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Would you be fine with your MyPlayer being an archetype based on a real NBA player?

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Old 05-14-2019, 05:00 AM   #17
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Re: Would you be fine with your MyPlayer being an archetype based on a real NBA playe

For the sake of balance they should split mycareer from myplayer.

Think online is easier to balance if they restrict people like in the combine.
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Old 05-14-2019, 07:32 AM   #18
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Re: Would you be fine with your MyPlayer being an archetype based on a real NBA playe

seems that people dont know that jordan has like an 85 open 3 rating lol

picking any other build over him would be very special to say the least.
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Old 05-14-2019, 07:45 AM   #19
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Re: Would you be fine with your MyPlayer being an archetype based on a real NBA playe

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Originally Posted by BasketBalla21
I beg to differ. 2k16's ProAm was much more balanced than 17 and onward when everyone could make more do-it-all players. The only reason stretch bigs are as overpowered as they are now has a lot to do with every arch that isn't a defender having a sub-par shot contest rating and bad defensive ratings with bronze defensive badges(if any).

If the goal of MyCareer is to be an all-time great, then we need the option to be an all-time great. 2k has a player DNA feature already. Just plug that into MyCareer and correctly adjust progression systems.

If people are running MJ meta then you could just meet it with a Kawhi, Pippen, Lebron, Paul George type build. Evening the field more actually destroys meta. Because it becomes harder to make a build more effective than the others.

My only concern is that 2k won't properly scale actual player's styles. MJ shouldn't have deep range deadeye, Steph shouldn't have posterizer, etc.
This hit the nail on the head. The skill gap in NBA 2k16 was very apparent as well. Either you had it or you didn't. I wouldn't mind seeing Inside, Outside, and Balanced making a return but I'm good on archetypes at this point. They've ruined the game the past 3 years and it's time for change.

The only issue I see is with the NBA 2kLeague growing (team wise) it'd be hard for 2k not to bring archetypes back. Not to mention 2k makes a lot of money with archetypes in the game. You got people out here making 6-8+ builds ever year. Easy cash. With Mike Wang getting feed back on Takeover for archetypes leads me to believe they'll be back next year as well. They're not touching 2k19 with any updates so I'm sure he's referring to 2k20. SMH

Last edited by Korrupted; 05-14-2019 at 07:52 AM.
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Old 05-14-2019, 09:58 AM   #20
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Re: Would you be fine with your MyPlayer being an archetype based on a real NBA playe

Quote:
Originally Posted by tru11
seems that people dont know that jordan has like an 85 open 3 rating lol



picking any other build over him would be very special to say the least.


This is my point. Dude has like every shot rating you could want (98 close and mid, moving and open, 85 3ball), plus badges, plus all the defense. The only shooting badge he doesnt have is limitless.

Once the community optimizes and people figure out what the best combination is, the entire meta reduces to like 4-5 builds. Someone said trae young. Can’t see why I’d pick him over steph. If you aren’t going for supreme shooting, why wouldn’t you pick Jordan as a wing? He literally does everything else.

It’s different for bigs but I can’t see why you wouldn’t just pick shaq, hakeem, or KAT for them.

You could give us the ability to recreate any player that ever loved and the community would coalesce around like 5-7 builds tops.

Just because we enjoy diversity, the majority of the community wants to win at any cost. Just ask yourself how many jump shot releases there are, and how many do we see people use...
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Old 05-14-2019, 10:58 AM   #21
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Re: Would you be fine with your MyPlayer being an archetype based on a real NBA playe

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Originally Posted by Krucialist
This is my point. Dude has like every shot rating you could want (98 close and mid, moving and open, 85 3ball), plus badges, plus all the defense. The only shooting badge he doesnt have is limitless.

Once the community optimizes and people figure out what the best combination is, the entire meta reduces to like 4-5 builds. Someone said trae young. Can’t see why I’d pick him over steph. If you aren’t going for supreme shooting, why wouldn’t you pick Jordan as a wing? He literally does everything else.

It’s different for bigs but I can’t see why you wouldn’t just pick shaq, hakeem, or KAT for them.

You could give us the ability to recreate any player that ever loved and the community would coalesce around like 5-7 builds tops.

Just because we enjoy diversity, the majority of the community wants to win at any cost. Just ask yourself how many jump shot releases there are, and how many do we see people use...
pretty much.

For the point id go Cousy or Magic.
Wing its easily MJ
Bigs its Hakeem all the way.

Hakeem offers a mid range game which Shaq does not have and can even shoot the open 3.

Cousy got Curry shooting ratings and badges along with HOF defense lol.
Magic is just a cheat code at that position.
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Old 05-14-2019, 12:06 PM   #22
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Re: Would you be fine with your MyPlayer being an archetype based on a real NBA playe

The argument is the same either way this goes. If it stays as it is or if it goes to this method of choosing an all time player to model.
As it is we have only 3 or 4 builds on every single team. If it changes to this idea it will be the same.
The only real way to make players individuals would be like (I think) 17, where we could choose where to put our attributes.
We have to be able to choose what we want our attributes to be in order to have diversity.
Sure some, maybe even most, will follow some youtubers video, but at least we can decide how and what we want our players to be good at.


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Old 05-14-2019, 12:41 PM   #23
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Re: Would you be fine with your MyPlayer being an archetype based on a real NBA playe

Quote:
Originally Posted by awg811
The argument is the same either way this goes. If it stays as it is or if it goes to this method of choosing an all time player to model.
As it is we have only 3 or 4 builds on every single team. If it changes to this idea it will be the same.
The only real way to make players individuals would be like (I think) 17, where we could choose where to put our attributes.
We have to be able to choose what we want our attributes to be in order to have diversity.
Sure some, maybe even most, will follow some youtubers video, but at least we can decide how and what we want our players to be good at.


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You aren’t wrong but what you’re describing is still an archetype system. There has to be some form of restrictions placed on how you allocate your attributes, and those restrictions could be loosely called archetypes.

I agree that the archetypes as they are currently, are too restrictive. I’d prefer more choices to bring out the individuality. It all comes back to balancing to me. They need to sit down and really look at each possible combination of archetypes, and ask themselves whether it’s a viable build. If it’s not viable then they need to tweak something to make it so. It’s just funny to me when I hear conversations on tv between professional commentators saying things like “Nikola Jokic is the future of big men” but no one would ever create a playmaking post scorer because that’s a trash build.
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Old 05-14-2019, 03:37 PM   #24
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Re: Would you be fine with your MyPlayer being an archetype based on a real NBA playe

Evening the playing field more eliminates meta. Happens in the FGC all the time.

MK10's meta was nowhere near the same as MK9's. Mainly because most of the roster had the same options which made for a more balanced game with a wider skill gap. You couldn't abuse fireballs or teleports nearly as well because many other characters had fireballs and teleports.

2k wouldn't be any different. Jordan has an 80 3? You would have 80 shot contest. He wouldn't have catch and shoot, deeprange deadeye, and limitless range on gold but you would have defensive stopper on gold. Level playing field.

A player has 99 dunk? Your big would be able to have 99 block with rim protecting badges without being a liability on offense. Just like it was in 2k16 but with more variety.
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