Home
Reply
 
Thread Tools
Old 02-22-2010, 06:12 PM   #17
Pro
 
OVR: 5
Join Date: Aug 2008
Re: Association is Ruined

Quote:
Originally Posted by DavonBrown
Can anyone confirm that turning player roles off causes rookies to get no minutes?
Well not really no minutes but not over 20. A guy said in this thread that when he checked he had a few over 30. Well not me. It was a guy 81 overall on the pacers that got 9 minutes per his first season. His second season 11 minutes per. Check it out. Turn off player roles sim a full season then start the next season and sim half. Then go to statistics and check out the rookies. Go to minutes per game hit sort and see the averages.

A few of you are saying you rarely seen big men shooting 3s. Its not about that. Its about they camp at the 3point line to often and sim stats. Shaq field goal percentage stays around the upper 40s cause he shoots 100 3s. Dwight Howard shoots 100 3s ect. It also effects rebounds. To many. A lot of you guys may be satisfied but I'm a franchise junkie and these glitches are game breakers for me. I stand by what I said when player roles are off rookies get to few minutes.

Now the guy that said his rookies get some minutes he probably is right but its only cause a starter or two left the team and were not replaced with starters. Instead they were replaced with sixth man, role player ect. So that means that the person who replaced the starter is not getting starter minutes so the minutes are more spread out. That means a rookie will get more minutes. Before anyone goes against what I'm saying check it out first.

Last edited by haloofduty; 02-22-2010 at 06:24 PM.
haloofduty is offline  
Reply With Quote
Old 02-22-2010, 06:13 PM   #18
MIB Crew
 
rspencer86's Arena
 
OVR: 49
Join Date: Sep 2004
Location: Kansas City, MO
Posts: 8,814
Blog Entries: 15
Re: Association is Ruined

Quote:
Originally Posted by JBH3
Across the NBA landscape players are upset over a multitude of things all the time.

There's only but so much at 2Ks disposal to simulate in a video game, be it contract, minutes, or role....

But the dynamic of this having an affect on player ratings, and thus having a chance to drastically effect the games you play and their outcome speak more to the grand scheme of things than 3pt shooting attempts; which for any player require you to scroll over far to the right on their player card, and for big men all the stats most pertaining to their position is before the 3pt numbers. Thus, out of sight, out of mind.
I understand. I guess me being the stat freak that I am, I am more willing to deal with not having the game account for roles and demeanor and things like that than I am with having Shaq and Dwight Howard chuck up 100+ treys per season.

For some people, that's no big deal, and that's fine. Different strokes!
__________________
Ryan Spencer

University of Missouri '09
Twitter: @RyanASpencer

Royals / Chiefs / Kings / Mizzou / Sporting KC


PSN: MizzouTigerrr
XBox: MizzouRhino
rspencer86 is offline  
Reply With Quote
Old 02-22-2010, 06:18 PM   #19
MIB Crew
 
rspencer86's Arena
 
OVR: 49
Join Date: Sep 2004
Location: Kansas City, MO
Posts: 8,814
Blog Entries: 15
Re: Association is Ruined

Quote:
Originally Posted by haloofduty
Well not really no minutes but not over 20. A guy said in this thread that when he checked he had a few over 30. Well not me. It was a guy 81 overall on the pacers that got 9 minutes per his first season. His second season 11 minutes per. Maybe some rookies may get minutes but mostly all of them will have low minutes. Check it out. Turn off player roles sim a full season then start the next season and sim half. Then go to statistics and check out the rookies. Go to minutes per game hit sort and see the averages.
But you had Team Chemistry on, right? I think the rookie MPG problem is worse with Team Chemistry on and Player Roles off, because without Player Roles everyone is happy, which means every team has 100% chemistry, which means every player in the league gets an unrealistic attributes boost. Because of that, the CPU won't play rookies much because the guys already on the team are rated far better due to the boost from high chemistry.

If you turn Chemistry off, you will see rookies play a pretty realistic amount of minutes.

