Dual Archetypes Confirmed... Thoughts? Combinations?

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  • ClassicMan
    Rookie
    • Dec 2015
    • 344

    #751
    Re: Dual Archetypes Confirmed... Thoughts? Combinations?

    Originally posted by EveretteWarren
    Soooo.... NOOOOOOW everybody want to be a shot creator now?
    That is what u will see in 18, even centers or pf will SC as secondary

    Sent from my SM-G925T using Tapatalk

    Comment

    • ClassicMan
      Rookie
      • Dec 2015
      • 344

      #752
      Re: Dual Archetypes Confirmed... Thoughts? Combinations?

      Originally posted by Tarum
      is anyone made lower weight(7'2 center 225 ibs) and lowest shoulder width? i know its prelude and diffuculty is not hard but with that combination i feel like post moves success(like drop step) and rebounding better than max shoulder withd and max weight(300 ibs)
      btw both of them post-defending centers
      I made 7'1 285 post rebounder and found the post moves to pull off

      Sent from my SM-G925T using Tapatalk

      Comment

      • nobody17929
        Rookie
        • Jan 2017
        • 41

        #753
        Re: Dual Archetypes Confirmed... Thoughts? Combinations?

        Originally posted by Caelumfang
        It's how I am about a lot of things in life. Games, sports, shows, people, etc. I simply can't stand people who talk mad **** about something/someone one minute, only to be hanging from its sack the very next minute.
        I'm with you here. I was a 96 all hof badged shot creator last year and the moving shot patch completely destroyed the archetype. He was my favorite character to use however. He wasnt THAT athletic but could hold his own. Offensively I was more of a liability in the Pro-Am because what I excelled at I needed space and driving lanes. When playing walk on it's hard to effectively communicate that with randoms. But I would still average close to 15 -4-4 with him. Nothing great but the limitations we had to deal with along with know how they seem to be the most balanced and 'op' build grinds my gears as well. I'm probably going pure shot creator this year again.

        Comment

        • Vroman
          Pro
          • Aug 2014
          • 959

          #754
          Re: Dual Archetypes Confirmed... Thoughts? Combinations?

          Was thinking to make some more players than i did at 2k17 due to more possibilities from dual archetypes, but being unable to see how much ratings you get in each category before spending VC really complicates it. This is such cheap and greedy move by 2k, especially when we have signature moves locked behind the rating threshold which we cant check until VC spent .

          I got concern that having "passing and ball handling" in your combo will just be too valuable in general for any back court build. And the reason is "speed with ball rating" which is one most influential rating when u speak of slashing and shot creating. And most likely it will depend on Ball Control upgrade.

          Comment

          • JustCallMeSleepy
            Rookie
            • Dec 2015
            • 158

            #755
            Re: Dual Archetypes Confirmed... Thoughts? Combinations?

            Originally posted by Caelumfang
            It's how I am about a lot of things in life. Games, sports, shows, people, etc. I simply can't stand people who talk mad **** about something/someone one minute, only to be hanging from its sack the very next minute.


            I do understand that. I guess I've just learned to deal with it better than other things. Especially in this community, I just understand that it's YouTube driven, and people who think for themselves are now the minority.

            Thanks for the civilized answer, man. I remember seeing your stuff in the threads before 17 came out. You have good insight.


            Sent from my iPhone using Operation Sports
            I like playing with unselfish, High IQ, and competitive people.

            72% Team Pro Am| 77% Walk On|76% Park| A Teammate Grade| PS4 Name: JustCallMeSleepy. Pm me on here or add me on PS4 if you wanna run.

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            • DakkoN
              All Star
              • Sep 2006
              • 5611

              #756
              Re: Dual Archetypes Confirmed... Thoughts? Combinations?

              I never paid attention to it until just now, but it seems like if you do the trick to try the Prelude again with a new build, that it keeps the height of your first character, even though you changed it for the second guy. Not sure about the archetype too, but I went to try a 6'11 big man and realized he was around 6'4 like the first guy I made.
              PSN: UK2K_Ch33k0
              XBL: Ch33k0
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              Comment

              • Rockie_Fresh88
                Lockdown Defender
                • Oct 2011
                • 9621

                #757
                Re: Dual Archetypes Confirmed... Thoughts? Combinations?

                Originally posted by DakkoN
                I never paid attention to it until just now, but it seems like if you do the trick to try the Prelude again with a new build, that it keeps the height of your first character, even though you changed it for the second guy. Not sure about the archetype too, but I went to try a 6'11 big man and realized he was around 6'4 like the first guy I made.
                I've heard of this happening to people . Didn't happen to me as of yet but I'm about to reset again and see.
                #1 Laker fan
                First Team Defense !!!

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                • jyoung
                  Hall Of Fame
                  • Dec 2006
                  • 11132

                  #758
                  Re: Dual Archetypes Confirmed... Thoughts? Combinations?

                  I see lots of people all across the Internet talking about shot creators being overpowered this year when we don't even know what their speed with ball rating will look like. If that rating is down in the 70s like it was in 2K17, then you can forget about trying to be a primary ball handler with that archetype. Last year, shot creators could make a good dribble move that got them a step or two of separation, only to have their defender catch right back up to them before they could get off a shot with that sluggish 70s speed rating.

                  The best use of a shot creator in 2K17 wasn't utilizing his hall of fame dribble moves, but instead, playing off-ball and punishing bad close outs with quick floaters and pullup jumpers off the catch.
                  Last edited by jyoung; 09-10-2017, 05:04 PM.

