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NBA 2K13 Video - Quick Clip From Gamescom

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Old 08-16-2012, 12:01 PM   #137
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Originally Posted by Nathan_OS
Love people like you ....

Looks good to me , looks very smooth , defense is actually moving , Durant was actually working to get in position etc.

Only thing I didn't like was the Lob pass.


WTH looked like 2k12 to you?
Not the same guy, but I see the same generic shoes from 2K12 and the same wrong-colored accessories, which is somewhat disappointing.
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Old 08-16-2012, 12:02 PM   #138
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Re: NBA 2K13 Video - Quick Clip From Gamescom

Contest shots still look fake as ever
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Old 08-16-2012, 12:04 PM   #139
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Good thing it's only a 30 second clip and not representative for the full game after using sliders and such!
Yeah, that makes me feel a lot better considering you can't change the sliders on online play!
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Old 08-16-2012, 12:04 PM   #140
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Re: NBA 2K13 Video - Quick Clip From Gamescom

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Originally Posted by JerzeyReign
I'm on my way up -- lets see if I can get more than a 'quick clip'

Whatever you can is good

Enjoy your time there!
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Old 08-16-2012, 12:15 PM   #141
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Originally Posted by mlp111
It's your choice, but from what i see, everything looks amazing, and greatly improved, most of those issue will or can be fixed with sliders, but game looks incredible to me, i respect your opinion, but as for me this is a day one purchase, i already deleted 2k12 off my pc because of the 30 sec video, can't play it again, so i'll just finish other games until 2k13 comes out, the minor improvements is enough to make me wrap up 2k12
Wrong. Sliders have nothing to do with causing the A.I. to run plays or not. Sliders also have nothing to do with floor spacing.

The biggest complaints each year for 2K have been with gameplay VERSUS THE AI. When you're playing another human, that's one thing. Each person is hammering away at the pass buttons and setting picks. The frantic pace almost makes it impossible to 'see' whether the AI is doing its job.

When playing VERSUS THE COMPUTER it's an entirely different story. It becomes SO OBVIOUS what the AI will do each time up the court. Bring the ball up the court. Stand around at the top of the perimeter. As long as you have a man in front of the AI with the ball the shotclock will wind down and a prayer will be thrown up. It's repetitive, unrealistic and KILLS the game in franchise / season modes.

It amazes me so many folks are caught up in the graphics, shoe colors / types, the appearances of the jumbotron or whether the nails on the floorboards look like they came straight from Lowes or Home Depot. And I thought MY knowledge of the game of basketball was limited.
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Old 08-16-2012, 12:23 PM   #142
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Re: NBA 2K13 Video - Quick Clip From Gamescom

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Originally Posted by thevaliantx
Wrong. Sliders have nothing to do with causing the A.I. to run plays or not. Sliders also have nothing to do with floor spacing.

The biggest complaints each year for 2K have been with gameplay VERSUS THE AI. When you're playing another human, that's one thing. Each person is hammering away at the pass buttons and setting picks. The frantic pace almost makes it impossible to 'see' whether the AI is doing its job.

When playing VERSUS THE COMPUTER it's an entirely different story. It becomes SO OBVIOUS what the AI will do each time up the court. Bring the ball up the court. Stand around at the top of the perimeter. As long as you have a man in front of the AI with the ball the shotclock will wind down and a prayer will be thrown up. It's repetitive, unrealistic and KILLS the game in franchise / season modes.

It amazes me so many folks are caught up in the graphics, shoe colors / types, the appearances of the jumbotron or whether the nails on the floorboards look like they came straight from Lowes or Home Depot. And I thought MY knowledge of the game of basketball was limited.
i'm just going to say to each its own, i havent had these issues.... so i guess thats the beauty of having it on pc as well as consoles, pc guys (michaelvlutz49) fix these issues so i guess thats why i have no idel what your talking about.. honestly
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Old 08-16-2012, 12:29 PM   #143
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Re: NBA 2K13 Video - Quick Clip From Gamescom

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Originally Posted by Boilerbuzz
Didn't mean to imply that you meant bad. Just saying that ultimately, simulated physics today are nowhere near capable of looking more realistic than mocap. There is no tech in the world ready for that. Probably not in our lifetime. We get closer, but mocap is as real as your going to get. The key is using it effectively. That's all. Just asking you what you feel is missing.

Sent from my Nexus 7 using Tapatalk 2
relying on animations can work if implemented well, but the weakness of an animation system is that there will always be moments where the correct animation does not play out...so you can sometimes feel cheated by those incorrect animations. this is why it's important that the developers do their work and make sure the correct animations play out when they're supposed to, and that all animations are breakable/branchable, so you don't end up with junk like this:





unstoppable hopstep (skip to the 2:07 mark):







i don't know much about the technology behind these games, but maybe there's a way they can combine animations with some form of real physics...The Euphoria engine has given us a taste of this in GTA and Red Dead Redemption, as well as the game Backbreaker. So there are examples of companies implementing real physics into their games. Obviously it's harder to implement in a basketball game, though, due to the wide variety of movement in the game of basketball.

Last edited by blues rocker; 08-16-2012 at 12:57 PM.
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Old 08-16-2012, 12:31 PM   #144
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Originally Posted by mlp111
i'm just going to say to each its own, i havent had these issues.... so i guess thats the beauty of having it on pc as well as consoles, pc guys (michaelvlutz49) fix these issues so i guess thats why i have no idel what your talking about.. honestly
Lol. Please. RARELY do pc versions of said game allow "modders" to correct the core engine of the game. That's no exception here. Maybe you'll be able to have the aesthetics you're looking for, but it doesn't change the fact that what I saw in this "quick clip" shows that 2K doesn't "get it" when it comes to giving the fans the real life experience they're wanting. You know, the AI actually running plays, the spacing on the court looking realistic. I guess I'm in that small minority of gamers. ;-)
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