Agree totally.
But that's the point some of us are making. CP3 wouldn't have to do all those moves, cause if he has a big switched on him, he's backing up and calling an iso. And the big is either gonna drop back to contain the drive or step up and deny a shot attempt/force the drive. That leads me to the next point:
Kevin Love no doubt played great defense on that play. But you have to understand that the Warriors were down 3 points, and everyone knew Curry was desperate for a 3. Kevin Love's job was made easier because of that, he didn't care if he gives up the lane, in fact there were a couple instances where Curry had him leaning and could've driven in, but he was looking for that 3. Like my previous point, you either have to give up the drive or deny the shot, and Kevin Love denied the shot. So the drive or the blow by should be there in those instances.
This is the dilemma I was facing. I had to come to the realization that my basketball IQ is high, but my stick skills are not the best. So I went from HOF difficulty to All-Star. But I still can't pull off all the crazy moves that other dudes can, or break down defenses with the best ball handlers. I'll keep working on that part of my game. But a mismatch off a switch should be exactly that, a mismatch. I should feel like I have easy prey in front of me if I'm using Kyrie or Harden.
Also, I might be in the minority here but I thought 2K18's dribble drive game was realistic. I mean is the NBA not a drive and kick game now? Drive's happen all the time. But I understand they got a lot of hate from the community for it. And the online aspect of the game requires its own set of rules that they need to adjust for.
Can anyone here actually replicate any of this in the game:
https://www.instagram.com/p/Bn9R94MHwWG/
Please upload video if so. I'm not saying its impossible but its extremely difficult to get defenders swaying like that.
I have speed sliders offline that can help me match Mitchell's speed but the combination of moves while on the go and getting to the rim against great defenders...
I also know it's not just my skills. Because I let a 48 minutes CPU vs CPU game run and the points in the paint stats were half of what they would be in real life, for both teams. Teams should average around 44 points in the paint a game. They're able to do that against my human defense, but CPU is clearly overpowered because it can't even score on itself. I attached a screenshot of the proof.
I love the game, its close to perfect. My first few days with it were great but over time I'm starting to feel the frustration by some of the inaccuracies. It doesn't mean I'll stop playing, it's still amazing. But if the defense is going to play this way, the blocks/charge calls could at least be called. They're non-existent in this game and I hope that's able to be patched, you can see the fouls are way too low.