release regular patches addressing specific Park and sim issues.
- Communicate transparently about gameplay changes.

Park and sim basketball require different basketball IQ's. 2K has excelled at replicating the NBA. Now they need separate settings so patches for Park don't undermine the Sim community's enjoyment.

I hope they recognize this sooner than later. Splitting Park and Sim tuning would let both communities play the game how they want. It's the natural next step as the franchise grows.

The devs did say that shooting is more lenient(slightly early and slightly late shots can sometime go in as opposed to green only) in Play Now compared to the online modes so it seems like there's a system in place already to differentiate between the offline and online modes.

Last edited by Shadow Cloud; 09-21-2023 at 01:09 PM.
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Old 09-21-2023, 01:58 PM   #82
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Re: Perimeter Defense Seems Way Too Tight - Smothering

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Originally Posted by Shadow Cloud
Feel the exact same way as you.




The devs did say that shooting is more lenient(slightly early and slightly late shots can sometime go in as opposed to green only) in Play Now compared to the online modes so it seems like there's a system in place already to differentiate between the offline and online modes.
The devs claim shooting is more lenient in Play Now versus online, so some differentiation exists. But historically, their tuning often misses the mark despite good intentions.

After playing every 2K, legacy issues remain. I want to credit their progress, but core problems persist.

It seems Park and offline tuning are still linked. Every year, people cite gameplay flaws tied to difficulty settings. Hopefully someone can confirm, but I'm 99.9999% sure Mike Wang said PlayNow Online uses All-Star difficulty. I only play PlayNow Online, MyLeague, and offline - so can't speak to other modes' settings.

The root issue is how 2K handles difficulty overall. Currently, higher difficulty just means more extreme boosts. The game plays identically, just with harsher shooting for users and boosted CPU defense. This feels "cheap" rather than challenging.

Difficulty should stem from basketball IQ. On lower levels, CPU players like LeBron should make more mistakes on reads. On higher ones, they should execute faster and more accurately.

Instead, 2K illogically boosts CPU shooting and speed at higher difficulties. It becomes unrealistic and frustrating.

I believe difficulty needs a complete rebuild. Make it about smarts, not just skill boosts. Separate Park and offline tuning. And be transparent about changes.
2K has come a long way, but legacy issues persist. With renewed focus on logical difficulty and separation of Park and sim, the game can reach its full potential for all fans not just "some." The pieces are all there - it's about execution. 🤷🏾*♂️🤷🏾*♂️🤷🏾*♂️
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Old 09-21-2023, 04:55 PM   #83
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Re: Perimeter Defense Seems Way Too Tight - Smothering

I disagree with "2K has excelled at replicating the NBA."

Yes, they've got the players, teams, plays, freelances, wide array of attributes/tendencies -- yet the core parts of the game both offense and defense are far off from how the actual NBA games have flowed for years. Some inconsistencies in design philosophy (in terms truly of replicating the sport, if that is the goal) are passable nitpicks and others are unacceptable inaccuracies/errors.

They've truly got a long way to go before the flow of the video game matches real life and I'm talking day 1 2K24 and every single past 2K so far. Watching the real games, and seeing how all the players move and rotate around, passing the ball, the defensive rotations and most importantly aggressive help defense, the regularity of blowbys, grounded shot make % (including randomness and variance) as well as more of a balance between a wide open jumper and a contested jumpers.

The fact that the AI "ACE" system is still unable to dynamically adjust on the defensive end is so disappointing and immersion breaking. Players like Luka and Harden hilariously guarding point guards, or poor/non shooters like Gobert being guarded at the 3 point line, or generally NOT providing regular help defense for clear mismatch isoing are key examples of critical problems that I personally cannot overlook.

The game can be fun at times, and for sure I'm being very critical. Maybe I have too high of expectations and this is a video game after all. Making games isn't easy. I just thought some of this would've been solved by now. Maybe in a few years?
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Old 09-22-2023, 11:03 AM   #84
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Re: Perimeter Defense Seems Way Too Tight - Smothering

Anyone interested in seeing clips of me hitting multiple contested jumpers on the HOF CPU send me a PSN invite and I will forward the clips to you.

Made them on Lowry, SGA, Lou Dort, Bam, and Hero.
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Old 09-22-2023, 01:29 PM   #85
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Re: Perimeter Defense Seems Way Too Tight - Smothering

Quote:
Originally Posted by alabamarob
Anyone interested in seeing clips of me hitting multiple contested jumpers on the HOF CPU send me a PSN invite and I will forward the clips to you.

Made them on Lowry, SGA, Lou Dort, Bam, and Hero.
Do you use Shooting meter or Real FG%? If it's the former then it means you really studied your players jumpers
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Old 09-22-2023, 03:07 PM   #86
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Re: Perimeter Defense Seems Way Too Tight - Smothering

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Originally Posted by alabamarob
Anyone interested in seeing clips of me hitting multiple contested jumpers on the HOF CPU send me a PSN invite and I will forward the clips to you.

Made them on Lowry, SGA, Lou Dort, Bam, and Hero.

Just upload them to Twitter or YouTube for all of us to see. I also echo what zizoux said. Probably the big question is if you're consistently hitting these contested jumpers?
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Old 09-22-2023, 04:10 PM   #87
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Re: Perimeter Defense Seems Way Too Tight - Smothering

Welp at least i got a couple weeks to enjoy the game before they broke it again..every god damn year! All they need to do is archive the damn tuner patches so we can select which one we want to play offline. Its all they have to ****ing do... my shooting dropped a good 10% last 6 games in mynba, i thought i was just in a slump but now i can only score if i cheese pick and rolls, forget shooting. This is on superstar.
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Old 09-22-2023, 04:57 PM   #88
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Re: Perimeter Defense Seems Way Too Tight - Smothering

Quote:
Originally Posted by zizoux
Do you use Shooting meter or Real FG%? If it's the former then it means you really studied your players jumpers
Quote:
Originally Posted by Shadow Cloud
Just upload them to Twitter or YouTube for all of us to see. I also echo what zizoux said. Probably the big question is if you're consistently hitting these contested jumpers?
I use shot timing with no meter.

Consistently? I hit about 5 to 8 a game.
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