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Dual Archetypes Confirmed... Thoughts? Combinations?

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Old 08-31-2017, 04:32 PM   #17
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Re: Dual Archetypes Confirmed... Thoughts? Combinations?

Damn. This exactly what I didn't want in the game -_-

This game is going to live and die by the 3 even more so now, and anyone without a shooting sub Archetype will be pretty useless.


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Old 08-31-2017, 04:33 PM   #18
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Re: Dual Archetypes Confirmed... Thoughts? Combinations?

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Originally Posted by ViolenceFight
....if the Speed With ball is alright, or at least has a good first step....This might be me. How's that b-real bar go? "Get out the lane I'm coming through, and if you don't wanna move I'm coming right through you"

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I'll bet anything that you will need to have playmaker archetype, to have good speed with the ball as a slasher. ''Pure'' probably means a super high driving drunk/layup
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Old 08-31-2017, 04:33 PM   #19
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Re: Dual Archetypes Confirmed... Thoughts? Combinations?

I want whatever Kyrie or Steph is tbh. I want to get as much use out of this new 1 v 1 dribble mechanic as possible. So most likely playmaker and shooting PG. I just hope it's not too cheesy. I want to be able to knock down an open three at a decent clip, not shoot 94% on stepback threes.
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Old 08-31-2017, 04:37 PM   #20
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Re: Dual Archetypes Confirmed... Thoughts? Combinations?

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Originally Posted by myathebee
I'll bet anything that you will need to have playmaker archetype, to have good speed with the ball as a slasher. ''Pure'' probably means a super high driving drunk/layup
I had good speed last year as a Slasher. I feel like it will work like this: You pick Slasher and playmaker: Your skills that overlap average out(Like if Slasher has 88 speed with ball, and playmaker is 96, the combination will end up at 92.).

So It'll find a median between the numbers. Otherwise we're looking at some super broken possibilities.

I feel like that's the point of "Pure". Pure is just the straight up archetype, half and half has to be a balance of the 2, otherwise there's a ton of archetypes that will be useless and a few that there will be no point in not using.

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Old 08-31-2017, 04:38 PM   #21
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Re: Dual Archetypes Confirmed... Thoughts? Combinations?

I just hope shooting isn't so OP and is more realistic, and that there's different ways to generate offense at the highest levels besides all the non-sense that went on in the upper tiers last year.

We'll see later on how the combos work together. You really got to give people weaknesses that they can feel.
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Old 08-31-2017, 04:39 PM   #22
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Re: Dual Archetypes Confirmed... Thoughts? Combinations?

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I just hope shooting isn't so OP and is more realistic, and that there's different ways to generate offense at the highest levels besides all the non-sense that went on in the upper tiers last year.

We'll see later on how the combos work together. You really got to give people weaknesses that they can feel.
Or that things like shooting slasher has way lower caps than combos that would be naturally more realistic
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Old 08-31-2017, 04:48 PM   #23
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Re: Dual Archetypes Confirmed... Thoughts? Combinations?

Already thinking about a Sharpshooting Slasher or Playmaking slasher. Sounds like the only players able of guarding it will be the ones with defensive archetypes in their player. I like it
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Old 08-31-2017, 04:50 PM   #24
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Re: Dual Archetypes Confirmed... Thoughts? Combinations?

Looks like if you go 2 different archetypes you only have gold badges, 5 gold per archetype but if you go a single archetype you get the hof badges.. I don't like that. Some hof badges are OP like limitless.
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