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Player Archetypes NBA 2k17

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Old 09-07-2016, 04:49 AM   #729
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Re: Player Archetypes NBA 2k17

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Originally Posted by nba2012
No its still VC, its just points right now in all these videos because the game is still offline with no servers.
Ok, that makes sense. Thanks homie

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Old 09-07-2016, 05:01 AM   #730
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Re: Player Archetypes NBA 2k17

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Originally Posted by monegames
The center probably has a bigger build.
Just seen the fact that you posted it and yea its King Dooms again the Youtuber! Before I go head first diving into his twitter and looking through every tweet this is the same guy that says you can get a 92 three with a stretch Big. How can the caps not affect his "reported facts of a big at 92 three" but they do affect our position cap. Those things seem contrary to one another. If a Big can get a 92 three and THE BEST ANY guard can have is 94 three... (as seen on KelHitEmUp's page where he describes stats for all guard type positions who ALSO has the game early) that supports the theory that IDENTICAL vitals have closer to the same attributes and having a lower three like last years Big Man which capped at a 75 because he had a natural built in "nerf" based on position. Do you see what I'm getting at here? It's contradictory information. That two in difference of three ball probably accounts to a difference between wingspans... That 92 is too dang close to a 94 considering they both play two way different positions for there to be a Position Cap like last year and almost have the same stat in something. Nonetheless while I wait for someone to prove me wrong I'll search his twitter feed and try to beat myself to it... Just trying use my brain and learn until I can get my hands on the game itself...

Edit: Scanned through the last 20+ hours of him posting on twitter, nothing implies there that identical vitals height, weight & wingspan with exact same archetypes have different attributes per or by position. But Hey.. maybe I missed something... I'm the type of person that hates spreading false information so Rockie, take a screen shot of where you saw it before you end up spreading the wrong info possibly rather than just post a link and say "go fishing..."

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Old 09-07-2016, 05:15 AM   #731
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Re: Player Archetypes NBA 2k17

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Originally Posted by Rip4ever
Sure you will be able to make a HoF player. You will just need to play him a full 12-14 year career to do it. No more of this GOAT for a half dozens years and getting in while you go play baseball or some crap.

Oh the salt
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Old 09-07-2016, 05:27 AM   #732
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Re: Player Archetypes NBA 2k17

Really hope rebounding is all that it's cracked up to be. But I'm concerned that height impacts rebounding as seen in the videos. The better rebounders are the shorter guys, not the 7-3 players. I really hope that this is fixed.
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Old 09-07-2016, 05:41 AM   #733
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Re: Player Archetypes NBA 2k17

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Originally Posted by raidertiger
Really hope rebounding is all that it's cracked up to be. But I'm concerned that height impacts rebounding as seen in the videos. The better rebounders are the shorter guys, not the 7-3 players. I really hope that this is fixed.
You have some valid concerns but I can tell you right now that it's looking good. One of the developers said in his blog, I think it was Mike Wang. that this year they added more ability for a shorter player to jump higher not a 7 ft 3 player jump just as high while being 7 ft 3... also a lot of it is player skill, I hooked up with that dude online (no homo lol) MJ23 Pola Bear and we played park and pro AM he was grabbing ALL kinda boards over 7ft 3 players and THAT WAS IN 2K16! They ARE tweaking it even more in 2k17 towards the favor of a shorter but athletic big man as far as rebounding goes. But it's not just that. Rebounding as a stat last year was underdeveloped the glass cleaner and the post lockdown defender will take big hits to their potential if they don't stand out as superior rebounders based on their stats compared to everyone else. I doubt 2k F'd that up.
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Old 09-07-2016, 05:52 AM   #734
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Re: Player Archetypes NBA 2k17

Under SG what would be best to recreate A Dwyane wade /James Harden type of player I want to eventually end up on the heat to replace wade but I want him to be able to make 3s at a good rate and still be able to get in the paint when needed and be able to playmake is shot creator best for this? Every thing is sorta balanced so I'm wondering
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Old 09-07-2016, 05:53 AM   #735
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Re: Player Archetypes NBA 2k17

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Originally Posted by kingmobz23
Under SG what would be best to recreate A Dwyane wade /James Harden type of player I want to eventually end up on the heat to replace wade but I want him to be able to make 3s at a good rate and still be able to get in the paint when needed and be able to playmake is shot creator best for this? Every thing is sorta balanced so I'm wondering
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Old 09-07-2016, 05:54 AM   #736
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Re: Player Archetypes NBA 2k17

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Originally Posted by KingKoopaKnicca
You have some valid concerns but I can tell you right now that it's looking good. One of the developers said in his blog, I think it was Mike Wang. that this year they added more ability for a shorter player to jump higher not a 7 ft 3 player jump just as high while being 7 ft 3... also a lot of it is player skill, I hooked up with that dude online (no homo lol) MJ23 Pola Bear and we played park and pro AM he was grabbing ALL kinda boards over 7ft 3 players and THAT WAS IN 2K16! They ARE tweaking it even more in 2k17 towards the favor of a shorter but athletic big man as far as rebounding goes. But it's not just that. Rebounding as a stat last year was underdeveloped the glass cleaner and the post lockdown defender will take big hits to their potential if they don't stand out as superior rebounders based on their stats compared to everyone else. I doubt 2k F'd that up.
Sweet. Changes definitely sound good then. Might go ahead and main a 6'9 Glass cleaning PF and just go to work at the Park over everyone.
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