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Issues with Athletic Finisher Build

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Old 09-23-2016, 08:00 PM   #9
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Re: Issues with Athletic Finisher Build

Quote:
Originally Posted by Coffinsh
A couple of things to check;

Is your layup/dunk tower maxed out (it doesnt have to be, but obviously the higher the better).

Did you equip contact dunks (separate from regular dunks). You dont have to, but these help.

What is the height/weight/wingspan of your dude?

Also, make sure you have stamina left for the dunk itself, being low on stamina when attempting will keep you from contact dunks.
Seeing reports of this with the Slasher as well. Contact layups against moderate defense--i.e. short characters without any defensive badges and ratings in the 70s--are not going in at a success rate superior to that of Playmakers and Shot Creators.

My suggestion has been to max out an explore the class more, as we don't know how much skill plays a part, but right now the distance between Finishers/Athletes and Skill Characters in their specialty does not seem to be nearly as great as the differences between shooters and non-shooters.

The Slasher builds on paper look very close to a prime Dwyane Wade, minus the ball handles, but we're not seeing a similar result.

I'm not directly asking for a change, as it is extremely early, but if you could shed some light on how Finishing Classes could see better success, that would be much appreciated.


From a design standpoint, it seems that the character is more of an off-ball class that should be heavily rewarded for going to the rim with a head of steam and a fairly clearly lane, with a lower reward counter being an around the rim shot off of the dribble. A Fast Break terror. Not seeing that in the early going.

In the meantime, I'm still playing with different layup packages, floaters and Euro Steps and releases to expand the arsenal of skill so I can give the best example of success/fail scenarios with the character.
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Old 09-23-2016, 08:07 PM   #10
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Re: Issues with Athletic Finisher Build

Same issue with slasher on top of that awful ball handling like a slow center. Can you at least out run a center on a fast break? Because I can't even do that lol


Question did you max your height to 6'11? I know you put 6'10 before but just curious. I know 2k17 decided to penalize you really bad for going max because God forbid that's a sin.
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Old 09-23-2016, 08:13 PM   #11
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Re: Issues with Athletic Finisher Build

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Originally Posted by Celtics4Life
Same issue with slasher on top of that awful ball handling like a slow center. Can you at least out run a center on a fast break? Because I can't even do that lol


Question did you max your height to 6'11? I know you put 6'10 before but just curious. I know 2k17 decided to penalize you really bad for going max because God forbid that's a sin.
PF's can go up to 7'. I'm 6'10" specifically to avoid what you just described. I wanted some decent speed. Right now my speed with ball is 60. My general speed I think is 64.
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Old 09-23-2016, 08:37 PM   #12
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Re: Issues with Athletic Finisher Build

idk i have a 7'0 glass cleaner and i stay dunking on people. i actually got posterizer and lob finisher the other day but can only get it to bronze.
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Old 09-23-2016, 08:44 PM   #13
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Re: Issues with Athletic Finisher Build

Yeah I can dunk all over people lol . I tried changing layup packages for my big but no dice. This is for driving layups and standing layups.
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Old 09-23-2016, 08:55 PM   #14
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Re: Issues with Athletic Finisher Build

I have the opposite, my contact layups are fine, it's the contact dunks that don't happen.

I'm not talking about dunks where someone is in front of you and you get a dunk off with no contact. I'm talking about actual contact dunks where it says contact dunk in the corner. Contact dunks with the new animations. They aren't happening.
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Old 09-23-2016, 08:56 PM   #15
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Re: Issues with Athletic Finisher Build

Quote:
Originally Posted by orlandofan123
idk i have a 7'0 glass cleaner and i stay dunking on people. i actually got posterizer and lob finisher the other day but can only get it to bronze.

We're not talking about the same kind of dunks. As a glass cleaner, you can't get your dunks high enough to have the special contact dunk packages.
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Old 09-23-2016, 09:16 PM   #16
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Re: Issues with Athletic Finisher Build

Quote:
Originally Posted by Bornindamecca
Seeing reports of this with the Slasher as well. Contact layups against moderate defense--i.e. short characters without any defensive badges and ratings in the 70s--are not going in at a success rate superior to that of Playmakers and Shot Creators.

My suggestion has been to max out an explore the class more, as we don't know how much skill plays a part, but right now the distance between Finishers/Athletes and Skill Characters in their specialty does not seem to be nearly as great as the differences between shooters and non-shooters.

The Slasher builds on paper look very close to a prime Dwyane Wade, minus the ball handles, but we're not seeing a similar result.

I'm not directly asking for a change, as it is extremely early, but if you could shed some light on how Finishing Classes could see better success, that would be much appreciated.


From a design standpoint, it seems that the character is more of an off-ball class that should be heavily rewarded for going to the rim with a head of steam and a fairly clearly lane, with a lower reward counter being an around the rim shot off of the dribble. A Fast Break terror. Not seeing that in the early going.

In the meantime, I'm still playing with different layup packages, floaters and Euro Steps and releases to expand the arsenal of skill so I can give the best example of success/fail scenarios with the character.
Up shoot off dribble and start doing step-Shots. It opened up my game a bit. The step backs are directly linked to SOD it seems. I was pulling some Harden stuff earlier, but not sure if it's a gluke. Small sample size. That's my new set up of the start guarding the drive. Go one way, step another
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