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NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM EST

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Old 06-05-2012, 05:44 PM   #377
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Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

The problem with 2K is the ratings for players. Roster makers on OS alleviated some of the problem but that shouldn't have to happen. 2K needs to look at the ratings system they use and come up with a new idea on how to use them better with the 2K roster.
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Old 06-05-2012, 05:50 PM   #378
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Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

Some of you don't understand that sports games and shooters are completely different genres. A shooter is really simplistic compared to trying to replicate a sport. So many possibilities can happen in a sports game, just like in real life, everyone has to move and it can't be scripted like a shooter. Meaning no matter what when I press the melee I will kill my opponent, when I press a button in a sports game I'm not guarantee anything. They have to add so many things to the game just to make it look realistic. I don't expect 2k13 to not have issues, because I understand that sports games are highly complex. That's why Live 13 after two years is still not up to par. If game development was easy then everyone would do it. Stop comparing sport games to other genres of video games because they are not the same.We have to be reasonable people.
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Old 06-05-2012, 06:03 PM   #379
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Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

Quote:
Originally Posted by davis420
The problem with 2K is the ratings for players. Roster makers on OS alleviated some of the problem but that shouldn't have to happen. 2K needs to look at the ratings system they use and come up with a new idea on how to use them better with the 2K roster.
Your joking...right?

It continues to amaze me that so many people on here consider ratings to be the most important factor in how the game plays....when in reality its only a small part of it. The three things that have a much larger impact on the gameplay and how the CPU AI acts are 1. Player Tendencies 2. Sliders and 3. Playbooks. Ratings are important sure, but not nearly as important as those 3 things when it comes to realistic gameplay.
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Old 06-05-2012, 06:19 PM   #380
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Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

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Originally Posted by NealN42
Your joking...right?

It continues to amaze me that so many people on here consider ratings to be the most important factor in how the game plays....when in reality its only a small part of it. The three things that have a much larger impact on the gameplay and how the CPU AI acts are 1. Player Tendencies 2. Sliders and 3. Playbooks. Ratings are important sure, but not nearly as important as those 3 things when it comes to realistic gameplay.
As a roster maker, I have to agree with you. You can edit ratings all you want, but if you want the players to play like their counterparts they need edit tendinces.

Good example from my roster people complain about passing, with everything edited I get good passing. Here is an example:

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Old 06-05-2012, 07:09 PM   #381
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Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

PEOPLE NEED TO UNDERSTAND THERE'S ONLY 4 months left LOLOL THIS IS THE FINAL BUILD WHAT YOU SAW AT E3 2K13 IS What you'll get in October
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Old 06-05-2012, 07:18 PM   #382
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After watching E3 on Spike the other day I found a couple things from 2K12 that are in 2k13 that annoy me. Spacing still needs work, the CPU will instead of making a smart back door cut, will run towards you and there will be too much of a crowd to begin to make a scoring move. I still see the SG coming up court with the PG, which isn't a big thing, but it's a little annoying.
Players still celebrating essentially meaningless baskets. Unless your team is on a run and you just hit a 3 or they dunked all over someone, they shouldn't celebrate that much (or at all). Especially if they are a laid back type player. In the video I saw Manu make a layup and come up court with his arms up celebrating. Really? For a layup in the first quarter?
I also didn't see the CPU walk the ball up court, why are they always running? The bring the ball up court animations in 2K7 were about perfect...

Still thinking 2K13 will be a pretty good game because 2K12 was a little underwhelming and of course there is competition this year to boost the 2K team's work ethic.
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Old 06-05-2012, 07:31 PM   #383
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Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

Quote:
Originally Posted by Quickhandz
PEOPLE NEED TO UNDERSTAND THERE'S ONLY 4 months left LOLOL THIS IS THE FINAL BUILD WHAT YOU SAW AT E3 2K13 IS What you'll get in October
Dude? That is not the final build. Beluba has already clarified that the build is pretty old. You can have your opinion but please don't spread false info. MAKING YOUR WORDS ALL CAPS DON"T MAKE THEM FACT
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Old 06-05-2012, 07:53 PM   #384
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Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

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Originally Posted by Beluba
Don't sweat the gameplay vid, guys. It's way early and I can assure you that clip isn't representative of what you'll see in October. We have lots of interesting stuff to announce on the gameplay front and I know you're going to love the upgrades. You're just going to have to trust us for now.
also can you please verify is the " white glow" shooting mechanic has been removed? Its irks me that this was put into the game to help casuals stop complaing about shootings to hard instead of using practice mode to learn releases. No offense but something like that doesnt belong in 2k, thats a nba street mechanic. There should be nothing that shows you when to exactly release the shot during gameplay only in practice mode. if its in , please give option to turn it off and stick to your oldschool " learn the game" ways

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