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NBA 2K17 Impressions Thread

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Old 09-23-2016, 02:56 AM   #497
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Re: NBA 2K17 Impressions Thread

Current state of the game is just wrong on a too many levels. Disappointed a lot:

- AI defence, especially defending transition threes from AI and switching are horrible
- Same stupid animation where all fouls coming from a post plays, it's totaly game breaker in MYCareer. Yur post players like don't have any clue how to defend without fouling
- Step back and screen threes are OP
- AI scoring on you after full court pass you can't defend that
- In simcast your players all dead tired after 2 quarters. Cmon!!
- Boring and casual plot in MyCareer
- Trade logic in Myleague is just poor, AI only wants better players from you team, it's how it's programmed, not how much they need those players, they never offer fair trade they want to give them something better, it's understandable why it was made so by 2k, so you won't abuse AI, but it is not intellegent way
- UI should be simple and intuitive, this year it's too difficult. It's also takes too much button taping just to call ISO for your player in a post

list goes on
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Old 09-23-2016, 03:13 AM   #498
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Re: NBA 2K17 Impressions Thread

Quote:
Originally Posted by cool318
What sliders is everyone using? The passing and fatigue rate is terrible ok all star.
Shadymike just released his beta sliders.
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Old 09-23-2016, 05:07 AM   #499
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Re: NBA 2K17 Impressions Thread

I've mostly enjoyed the game play but here are some negatives ive had.

-when the CPU is holding the ball for last possesion of quarter or half they never try to do anything. They stand at half court for 15 seconds and throw up a ridiculous three.

- the massive amount of stumbling and mis dribbles. Its like watching children play sometimes.

- it bothers me that i cant do the same things the CPU does. The CPU can throw the ball around with reckless abandon while i cant even make a pass to someone who completely blows by their defender if they happen to be in the paint.

- I genuinely feel like the majority of my turnovers are being forced upon me because the game decided it rather than because of anything I'm doing. I don't know how many times I've dribbled than pass but my guy stumbles and the player he was passing to is now covered because of the stumble animation and it's a turnover.
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Old 09-23-2016, 05:21 AM   #500
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Re: NBA 2K17 Impressions Thread

Does anyone else feel like the shot feedback meter disappears way too quickly? By the time I shoot & see what the result is, when I go to glance at the feedback it's already gone or in the process of disappearing. Needs to stick around for just a tick longer

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Old 09-23-2016, 05:30 AM   #501
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Re: NBA 2K17 Impressions Thread

Also, I'm extremely disappointed they decided to get rid of being able to use any direction on the shot stick to shoot. Not a fan at all of only being able to use down and very curious as to why this is being forced on users. At least have the option available to allow us to choose which method to use. That's what 2k is so great with usually, giving players the ability to choose and customize, so I'm confused with this. Utilizing any direction on the stick to shoot was not broken, it allowed more freedom, that option should not have been removed.

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Old 09-23-2016, 07:07 AM   #502
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Re: NBA 2K17 Impressions Thread

End of the quarter and I have a clear lane with derozan but the game decides to make a big catch him and trigger a stumble even though I clearly have the defense beat. This is happening way too much to me and never the CPU
Sorry for the quality of video.

https://youtu.be/96GezpMSkbk

Also as much as I love the expansion options I just can't handle the fact there is zero presentation. I mean zero. No pregame, no halftime , no interviews , no sideline reporter stuff.
It's a good idea but if you do a mygm that way there is no personality whatsoever. I scrapped my expansion mygm and settled on doing a raptors one but it's definetly not what I'd like to do. It's just so confusing because last year I could relocate and still have all the presentation elements.
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Last edited by CujoMatty; 09-23-2016 at 07:27 AM.
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Old 09-23-2016, 09:16 AM   #503
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Re: NBA 2K17 Impressions Thread

Quote:
Originally Posted by redux1000
Also, I'm extremely disappointed they decided to get rid of being able to use any direction on the shot stick to shoot. Not a fan at all of only being able to use down and very curious as to why this is being forced on users. At least have the option available to allow us to choose which method to use. That's what 2k is so great with usually, giving players the ability to choose and customize, so I'm confused with this. Utilizing any direction on the stick to shoot was not broken, it allowed more freedom, that option should not have been removed.

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While it's definitely still screwing me up on certain shots I take with muscle memory, I've found that it actually more closely mirrors the skill it takes to shoot a post-up fade to the left or right. You swing your body to one side and then re-center and focus on the hoop. One thing people aren't noticing is that the angle only matters on the release of your shot. I could start my shot angled down-left and swing upwards to the center for a bank shot, or slightly to the right to make sure my angle is straight.

It's another thing to think about, and I agree it'd be nice if they gave players the option. Personally, while I appreciate what this new system asks of players in theory I think it should work on 4 90º axis instead of 2 180º axis. If I hold the stick to the left or right perfectly straight I should get the same bonus as perfectly up or down. They just trained our brains for too long form 2K11 forward to press the stick in multiple directions for multiple types of shots.
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Old 09-23-2016, 10:23 AM   #504
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Re: NBA 2K17 Impressions Thread

The post play is amazing this year
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