This is honestly better than nothing. It's obviously not as easy as "just doing it" but they have the tools to give us at least something. We have next to nothing this year and that's all everyone is trying to address.
I have to agree with Stalker here, something is better than nothing. You cannot block dunks in this game. That's the bottom line. When I want to use my big man to stop someone at the rim, instead of trying to block the shot, now I instinctively press steal or try to get contact. It shouldn't be this way
I thought he made a series of good points. NBA 2K11, if I recall correctly, featured a lot of canned block animations (forgive me if I am incorrect). I just seem to remember there'd be times where I'd be chasing someone down with a good shot blocker and I wouldn't have position, but due to my block rating, a two-person canned animation would begin and it'd warp my defender to the front of the dunker for a unstoppable block.
After numerous complaints about that system, 2K went to the "live ball" of 2K12, which led to a countless number of shots, layups and dunks being blocked inside by defender's hands, arms, elbows, shoulders, and hips. It was terribly unrealistic and I believe it illustrates the difficulty 2K's had in striking a feasible balance between what kind of shots can be blocked, how they can be blocked, and the frequency with which they're blocked.
Basically, JasonWilliams55 was on point. It's clear 2K's struggling to find a way to balance their shot blocking system and it's not as simple as "just doing it". If blocks and blocked dunks were that easy to implement, 2K would have never gone through the 2K12 and 2K11 block situations.
Quote:
Originally Posted by VDusen04
I believe he was suggesting the developers may have not found a great way to get it done yet. Unfortunately, being a professional video game developer doesn't mean one automatically has the key to making everything about any given game perfect.
In terms of blocks, they've clearly vowed to move on from the canned two-player animations of 2K11 and they scrapped the free wheeling elbow block system of 2K12. I support gamers asking and requesting blocked dunks, but I don't think it's out of the realm of belief to suppose 2K might not have a way to make it happen to their liking or our own.
On the other hand, if it was just something they forgot to add, then sure, that'd be a little upsetting. I wouldn't put my money on that though.
VDusen thanks, you cleared up somethings and hit it perfectly.
Lets actually take a look at what we are talking about.
2k11, canned dunk animations (2 players intertwined by animations) where the outcomes were dunk or block once the animation started. Some obviously like this and some hated this as the windows for blocking the dunk were small and alot of people were too late in the button press which resulted in a canned dunk animation.
2k12, after furious feedback on the canimations, 2k tried to implement a live ball where it was more 'solid' and therefore the ball could be hit by various objects (arms, heads, etc....) while simultaneously creating the first version of the shot generator (blended animations so that canimations wouldn't be canimations anymore). Now people really hated that, as the ball was getting blocked left and right by everything and anything under the rim. This was due to the blending and the live ball physics. The original animation was being altered for the contact and the ball was hitting everything.
2k13, 2k has tweaked the shot generator even more (and actually announced it as new), providing a better blend of animations when contact is made. The problem is that the contact animations don't trigger frequently enough. (Some slider work can help this offline and in OAs, but not ranked mode) With an increase in contact animations you will see that there are blocking animations in the game. Pro/Causal ain't gonna cut it folks.
Oh lookey at what I found while typing this out, dev insight on 2k12.
Quote:
The next big undertaking was the Change Shot code. Frankly, this feature was a mess and hadn’t been touched for several years. This year, the code was completely re-written and I’m proud to say that it’s a feature that’s finally worth talking about. You can now change your shot from any layup or dunk without it looking robotic, and the variation in shot finishes is at least 30 times more than it was last year. Now when you switch hands in mid-air or change from a dunk to a layup, it’s difficult to tell if it’s raw mocap or two animations blending together.
The system can also predict where the ball will release, whereas before it just played an animation blindly which led to a lot of shots going into/behind the backboard. Now you can use the feature with confidence that you’re not putting yourself into a worse shot than the one you started with. In fact, the feature is so strong that we started using it as one of our primary shot collision resolution tools. What does that mean? Well, in the past we relied heavily on two player animations to show contact between a shooter and a defender. Those animations looked nice but they felt horrible. You would get pulled into directions you didn’t want and defenders would get put into block animations without ever hitting a button. Not to mention you’d see the same outcomes over and over again.
For NBA2K12, we create these collisions on the fly using the physics of the two players. So if a shooter takes off and ends up hitting a defender in the air, we send him into the Change Shot system and play a shot that matches the shooter’s in air physics but shows him taking a hit in the process. It feels right, teaches the user not to force shots, and also provides a wide variety of outcomes that can play out when you drive into traffic. A lot of people have said that it’s the most impactful difference between last year and this year in making the user feel more in control on both offense and defense. And I’d probably agree.
