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NBA 2K11 Video: Miami Heat vs. San Antonio Spure (2 Minutes)

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Old 09-26-2010, 02:17 PM   #33
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Re: NBA 2K11 Video: Miami Heat vs. San Antonio Spure (2 Minutes)

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Originally Posted by ******Pride
If the guy playing the game knew how to play defense then LeBron wouldn't have pulled that move off so easily.

Serious question for people: Is this how people really play basketball games? This guy must have had turbo on the entire time.
Yes....Unfortunately.
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Old 09-26-2010, 02:24 PM   #34
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Re: NBA 2K11 Video: Miami Heat vs. San Antonio Spure (2 Minutes)

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Originally Posted by PostNPivot
Yes....Unfortunately.
Before I take anyone's complaints or comments seriously, I'm going to start asking users to submit gameplay video of themselves vs. the CPU or another human being.

This stuff is just ugly to watch.

Anyway, I do like that it is not going to be easy to simply pass the ball around or body your way into the paint for easy points. I like the struggle Duncan had underneath. I like that Duncan was pulled away to the three point line. I also like that Duncan couldn't handle the bad low pass (I'm assuming this was random and not user-error, which is a cool thing).

Someone mentioned the user forcing LeBron to take a jumpshot. I don't think it was that at all. I think LeBron was just trying to figure out the spastic defender and (good thing) he found an open shot and hit it.
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Old 09-26-2010, 02:34 PM   #35
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Re: NBA 2K11 Video: Miami Heat vs. San Antonio Spure (2 Minutes)

i like the way the heat played, spurs not so much. I cant wait to play against the heat in my association...should be very exciting.
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Old 09-26-2010, 02:50 PM   #36
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Re: NBA 2K11 Video: Miami Heat vs. San Antonio Spure (2 Minutes)

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Originally Posted by Chairman7w
Okay, let's do an experiment then. Videotape yourself playing the Demo and do that move on every possession with Kobe. You should be able to get about 10 dunks in right? I'll wait for you to post that.

Then you'll be right.
Any time your able to trigger the move, its rather hard to stop in the demo. And it can be triggered quite a bit. I'm not sure if its online exploit potential just yet though. Its probably my only real complaint.
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Old 09-26-2010, 03:02 PM   #37
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I like that NBA 2K11 has diff. pregame intros (looker room, bus intro. etc.) The presentation is much improved. Playing calling still needs alot of work. It needs to flow better. Gameplay itself really seem to be improved from the past NBA 2K's. Spacing is good but not great. I don't think i like the spin dunk so much. I don't got no problem with being able to attempt it at any time i just have a problem at how easy it is to be completed hopefully 2K Sports tones the success of it down just like what they did with the hop step spin last year. I also hope that simulation gamestyle is going to be good so it cud keep things more realistic, like the stats. Hopefully hall of fame means computer plays at their best but fair. Overall It's looking good tho i am looking looking forward to it.
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Old 09-26-2010, 03:45 PM   #38
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Re: NBA 2K11 Video: Miami Heat vs. San Antonio Spure (2 Minutes)

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Originally Posted by Zen_Master07
I'm seeing the missing Spurs logo by the 3 point line again...court color looks better though
I thought I saw in the Czar video for the Spurs that they did get the logo on the court? Look at the Czar video again, and in some parts you can see the court has the proper logo. Maybe these videos are from an older build?
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Old 09-26-2010, 03:47 PM   #39
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Re: NBA 2K11 Video: Miami Heat vs. San Antonio Spure (2 Minutes)

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Originally Posted by NumberOneRB
I thought I saw in the Czar video for the Spurs that they did get the logo on the court? Look at the Czar video again, and in some parts you can see the court has the proper logo. Maybe these videos are from an older build?
I thought this guy got his copy from 2k? It should be the final build.
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Old 09-26-2010, 03:47 PM   #40
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Re: NBA 2K11 Video: Miami Heat vs. San Antonio Spure (2 Minutes)

I like the playcalling diagrams but am I the only one that finds the first circle very stupid?

Why does the ball carrier have to go to a specific spot to start the play? It looks very awkward and feels awkward when playing.

You're the point guard and then suddenly you move to the opposite side of the court just to start a play. It's not a very natural thing at all.

I propose, and will continue to do so for NBA 2K12 that 2K get rid of that circle and just start up the play when you call for it.

There is no real benefit to making the ball carrier start from a specific spot.
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