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Am I the only one that just DOESN'T like the sim game style?

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Old 10-26-2010, 04:09 PM   #49
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Re: Am I the only one that just DOESN'T like the sim game style?

Yes, great post Mos1ted!
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Old 10-26-2010, 04:48 PM   #50
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Re: Am I the only one that just DOESN'T like the sim game style?

The problem is that in an effort to make the game more difficult to score inside and stop cheesing while producing more realistic stats, some of these sliders make no sense.

Why is the 3pt Shooting slider set to 45? The 3pt shot is naturally a more difficult shot, and there are barely, if any players with a 3pt rating that exceeds 90. By lowering it to 45, it makes it virtually impossible for an average, 70 rated 3pt shooter, to hit any 3s.

Same with the layup rating being 46. I don't really have an issue with this, but I have seen some wide open layups being missed. The contact shot is at 42, so that pretty much alleviates the amount of successful circus layups, but to each his own.

I don't know what to say about the STEALS settings. I believe steal success is at 25 and on ball steal tendency is at 5. Now I know players don't reach a lot in the NBA, but if a big is being double teamed, I SHOULD be able to rip the ball from him on the weakside with CP3. And with the steal tendency so low, I don't have to worry about Rajon Rondo ripping the ball from me.

Someone touched on this in another thread, but an 80 look for post players tendency? The NBA is a guard oriented league, and not too many teams have post players to dump the ball to...I really see no reason for this slider to be so high.

On ball defense at 70 makes sub-par defenders like Steve Nash decent.

I know everyone has their own slider settings, and I'm not gonna post my own. But I just don't know what was the logic behind changing those particular sliders I named. The other SIM sliders, I had NO issue with whatsoever.
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Old 10-26-2010, 04:51 PM   #51
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Re: Am I the only one that just DOESN'T like the sim game style?

I completely agree with you PP. I modified our sliders for the league (didn't release them all) to take those (and a few others into account).
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Old 10-26-2010, 04:58 PM   #52
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Re: Am I the only one that just DOESN'T like the sim game style?

Bottom line choose a base set and work from there.

It's all good.

This game rules.

Off my soap box.
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Old 10-26-2010, 04:59 PM   #53
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Re: Am I the only one that just DOESN'T like the sim game style?

Quote:
Originally Posted by Mos1ted
The problem I have really is that everyone has a different interpretation of what sim is. Some guys think that playing the game a certain way (simply choosing to take more jumpshots) is playing "sim". You know why teams take jumpshots? Because the defense "forces" them to take jumpshots.

According to Stan Van Gundy, and I'm paraphrasing here, there are only two good shots in basketball - the (open) 3 pointer and the dunk/layup. A jumpshot is worth the same amount of points as a dunk/layup, so why go for a jumpshot which has a lower chance of going in versus a dunk/layup when it's still only worth 2 points? Simple, because like I mentioned earlier, the defense forces you into taking that shot by preventing penetration into the paint (if possible) or sending more defenders into the paint to contest shots. If you are voluntarily just taking jumpshots for the sake of playing "sim", you're basically doing the defense's job for them. If I'm taking jumpshots in a video game, I want it to be because the defense thwarted my opportunities to get an easier shot in the paint.

In real life basketball, it's not that hard to get penetration into the paint if a team really wanted to force the issue. But at the same time, it's not that easy to get uncontested shots into the paint either. This is why the majority of shooting fouls are called from shots taking in the paint because they are more (or suppose to be more) defenders that collapse into the paint therefore leaving defenders in better position to contest the easier shot into the paint which can result in more fouls due to the frequency of contested shots.

But this part of basketball is dynamic. Any basketball coach from the high school, collegiate, and professional ranks will tell that their first priority on offense is to get the ball inside. Why? Because it's the highest percentage shot in basketball. Post defense, and more importantly, help defense is what negates coaches and teams from simply relying on this offensive strategy the entire game. This is why you need guards who can get the midrange and 3 point shots consistently, but ideally the shot inside is what you want most.

The problem with previous 2K games (especially 2K10) before 2K11, was that this strategy was too easy to live by, even on the hardest difficulty settings. So 2K had to devise a way to make getting into the paint more difficult. Instead of tweaking the defensive help AI to react to the ball better and to get in position to prevent penetration should a man get beat off the dribble, they decided to "bump up" (get it? bump) the on-ball defense on the games "sim" setting to where players are now playing beyond their real life skills defensively. How is having a player play above their individual abilities and essentially playing "unrealistically" sim? Gamers thinking that since the game is more challenging, it's somehow more sim, and that is incorrect.

Sim, to me at least, is having the offense and the defense in the game play out dynamically, much like you would expect them to play out in real life. I'm going to take what the defense gives me if I have my first option, which is going inside for the easiest shot, isn't available. On defense, if the CPU wants to attack (which they should because it is the easiest shot after all), I want my interior defense force them to shoot outside. But I want these things to play out within the parameters of the real life game and the NBA. Adding some artificial animation (not the animation itself in most cases, just the fact that no fouls are called when it is clearly a foul) to simulate "on ball" defense is not the way on ball defense is played in real life, so why add it to a game meant to be a simulation?

In 2K11's simulation setting, the offense and defense isn't playing out dynamically. This setting is "forcing" the game to play out in a certain way for the sake of stats and other things such as excessive points in the paint, etc. This would be a welcomed solution if 2K11 played exactly like NBA 2K10 on its default settings, but 2K11 plays nothing like 2K10 on default.

Does the defense somehow produce less turnovers?

Is it somehow a lot easier to score consistently in the paint?

Is the CPU a total pushover on the All-Star difficulty level and above?

I would argue that the answer is no for each question. Since the opposite isn't true, why play on a sim setting design to fix a "problem" that doesn't exist in this particular game? Is not like the CPU plays a much more intelligent game of basketball on the sim setting than they do on the default setting.

I would challenge any sim setting fan to play a game on the sim setting, playing a 48 minute game on All-Star. Write down the stats at the end of the game. Next, I want you all to play a 48 minute game on All-Star default using the exact same matchup and write down those stats. After that, compare the statlines from the two games. I can almost guarantee that both statlines will be very similar. I can also guarantee that you will find that the default setting plays a lot more open and freely without sacrificing true life NBA stats.

Like I said in a previous post in this thread, this game has been tuned from the jump to have more realistic stats on its default setting. Playing on sim just for the sake of this is just overkill in my opinion. I think what it really boils down to is peace of mind. I think people feel that if they win on simulation, their win is somehow more justified than playing on default because they felt that the win was "harder to come by."
Post of the thread.

Well said.
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Old 10-26-2010, 06:26 PM   #54
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Re: Am I the only one that just DOESN'T like the sim game style?

Love the sim setting in this game.
Sim style is really about playing a controlled game of basketball. running plays, knowing when to run the break etc. knowing players strong and weak points.
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Old 10-26-2010, 06:59 PM   #55
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Re: Am I the only one that just DOESN'T like the sim game style?

u have sliders....i don't get the problem...lol
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