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NBA 2K13: Finding the Right Gameplay Blend With Sliders

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Old 10-18-2012, 04:14 PM   #9
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Do they not research before writing an article? You cant download sliders anymore. Th is writer obviously had a deadline to meet and this is what we got? An article about using sliders to make the game fit your taste...duh.
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Old 10-18-2012, 05:08 PM   #10
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What's the deal with people doing the "real shot %" on FGs and FTs? Does this mean that the release doesn't matter at all? If so, that's super garbage and I don't see why anyone would do that.
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Old 10-18-2012, 05:19 PM   #11
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Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders

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Originally Posted by DBMcGee3
What's the deal with people doing the "real shot %" on FGs and FTs? Does this mean that the release doesn't matter at all? If so, that's super garbage and I don't see why anyone would do that.
First: why would you care what someone else does with their game?

Second: Real Shot% does take into account release point. I can totally flub a free throw with a great shooter, and it'll miss most times. Seems to me you need to hit the release point accurately and then the player's real life % comes into effect.
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Old 10-18-2012, 05:22 PM   #12
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Some people (myself included) like to let the player ratings matter more by taking a human element away that we could master in a mere few hours. We find more satisfaction in getting an open shot in our offense than hitting an open shot because we let go of a button at the right time. To each there own!
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Old 10-18-2012, 05:25 PM   #13
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Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders

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Originally Posted by Bahnzo
First: why would you care what someone else does with their game?

Second: Real Shot% does take into account release point. I can totally flub a free throw with a great shooter, and it'll miss most times. Seems to me you need to hit the release point accurately and then the player's real life % comes into effect.
Real Shot % doesnt take into account release. You can HOLD the shot stick and never release it and the shot will go in if the player's FT% is high enough.
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Old 10-18-2012, 05:55 PM   #14
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Originally Posted by JasonMartin
I wish Ronnie or LD2K would response to that. I don't see any good reason to remove that option.




2K is really good at removing proven and decent gameplay features. 3 steps forward, 4 steps back.
NBA 2K13 for PC would like a word or two with the devs also, I'm sure.
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Old 10-18-2012, 06:06 PM   #15
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Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders

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Originally Posted by MMChrisS
Fundamentally, I like for good shooters to mostly make open shots and mostly miss well-contested ones. I wish this were the way the universe works, so it’s the way I like to make NBA2K13 work.
Just saying, but that IS how basketball works in real life, so you aren't alone here.
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Old 10-18-2012, 06:59 PM   #16
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honestly i get great games with the default sliders. I haven't started my official association yet, i'll wait for the season opener to do that, but in the meantime i'm gonna just tinker with them maybe slightly. I get great games although i do think the defense can be vamped up or maybe the offense toned down slightly. But i think this game plays great.
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