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Sim-World NBA 2k13 Roster Project (for 360)

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Old 04-27-2013, 12:05 PM   #905
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Re: Sim-World NBA 2k13 Roster Project (for 360)

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Originally Posted by kongemeier


Posted this as the very first request. Any chance you can do just the Jazz then?
yes. now working. will be off OS until posting files.
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Old 04-27-2013, 06:32 PM   #906
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Re: Sim-World NBA 2k13 Roster Project (for 360)

ok guys here is the delay:

2k does not allow you to "import your draft class" when you start your association from "today" (after the regular season). I was NOT aware of this. I am done with everything BUT not able to find how to convert our existing draft class into the association files... & if you are the kinda guy that I am; if we were to drop the roster & you started your association from today you would have the same delimma. STUCK with generated draft classes that are NOT compatible

I am still looking & hoping for a fix but as of now I have tried absolutely everything I can think of. stay tuned... im sure we'll figure something out.
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Old 04-27-2013, 06:41 PM   #907
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Re: Sim-World NBA 2k13 Roster Project (for 360)

Quote:
Originally Posted by ronyell
ok guys here is the delay:

2k does not allow you to "import your draft class" when you start your association from "today" (after the regular season). I was NOT aware of this. I am done with everything BUT not able to find how to convert our existing draft class into the association files... & if you are the kinda guy that I am; if we were to drop the roster & you started your association from today you would have the same delimma. STUCK with generated draft classes that are NOT compatible

I am still looking & hoping for a fix but as of now I have tried absolutely everything I can think of. stay tuned... im sure we'll figure something out.
You can edit the draft class in association files using REDitor
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Old 04-27-2013, 06:47 PM   #908
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Re: Sim-World NBA 2k13 Roster Project (for 360)

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You can edit the draft class in association files using REDitor
I have the Guru version & cannot seem to replace the generic draft class with the import from our draft class.

do you have some tips?
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Old 04-27-2013, 06:50 PM   #909
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Re: Sim-World NBA 2k13 Roster Project (for 360)

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Originally Posted by beast10
You can edit the draft class in association files using REDitor
I am pretty damn efficient with REDitor too but I am simply at a loss with this. ANY suggestions and/or help would be GREATLY appreciated... hell you could even call me if you have the resolution!
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Old 04-27-2013, 06:57 PM   #910
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Re: Sim-World NBA 2k13 Roster Project (for 360)

If all else fails, I'd be happy with a day 1 association file.
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Old 04-27-2013, 06:58 PM   #911
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Re: Sim-World NBA 2k13 Roster Project (for 360)

Honestly I never tried it out but I thought all you had to do was just overwrite the generated draftees in the association file.
They should have the value "1" in the IsDraftee and you just replace them with your class players.
But once again, I haven't tried it myself so idk
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Old 04-27-2013, 07:09 PM   #912
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Re: Sim-World NBA 2k13 Roster Project (for 360)

maybe you can create an asso. file without the today feature, import your draft class and in the reditor copy the draftees and paste them into the target asso. files. ? (simply overwriting the generics)
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