Quote:
A few of you are saying you rarely seen big men shooting 3s. Its not about that. Its about they camp at the 3point line to often and sim stats. Shaq field goal percentage stays around the upper 40s cause he shoots 100 3s. Dwight Howard shoots 100 3s ect. It also effects rebounds. To many
With Player Roles and Team Chemistry OFF, I don't see any of the symptoms of the big man glitch — neither simulated nor during gameplay. The guys that should stay around the paint do so.
__________________
Ryan Spencer

University of Missouri '09
Twitter: @RyanASpencer

Royals / Chiefs / Kings / Mizzou / Sporting KC


PSN: MizzouTigerrr
XBox: MizzouRhino
rspencer86 is offline  
Reply With Quote
Old 02-22-2010, 06:28 PM   #20
Pro
 
OVR: 5
Join Date: Aug 2008
Re: Association is Ruined

Quote:
Originally Posted by rspencer86
But you had Team Chemistry on, right? I think the rookie MPG problem is worse with Team Chemistry on and Player Roles off, because without Player Roles everyone is happy, which means every team has 100% chemistry, which means every player in the league gets an unrealistic attributes boost. Because of that, the CPU won't play rookies much because the guys already on the team are rated far better due to the boost from high chemistry.

If you turn Chemistry off, you will see rookies play a pretty realistic amount of minutes.



With Player Roles and Team Chemistry OFF, I don't see any of the symptoms of the big man glitch — neither simulated nor during gameplay. The guys that should stay around the paint do so.
I never play with Team Chemistry.
haloofduty is offline  
Reply With Quote
Old 02-22-2010, 06:37 PM   #21
Rookie
 
OVR: 2
Join Date: Nov 2008
Re: Association is Ruined

I've had games where I've battled back and fourth with the CPU ALL game long, real close, nail biting games, only to have them end with me winning because the CPU decided to pull up a deep *** three with Dwight Howard with 18 seconds left in the game and with them having the final possession to either win or tie.

THAT's why I turn off player roles. Things like this completely destroy realism on "the most sim" basketball game out.

Player roles are a huge part of Association as it adds a lot of depth to the game but, I'd rather sacrifice an optional feature than have a glitch wreak havoc during actual gameplay. It's a little demoralizing when your in close games and the CPU jacks up 3-5 threes a game with their center and the end score is something like 98-100 in your favor. Sure you won, but in the back of your mind you know that you probably wouldn't have won if it wasn't for Yao brinking 5 transition threes.
biw999 is offline  
Reply With Quote
Advertisements - Register to remove
Old 02-22-2010, 06:38 PM   #22
Rookie
 
FragrantDogsnob's Arena
 
OVR: 3
Join Date: Jan 2010
Location: Hull, UK
Re: Association is Ruined

Association mode is still broken though. If you do decide to only play as one team, be aware that come the Draft, cpu controlled teams will stack up on positions that are not needed eg. drafting PG's when they already have say 3 players signed to that position. Hence the reason with player roles off the rookies get no minutes
FragrantDogsnob is offline  
Reply With Quote
Old 02-22-2010, 06:44 PM   #23
Pro
 
OVR: 5
Join Date: Aug 2008
Re: Association is Ruined

I tried finding a fix over and over. When you control all 30 teams the computer will set lineups based on rating so rookies will get minutes. When you don't control all 30 teams the computer set lineups based on that players role on the edit screen. To prove my point I just did a little experiment. I edited the cavs with player roles off. I changed Anthony Parker to a center and increased all his rating and his overall was 100 but his role was still role player in the edit screen. I simmed 2 seasons and he did not average over 20 minutes cause his role was role player although he had 100 rating.

I did the same thing to D. Gibson. I changed him to prospect and increased him to a 100 rating. Same thing happened. No minute increase although his rating was 100. Then I edited the cavs to have 3 starters and that increased Anthony Parker and D Gibson minutes slightly. The team you control will be fine cause you control it but computer controlled teams are not handled right. Well I'm done I just wanted to warn people that are real into association mode player roles on or off have problems. You can always go through every rookie after the draft and edit his role to what you want it to be if you have that kind of time.

Last edited by haloofduty; 02-22-2010 at 06:50 PM.
haloofduty is offline  
Reply With Quote
Old 02-22-2010, 06:45 PM   #24
Rookie
 
OVR: 2
Join Date: Nov 2008
Re: Association is Ruined

Quote:
Originally Posted by FragrantDogsnob
Association mode is still broken though. If you do decide to only play as one team, be aware that come the Draft, cpu controlled teams will stack up on positions that are not needed eg. drafting PG's when they already have say 3 players signed to that position. Hence the reason with player roles off the rookies get no minutes
You can just resign position and fix the rotations for each team in the beginning of each new season. I've been doing that and it takes about 15 minutes and your set for a season. Not a hard work around for that.
biw999 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Last Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 08:16 AM.
Top -