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NBA 2K17: Gameplay Tweaks We'd Like to See

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Old 11-16-2016, 12:54 PM   #33
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Wow, where do I even start. The game is a mess. It clearly isn't one of the best versions. With all the glitches and bugs and gameplay issues it simply cannot be the best version. Putting the user in control of the dribble moves doesn't matter if the gameplay is overrun with animations and the locks that accompany them. The shot meter is a step backward from last years game—there isn't a good reference point. The passing mechanics are plain awful. Transition offense and defense is bad to atrocious. The list goes on and on. I constantly ask myself if the developing team or the game testers know anything about basketball. The grind in MyCareer is a bit excessive but the story is better over last year's ghetto garbage. Still the whole OJ thing gets old quickly. And the Justice Young being a basketball god as a second rounder is totally ridiculous. The cons are easily equal to the pros in 2K17, which isn't how a franchise should be growing.
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Old 11-16-2016, 01:46 PM   #34
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Re: NBA 2K17: Gameplay Tweaks We'd Like to See

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Originally Posted by Finepanther
Does anyone know if 2k uses analytics or Sports VU data for player tendencies and attributes? If not that seems like a massive oversight.
I'm positive they do not. Some players tendencies are inarguably incorrect.
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Old 11-16-2016, 01:59 PM   #35
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Re: NBA 2K17: Gameplay Tweaks We'd Like to See

Nobody is thinking that gameplay could be better with a bigger court??

Ihave finally found the proof that the 2k court is too small!!

Watch on this picture the right foot of Derek Harper and compare with the real!!




Last edited by Jordanmike6; 11-16-2016 at 02:02 PM.
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Old 11-16-2016, 02:04 PM   #36
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Re: NBA 2K17: Gameplay Tweaks We'd Like to See

Quote:
Originally Posted by swiftkid
game would change tremendously if they got rid of that elastic/molasses feel when trying to move your player


This right here!!!
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Old 11-16-2016, 02:11 PM   #37
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Re: NBA 2K17: Gameplay Tweaks We'd Like to See

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Originally Posted by Jordanmike6
Nobody is thinking that gameplay could be better with a bigger court??

Ihave finally found the proof that the 2k court is too small!!
It's funny, I always felt like the court is too small or the player models too big. It always felt too clogged especially if you happen to play basketball too.

Biggest things are the "magnetic feeling", getting sucked onto other players and the general "sluggishness" of the movement. I know it is hard to make a game that is also realistic but the more realism like perfectioning foot planting etc you introduce the more the player gets stuck in animations, making animations longer and you lose more and more control. Responsiveness is suffering. In the end, I'm still holding a controller and moving sticks around to make my player move. It's still a game. We are starting to lose the connection to the thing we are controlling on the screen.

My 2 cents.

Last edited by meccs; 11-16-2016 at 02:27 PM.
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Old 11-16-2016, 02:24 PM   #38
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Re: NBA 2K17: Gameplay Tweaks We'd Like to See

Anything that gets it back to the feel the game had at release, player control and the like.
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Old 11-17-2016, 01:11 AM   #39
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Re: NBA 2K17: Gameplay Tweaks We'd Like to See

50/50 balls need to be tweaked. They're more like 80/20 in favor of the offensive player who just lost the ball
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Old 11-17-2016, 05:14 AM   #40
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Re: NBA 2K17: Gameplay Tweaks We'd Like to See

no more reaction to my pictures?

maybe you want more pictures?

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