i still dont think you guys get it. I've gone over this with so many guys who call themselves sim ballers.
listen to me on this point:
If I'm 7 feet tall with a layup rating of 90 or above. and there is no defender next to me. How many layups should I miss out of 100? 10 thats why its rated 90. as in 90% of the time out of 100 attempts you will make 90 layups if you release it at the right time with no one on or close to you. But here's the kicker. wang just said you get a BOOST if you release at the perfect time(right on the buzz of the controller.) that should boost that 90% of the time or that 90 rating to lets say a 95 rating or 95% of the time. But if I release my layup slighty early, slight late. I should still be at the 90 rating clip per mike wang. now if i release it very late or very early. lets say that goes down to 80 to 85 layup rating. 80% to 85% of the time . meaning I miss layups alone 15 to 20% of the time if i release the layup very late or very early.
The problem with complaining about fg%'s vs discussing what really happens in games to give real games those percentages. You end up with Devs nerfing good layups/dunks to FORCE a lower FG%.
for instance.
In real life.
If prime shaq is alone in the paint. he's literally going to miss maybe 5 out of 1000 tries and thats only because he will dunk a few too hard and it will bounce off the rim.
But when you SIM ballers say" real game fg% or real people fg% is really closer to 50% or 48%). then the devs will make shaq in that same above scenario miss approx 500 dunks/layups just to FORCE the fg% you sim guys think is legit per what shaq's stats are in real life and what a teams fg% is in real life.
using real life %'s for the player and the teams. should only be forced for SIMULATED CPU/AI controlled games. not humans vs human.
Nothing should force my shaq like my player to miss a layup except me holding the shot stick or the x button(xbox) wayy too long or releasing it wayyy to early. Or defenders.
This means I will kill you until you stop me. bring 1, that may not be enough. you better call for a double team. Now might shaq like guy's fg% goes from 90% to 55%(realistic). if you dont know how to slow me down you should get destroyed until you figure it out or find another game to play because you're not good at this one. This is what 2k does not want. they dont want people quitting and not playing their game because you have to be a basketball know it all in order to compete at a high level.
right now all you need to do is know a little about basketball and a lot about triggering certain animations. that will make you elite on any nba 2k.
real basketball is a chess match. you are killing my guy with D.cousins. so i have to front cousins, leaving the lob pass open. can your pg or other guys toss the correct pass to cousins over the top ? or will that get tipped or stolen? chess. what if the defense brings a helper while the ball is in the air to get behind cousins to stop his initial turn and go up move.
now that is leaving the doubler's man open on the wing. if cousins tip passes it to the wing. that guy is wide open..if the original passer fakes the pass to cousins. i might have accidentally bit the fake and ran towards cousins to help. then you end up hitting the corner wing player for a wide open 3. BAM. for threeee. now its hard as hell for me to guard your team. because now i dont know if you're going back to cousins if i play one vs one on him or are you going to kick it out for the open 3. This is the CHESS of real basketball.