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Old 09-22-2016, 01:15 AM   #465
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Re: NBA 2K17 Impressions Thread

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Originally Posted by lamoyou401
The AI teammates in MyCareer are horrible. Also, im scared to jump to block somebody because fouls get called so much
I really despise MyCareer. If not for my stubborness to get through at least one year, getting a few badges, and just seeing the play out of the story, I'd have stopped once I got 90 overall. The CPU is just a cheese fest. Your teammates are complete idiots. I'm on the Kings, and Boogie is a bum. He is wide open many times, and just stands there, or does some random silly shot so the CPU can block it. Or he can miss for no reason but to allow the CPU a defensive win. It's been like this for the past three or four years where you literally have to put up 30+ early, to force a double team, then you can kick to pen teammates and hope they score without doing something stupid, which they will do still. On the other hand, the CPU does what it wants, when it wants, without an animation issue. Once I get to the offseason, I'm done with MyCareer.

My Kings team is 51-9 though.
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Old 09-22-2016, 02:22 AM   #466
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Re: NBA 2K17 Impressions Thread

Just lost a game because I couldn't get my player out of a celebration animation. Made a FT, my PG then celebrates as my opponent inbounded the ball and runs by me as I'm celebrating and dunks for an easy 2, game over. No one else was moving back on D for whatever reason and the AI basically took my PG out of the play.

All of these animations look nice, but unfortunately they tend to remove the player from the game when you don't have any control over them.
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Old 09-22-2016, 02:27 AM   #467
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Re: NBA 2K17 Impressions Thread

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Originally Posted by strawberryshortcake
Disclaimer: For 2k17, I only play user vs offline cpu, hall of fame default setting. Any other online, blacktop, myplayer mode and or modes where you are player locked, I wouldn't know.

Curiosity. Do you not play off-ball defense? Because that is a crucial part to playing solid defense with 2k17. If I don't play both on-ball and off-ball defense, the CPU will simply set up screens for outside shooters and rain shots all day. I have to constantly switch from on-ball to off-ball back to on-ball and back to off-ball on the same exact play. I must watch the entire field. I must take control of my off ball defender and fight around the CPU screens. It is a chess match where I do read and anticipate what the CPU defense is trying to do.

Can't rely solely on on-ball defense. That is not going to work on 2k17.

Loving the game. Can't get enough of it. There are some quirks but overall, a very addictive game.
Yeah what i do is switch to a guy then survey the floor to see what kind of plays are being ran. Then i switch off depending on what's happening. I've been doing this since 2k15 i think. Even with that though, The A.I just makes too many mistakes. The second i'm not controlling them for 1 second they make mistakes. I have a ton a videos of the kinds of mistakes on defense the cpu is making.

I played blacktop to 50 against kyrie using D'Angelo Russell. I'm happy with how hard it was to defend kyrie. It was actually next to impossible, which is how it should be. I really loved that i had to give up something to take away something. He pretty much got the jumper whenever he felt like it. I still won though (barely by 3 points). Couldn't really drive past him so i posted him up. he started giving up the jumper, and with the way D'Angelo Russell is rated in this game that's a big no no. Thanks for putting me on to blacktop. It was actually really fun and a good way to improve user on ball D
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Old 09-22-2016, 05:34 AM   #468
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Re: NBA 2K17 Impressions Thread

Minus the ultra skinny players, the game looks, sounds, and plays great. I just wish Iguodala and Livingston would quit complaining about starting over Durant and Curry, respectively. Seems like 2K has yet to fix that in MyGM.
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Old 09-22-2016, 10:13 AM   #469
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Re: NBA 2K17 Impressions Thread

Well just bought the game two days ago, played a little bit, I will say that I'm quite disappointed, as a whole thus far. Out the box game play seems way to fat, guys blowing by each other with no regard. I was on superstar and it just seems to unrealistic and hard for me, AI is making almost every shot and contested shots at that too. Graphics re still good, thought we see more of an update. Ill be playing NHL and MADDEN until some patches come out, maybe they should have released so early like they did.

Ill hold hope the patches make it better, but I;m not going to her this game is sim, cause I'm just not seeing it like past years this year. Its upsetting cause I have a been a huge 2K support since the dreamcast days.


Holding out hope, but as of now I'm not feeling the game too much.
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Old 09-22-2016, 10:14 AM   #470
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NBA 2K17 Impressions Thread

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Originally Posted by Americas Team
The defense in this game is broken, defenders get caught behind their own teammates and other players too often leaving players wide open on the perimeter, sometimes players will double team for nothing, sag off their players for no apparent reason, just a bunch of stupid defensive breakdowns. Think im going to put this game down until the first big patch, its too early for basketball anyway I'm still in football mode.



It's a good game but it wasn't ready for release. I recommend in the future they release the game in late October to allow for more development time and to coincide more the the NBA season.


It's not broken but it does need work especially defenders sagging off players in the paint i think players getting caught on offensive players could be possibly nerfed or fixed with a defensive swim move animation


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Last edited by RNS1hunna; 09-22-2016 at 10:16 AM.
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Old 09-22-2016, 10:42 AM   #471
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Re: NBA 2K17 Impressions Thread

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Originally Posted by Yuss
Positives

1.) AI look for the 3s more often. Like it or not it's part of the NBA now and should be a part of 2K. Glad its finally in the game. In a game I recently played the Warriors attempted over 30 threes.
2.) Controls feel much better this year, players don't feel as stiff as they did in previous 2ks, the movement is more fluid.
3.) the pace of the game, its feels faster than last year, it feels like I'm playing with athletes.
4.) fouling animations look more realistic, every foul does not look like a violent collision.

Negatives

1.) the CPU you're going up against still react way to fast to loose balls, deflections, etc but it doesn't seem like it is bad as it was in 2k16.
2.) the bad transition defense stated by previous posters. Sometimes the opposing team's center runs free to the basket without anyone on your team running back.
That last one was the game breaker for me last year. I actually gave up and never finished a season of my franchise, which is something that has NEVER occurred since I started playing 2k5 (and before that various versions of Live going back to the PC in the mid 80s).

Sounds like they did what I feared: Put in shiny baubles for the casuals to want to play (dream team, Kobe stuff, expansion teams, etc.) and didn't improve defense, transition D, bigs running under the basket or picking up a ballhandler for no reason while there man runs to the basket, and in MyLeague contracts.

Sad. Unless I see some different feedback or info after patches, this may be the first year I don't buy 2k in years. Might go for Fifa, Madden or Hockey instead.
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Old 09-22-2016, 11:09 AM   #472
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Re: NBA 2K17 Impressions Thread

After playing a few more games defence is definitely not improved enough. On all-star in case anyone is wondering. Transition D is terrible, if one guy is at the other end of the court his matchup will get a layup every time because no one bothers to guard the paint. Terrible shots go in frequently for both teams. CPU takes the dumbest shots with the wrong players and is rewarded for it (step back Dwight Powell 3's).
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