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How I would 'fix' badges in 2k19

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Old 01-13-2018, 07:00 PM   #1
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How I would 'fix' badges in 2k19

Too many badges, redundancies everywhere I look. The machine is bleeding to death.

I'm not confident that 2k will give my thoughts serious consideration, but nonetheless I must put those thoughts out there. Badges were introduced as a means of covering game situations that attributes cannot, and this, along with limiting redundancies, would be my main goal.

However, I must also keep MyCareer in mind, due to it being the flagship mode for better or worse. So I'll aim for 14 badges, 2 primary for each archetype assuming they keep some form of it in 2k19;

3pt shooting
- Limitless Range (must be balanced so that there's incentive to hold onto the ball for a better shot.)
- Deadeye (merge both existing badges and contested shot ratings into one for simplicity.)

Defending
- Chase Down Artist (BLOCKED BY JAMES!)
- Pick Dodger (out of the other defensive badges, this one has the least correlation with existing attributes.)

Driving & Finishing
- Strong Finisher (merges Relentless, Posteriser and Contact Dunk into one badge for heavy contact shots on the inside.)
- Pick & Roller (I'm fine with having a badge for P&R specialists. Could merge Pick and Pop into this.)

Passing & Ball Handling
- Pick & Roll Maestro (see Pick & Roller)
- One Man Fast Break (I didn't like the other playmaker badge options so this makes my cut.)

Post Scoring
- Post Spin Technician (a drop step is a variation of a spin from what I can gather so that can be merged.)
- Up & Under Specialist (also the post scorer needed two badges in this system.)

Rebounding
- Putback King (as a situational use badge, it's existence makes sense.)
- Break Starter (I can't think of anything else for rebounding so this also makes the cut.)

Shot Creating
- Tireless Scorer (another solid idea that has situational use.)
- Inside Finesse (would combine Tear Dropper and Acrobat into one badge for unconventional layups.)

Every badge not mentioned here is one I think the game can do without, either due to being already covered by an attribute (difficult shots vs off dribble shooting), or just being gimmicky (dimer).

Lastly, make Gold the maximum badge level again, and also nerf most badge effects. Some badges need a small nerf, others a big one, but as a general rule I'm thinking 2k19 Gold would equal 2k18 Silver.

As a whole, I think this would make the game less gimmicky and improve the realism for sim players whilst still keeping the good elements of the badge system intact. Please let me know your thoughts on this, I might have overlooked something due to not playing enough 2k.

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Old 01-13-2018, 08:20 PM   #2
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Re: How I would 'fix' badges in 2k19

Badges are fine the way they are just don't give anyone a 99/99/99 3 ball
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Old 01-13-2018, 09:18 PM   #3
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Re: How I would 'fix' badges in 2k19

Badges are not fine and significantly inflate player abilities, and are tremendously skewed towards offense.

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Old 01-13-2018, 09:25 PM   #4
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Re: How I would 'fix' badges in 2k19

You have no clue what exactly they effect. Thread closed lol

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Old 01-13-2018, 09:32 PM   #5
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Re: How I would 'fix' badges in 2k19

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Originally Posted by jeebs9
You have no clue what exactly they effect.
Which means 2k isn't transparent enough in telling us what some of these badges do and/or why we need a badge for that instead of an attribute. At which point we need to look at the current system that determines player skills in-game and ask if it has become far too complex for it's own good.

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Old 01-13-2018, 10:04 PM   #6
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Re: How I would 'fix' badges in 2k19

Quote:
Originally Posted by JayOTT
Which means 2k isn't transparent enough in telling us what some of these badges do and/or why we need a badge for that instead of an attribute. At which point we need to look at the current system that determines player skills in-game and ask if it has become far too complex for it's own good.
Yeah yeah I've heard it all at this point in the season. I have up in the last thread. They will never be transparent again since the Shot meter. What makes you think they will with the badges. I like what your trying to say. But no one has any clue what the exactly each badge does. I've tried to break it down for most. But until a Dev comes out. We're just going to have to see that each one does add to the game because why would Dev and code something that doesn't. Sounds like a waste if code if you ask me.

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Old 01-13-2018, 10:45 PM   #7
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Re: How I would 'fix' badges in 2k19

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Originally Posted by jeebs9
You have no clue what exactly they effect. Thread closed lol

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We know something like Limitless Range impacts players abilities to make incredible shots from ridiculous ranges, and can often be more powerful than ratings.

To what degree they do that is unknown. But if a player has a HOF Limitless Range he is going to be knocking shots down at an incredible clip. More than that, you can test their impact in MyLeague by simming a season with and without badges. Players have tremendous, "unrealistic" shooting percentages and numbers across the board with badges. Much less so whem you remove them.

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Old 01-13-2018, 10:58 PM   #8
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Re: How I would 'fix' badges in 2k19

I say this all the time so i’ll say it again, if 2k is going to touch badges, they need to make it for ONLINE GAMEMODES ONLY.

Badges are fine in offline game modes. Steph Curry hits realistically deep threes and Lebron is realistically dominant driving to the basket.

We don’t need things to be changed for the whole game when it only effects certain game modes
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