Clearly, we define "scripted" differently. To me, scripted means that the game had a predetermined outcome long before the game started. Users are PRIMARILY in control whether or not they win/lose a game. Period. The game doesn't have a scheduled time where your players goes cold/hot to "allow" another team to make a comeback. Period.
What does happen on occasion is what I refer to as a "ratings/badge" outcome. To me, that means that the outcome was determined by the ratings/badges of the player over the CONTEXT of the situation. From a programming standpoint, the game is unable to create pure random occurrences. As much as we like to see.....
Player A is front of Player B, then Player A should get the defensive rebound.
It won't happen, because we're seeing...
Player A is in front of Player B, BUT Player B has Gold Hustle Rebounder, high offensive rebounding ratings, x height, and x wingspan therefore Player B has 95% probability of getting the rebound. If ball comes off the rim at x trajectory, then Player A will get the rebound.
Point blank, the game has too many things that favor the offensive side of the ball and other variables that basically "ignore" the context of what's happening on the court. I've been complaining about this for years. NBA 2K11 was strictly ratings....it was offensive rebound vs defensive rebounding ratings....or steal vs ball control ratings, etc. Depending on the ratings, the game gave a slight advantage to the higher rating, but context still mattered to a point.
However....don't blame Mike Wang for that. People have been wanting "items", so superstars will be superstars and role players will be role players. Well, we got badges. People wanted more "control" over their shot success in every situation. Well, we got the stupid shot meter. The list goes on and on and on. 2K Sports basically gave people what they wanted over the years, but NOW a certain subset of casual players are able to abuse the mechanics of the game where skill is no longer a factor, and it's all about the badges, boosts, ratings, and shot release.
Don't blame Mike Wang for delivering what this community wanted over the years. Blame the people who abuse what should have been good additions (in theory) to the game. In order to "fix" this game, would mean taking it back to its roots. Gameplay and ratings....not going to happen as long the casuals are giving Take Two record profits year after year after year.