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[Tool] NBA 2K13 Roster Editor

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Old 02-08-2013, 12:30 AM   #1121
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Re: [Tool] NBA 2K13 Roster Editor

Hey, Leftos is there a way I can locate the offset for where the jerseys start for editing in HxD with your tool? I've been looking for hours and can't find them in HxD.
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In this case the lasagna restaurant started selling candy to kids and that became the best revenue stream so they’ve let the lasagna get worse and focused on becoming a candy store. The problem is this restaurant bought the rights to make lasagna so if we want lasagna we can only go to this place.
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Old 02-08-2013, 03:36 AM   #1122
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Re: [Tool] NBA 2K13 Roster Editor

1. Use his tool, go to the Find Offset tab.

Search for: 0000020D0440096E

The search will return an offset (plus the bit offset) in decimal


2. In HxD, double-click at the bottom where it says Offset.

Search for the offset Lefto's tool gave you. (make sure to select decimal)
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Old 02-08-2013, 06:01 AM   #1123
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Re: [Tool] NBA 2K13 Roster Editor

In versions 0.20 and later you can now use the Find Offsets button in Find Offsets tab to have the tool find all the offsets for you automatically.

Tutorial in first post: http://forums.nba-live.com/viewtopic.php?f=149&t=88237
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Old 02-08-2013, 09:43 AM   #1124
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Quote:
Originally Posted by duckSAUCE.
This is for before or after I edit the roster?
Both the instructions are for both as well.


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Old 02-08-2013, 06:33 PM   #1125
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Re: [Tool] NBA 2K13 Roster Editor

Quote:
Originally Posted by Paul Pierce_OS
Both the instructions are for both as well.


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I don't understand this at all.


Quote:
Originally Posted by Leftos

Recalculating Roster Checksums (Hex Workshop Tutorial)
1. Select the whole file except the first 4 bytes.
2. Go to Tools > Generate Checksum > Selection & CRC32 > OK.
3. The checksum will appear at the bottom-right.
4. Select the first 4 bytes and type in the checksum as you see it on the bottom-right. Copy-pasting could paste the values in the opposite order, so just type them in.
5. Save, and you should be done.


What does it mean by the first 4 bytes and which numbers are the ones I type in the 4 bytes.
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Old 02-09-2013, 03:41 PM   #1126
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Re: [Tool] NBA 2K13 Roster Editor

Nevermind, figured it out.
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Quote:
Originally Posted by Balldude777
In this case the lasagna restaurant started selling candy to kids and that became the best revenue stream so they’ve let the lasagna get worse and focused on becoming a candy store. The problem is this restaurant bought the rights to make lasagna so if we want lasagna we can only go to this place.

Last edited by Rondo is GOD; 02-09-2013 at 04:32 PM.
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Old 02-09-2013, 06:02 PM   #1127
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Re: [Tool] NBA 2K13 Roster Editor

How do you "add" jerseys with this?

What I mean is Hyperballer (I believe) managed to add several unis in his roster he released a few months ago. For example, he added a few different accessory color combinations for the Knicks unis. In the roster editor, it shows 452 jerseys. The default is 425. I've tried overwriting a custom jersey slot but they still don't show in game. Is it even possible with the roster editor or does it need to be hex edited?
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Old 02-09-2013, 06:07 PM   #1128
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Re: [Tool] NBA 2K13 Roster Editor

Quote:
Originally Posted by Ruff Ryder
How do you "add" jerseys with this?

What I mean is Hyperballer (I believe) managed to add several unis in his roster he released a few months ago. For example, he added a few different accessory color combinations for the Knicks unis. In the roster editor, it shows 452 jerseys. The default is 425. I've tried overwriting a custom jersey slot but they still don't show in game. Is it even possible with the roster editor or does it need to be hex edited?
You have to do that in hex editor Ruff. I'm not quite sure how though.
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