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MyLeague Online Discussion (Great dev post kickoff)

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Old 08-24-2015, 11:52 AM   #153
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Re: MyLeague Online Discussion (Great dev post kickoff)

Amedawg I'm joking your league make a spot for me I didn't even know all that existed bruh...


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Old 08-24-2015, 11:53 AM   #154
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Re: MyLeague Online Discussion (Great dev post kickoff)

Joining*


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Old 08-24-2015, 11:53 AM   #155
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Re: MyLeague Online Discussion (Great dev post kickoff)

Quote:
Originally Posted by Knickstapeforever914
Yeah we did if a player was 32-35 he regressed key stats by 3 points and we had player retirements once a player went over 35 we used a random generator 1-2 if the player kept getting play more then he would auto retire at 40

1= retirement
2= play more


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Great idea, I love the random generator for retirement. Also, maybe instead of using points for training camps they could X amount and add another "play another year option" to the random generator.
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Old 08-24-2015, 01:12 PM   #156
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Re: MyLeague Online Discussion (Great dev post kickoff)

Quote:
Originally Posted by swimfunk
Great idea, I love the random generator for retirement. Also, maybe instead of using points for training camps they could X amount and add another "play another year option" to the random generator.

Yeah x amount is cool might test it out first year if our league comes back together alot of the guys have stopped being active in our chat so will see lol


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Old 08-24-2015, 11:35 PM   #157
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Re: MyLeague Online Discussion (Great dev post kickoff)

Has the question been answered of owners being able to join mid season?


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Old 08-24-2015, 11:38 PM   #158
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MyLeague Online Discussion (Great dev post kickoff)

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Originally Posted by NBATodayLeague
Has the question been answered of owners being able to join mid season?


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Idk yet good question probably gonna be answered in Steve's interview


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Old 08-25-2015, 01:23 PM   #159
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Re: MyLeague Online Discussion (Great dev post kickoff)

I think alot of the questions regarding things that were broken/glitched in 2k15 OLs i.e. game registration, kicking/inviting users after the season has begun, etc. will not get a direct answer from the devs after Simballer basically ruled them out as an issue going forward due to the new server architecture and foundation for myleague online. From the below quote, I think it is fair to assume that those issues were fixed when the team built the new platform from the ground up with the goal of achieving stability above all else.
Quote:
Originally Posted by SimBaller
Hi folks,

I see people mention things like, "did they fix the bug about being able to rejoin the league once you leave?" To that, I say no. No, we didn't because this an entirely new experience. That bug never existed in this experience. Unfortunately, time IS a factor when you release an annual title. It's not an excuse I use, because it is my problem, not yours. You want (and deserve) the universe. That being said, I'm tremendously proud of the people who managed to create an all-new online league foundation (that will serve us well as new features are added) while simultaneously making what I think is probably the biggest single year jump in our franchise in a long time.

At the end of the day, if it's not abundantly clear even after reading the "Little Things" section of my blog post...We've got your best interests at heart. Enjoy the mode(s) this year.
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Old 08-25-2015, 01:43 PM   #160
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Re: MyLeague Online Discussion (Great dev post kickoff)

Quote:
Originally Posted by Leftos
CPU teams will give you instant feedback in MyLEAGUE Online as they would in MyLEAGUE Offline if they don't like the trade as to why. If they do like the trade, the trade goes up to the server for arbitration, and if it's successful it either goes through (admin trade approval off) or goes into the admin's pending approvals pool (admin trade approval on).
Leftos, in the above quote, you detailed how the user/user and user/cpu trade system works with the arbitration system. It harkens back to how trades were handled on the last gen OAs, which was fair and transparent for the most part.
Quote:
Originally Posted by Leftos
No, not this year. It's just a Free Agents pool that you can sign from for your team to go all the way to a 15-man roster if you have the roster spots. You can always waive your way to 13 and sign up to 15 if you need some backups with key skills to fulfill that one need your team has had since the start of the year.
On the other hand, I was hoping you could explain if there was an arbitration system for the FA pool that you confirmed to be in myleague online. I was curious as to whether there is an arbitration system or some sort of automated logic that triggers when multiple teams try to sign the same free agent from the FA pool. Is it based on the amount of money offered (even though there is no salary cap implications), or just a manual assignment of the FAs on the teams with a first come first serve approach. Thanks in advance.
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