                  Comment

                  • nba2kpdx
                    Rookie
                    • Feb 2014
                    • 256

                    #759
                    Re: Dual Archetypes Confirmed... Thoughts? Combinations?

                    Originally posted by DakkoN
                    I never paid attention to it until just now, but it seems like if you do the trick to try the Prelude again with a new build, that it keeps the height of your first character, even though you changed it for the second guy. Not sure about the archetype too, but I went to try a 6'11 big man and realized he was around 6'4 like the first guy I made.
                    Yep this is happening to me. My first character was a 7'3 Post Scorer

                    I can wait for the full game, I guess.

                    Comment

                    • Chas3
                      Rookie
                      • Apr 2017
                      • 120

                      #760
                      Re: Dual Archetypes Confirmed... Thoughts? Combinations?

                      Originally posted by ViolenceFight
                      I'm going to throw this thought out here, and I want guys to take note as I'm calling it now: All the guys hunting for the "OP", "speed boosting", or "HOF" badges alone are falling into a trap.

                      I must have a 100 videos in my feed about what archetypes can do what, or speedboosting, or what gets what badge at HOF. Zach Timmerman flat out told everyone that their best bet is to make a guy that fits them. I can tell by the twitter posts where people are arguing with Mike about moving shots being better than standing shots. These guys will try to make their God player, and they will crash and burn in one way or another. I really think this game is balanced this year, and it will come down to who knows exactly what they can and cannot do, not who can do everything. We'll see what happens, but I really think going after badges or demigods is a trap this year.
                      I'm not trying to make a demigod or cheese build. I'm just trying to get the opinion of the build I asked for Pro-Am. I've never been one to cheese. lol

                      I really want thoughts on Driving and Finishing/Shot Creator compared to Shot Creator/Driving and Finishing.

                      My heart is in the slasher/shot creator but I think the shot creator/slasher build is better attribute wise.

                      Comment

                      • Tarum
                        Rookie
                        • Oct 2015
                        • 71

                        #761
                        Re: Dual Archetypes Confirmed... Thoughts? Combinations?

                        i guess im gonna make defending-rebounding center but still not decide weight and height . im thinking 6'11 or 7.(weight 250) am i able to defend and getting reb over 7'2-7'3 max weight ?what do u guys think ?

                        Comment

                        • The Gym Reaper
                          Rookie
                          • Jan 2017
                          • 438

                          #762
                          Re: Dual Archetypes Confirmed... Thoughts? Combinations?

                          Originally posted by jyoung
                          I see lots of people all across the Internet talking about shot creators being overpowered this year when we don't even know what their speed with ball rating will look like. If that rating is down in the 70s like it was in 2K17, then you can forget about trying to be a primary ball handler with that archetype. Last year, shot creators could make a good dribble move that got them a step or two of separation, only to have their defender catch right back up to them before they could get off a shot with that sluggish 70s speed rating.

                          The best use of a shot creator in 2K17 wasn't utilizing his hall of fame dribble moves, but instead, playing off-ball and punishing bad close outs with quick floaters and pullup jumpers off the catch.
                          I'm locking all of that up and plan on posting video proof so it should be a good time.
                          ⛹🏽💀
                          PSN: Terrorist-Tana
                          Twitter: ThreatLevelNeon
                          I see death around the corner [specialist].

                          Comment

                          • Rockie_Fresh88
                            Lockdown Defender
                            • Oct 2011
                            • 9621

                            #763
                            Re: Dual Archetypes Confirmed... Thoughts? Combinations?

                            Yeah a lot of people going with the shot creator / 3 or shot creator / playmaker build. I don't think half of those guys will know how to use the build right .

                            I'm also seeing a lot more defenders this year thanks to the 3 and D builds .
                            #1 Laker fan
                            First Team Defense !!!

                            Comment

                            • jyoung
                              Hall Of Fame
                              • Dec 2006
                              • 11132

                              #764
                              Re: Dual Archetypes Confirmed... Thoughts? Combinations?

                              Originally posted by Rockie_Fresh88
                              I'm also seeing a lot more defenders this year thanks to the 3 and D builds .
                              The funny thing about that is 2K17 lockdown defenders will probably end up being more reliable three point shooters than 2K18 3 and D defenders just because of how much tougher the shooting is going to be in general this year.

                              Too many people just looked at the ratings on 2K17 lockdown defenders and assumed they couldn't shoot, when in reality, they could get greens from the corner at a 70% rate and get friendly whites from the top of the key or the wing at a 40% rate.
                              Last edited by jyoung; 09-10-2017, 06:01 PM.

                              Comment

                              • ph33
                                MVP
                                • Oct 2014
                                • 3261

                                #765
                                Re: Dual Archetypes Confirmed... Thoughts? Combinations?

                                Originally posted by jyoung
                                The funny thing about that is 2K17 lockdown defenders will probably end up being more reliable three point shooters than 2K18 3 and D defenders just because of how much tougher the shooting is going to be in general this year.

                                Too many people just looked at the ratings on 2K17 lockdown defenders and assumed they couldn't shoot, when in reality, they could get greens from the corner at a 70% rate and get friendly whites from the top of the key or the wing at about a 40% rate.
                                That's why if/when I get this, I'm just going to wait to dump points.

                                Thankful for the dudes at NBA 2k lab. Got no doubt they'll have a lot of good info.

                                I think they said a rating of 60 would shoot 25-35%? Might have the numbers wrong, but the point is that a rating of 60 means you can make it, but it's not exactly a shot your offense should hunt for. But what about when you get dimer and whatever other badges may come into play?

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