Another major improvement is in the transitional blends going into various shots. This was something we attempted to improve last year but we really didn’t get as far as I’d hoped.
So just like I was getting at, its a work in progress with the shot animations/contact/blocking. Don't hate cause you can't do it, its there. Not on Pro/Casual though. Offline you can easily help remedy this with slider adjustments.
Sliders = the changing the game coefficients on outcomes, use them. Raise your defensive strength layup gather and releases, this creates more contact and more blocks. Raise your help D strength = better help defense to include more blocks.
Obviously this doesn't help the ranked games, but you shouldn't be expecting real NBA gameplay there either.
__________________
"Most people would learn from their mistakes if they weren't so busy denying them"
Last edited by JasonWilliams55; 11-13-2012 at 02:38 PM.
Wall of text, c'mon son, the definition for wall of text is; "A piece of writing that does not use proper grammar and generally looks like a giant essay with 20 to 400 sentences without using paragraphs or any bit of spacing at all." per urbandictionary
Looking at my response, I hardly doubt that it equates to a "wall of text". See spoiler for a true wall of text:
Spoiler
A wall of text is something that is frowned upon in most, actually virtually all Internet societies, including forums, chat boards, and Uncyclopedia. You should not make walls of text because it can get you banned anywhere unless it is a place that encourages walls of text. I highly doubt any place does support something so irritating and annoying, but anything can exist, but not really because unless you are in heaven then that can happen. But no one actually knows that was just a hypothesis, a lame one that is. Actually not really lame. You can create a wall of text supporting site, but you would be hated if you do that, so do not. But you can if you like, but I discourage that. Now on to the actual information of walls of texts. The wall of text was invented when the Internet was invented, but actually it was slow at that time. So whenever it became fast. But there would need to be some free or not free community for people, and that community would be able to have walls of text. But that community probably wouldn't have actually invented the wall of text. So basically, no one except God and Al Gore knows when or where or how the wall of text existed/was invented. Noobs probably invented, but probably not. Who knows. Walls of texts are usually filled with a lot of useless information and junk. Information and junk can be the same, but only if the information is junk or the junk is information. But who cares. The information/junk inside a wall of text are usually related to wherever the wall of text is located, but the best walls of text, which are actually the most irritating, most eye-bleeding ones, are completely random. Walls of text usually make the reader asplode or have their eyes bleed and fall out of their sockets. A number of people can stand it, but not read them. Actually some people can stand and read them. Those people do not have short attention spans. These are boring and patient people who have no life or have all the time in their hands, which are the same, but not really. The punishment of what making walls of text varies of the strictness of the community. But it doesn't really matter. Nobody cares. Walls of texts should be free of links, different font colors, strange characters, which are those other symbols used in society, and capital letters because it ruins the whole purpose of the infamy of walls of texts. It makes them look ****ing dumb and weird. Walls of texts are obviously free of huge spaces and outstanding things like capital letters. Of course, paragraphs should never be in a wall of text. Walls of text are known to create nausea, confusion, head explosion, and others. The others being something I can not think of either because I am lazy or if I do not feel like it or I can not actually think of anything. Like what the ****? That was a rhetorical question right there. What the ****? You are actually not requesting a satisfactory answer, you just say that because you try to be funny or you feel like it or if you are pissed off. You must get a proper bitch-slapping to stop making walls of text, but if you are weird then that doesn't apply to you. Walls of text are defeated by deleting them or splitting them into paragraphs. Or some other things that would work but will take hours to think of. People are considered a nuisance if they create walls of text. This might be the end. If you hope this is the end, I am not sure. But if I was not sure then I wouldn't be talking. I should know. Or should I? The best way to make a better and good wall of text is to copy and paste what you previously typed or write. Hey, that reminds me. Walls of text aren't always on the internet! They could be anywhere that is able to produce symbols. D'oh. A wall of text is something that is frowned upon in most, actually virtually all Internet societies, including forums, chat boards, and Uncyclopedia. You should not make walls of text because it can get you banned anywhere unless it is a place that encourages walls of text. I highly doubt any place does support something so irritating and annoying, but anything can exist, but not really because unless you are in heaven then that can happen. But no one actually knows that was just a hypothesis, a lame one that is. Actually not really lame. You can created a wall of text supporting site, but you would be hated if you do that, so do not. But you can if you like, but I discourage that. Now on to the actual information of walls of texts. The wall of text was invented when the Internet was invented, but actually it was slow at that time. So whenever it became fast. But there would need to be some free or not free community for people, and that community would be able to have walls of text. But that community probably wouldn't have actually invented the wall of text. So basically, no one except God and Al Gore knows when or where or how the wall of text existed/was invented. Noobs probably invented, but probably not. Who knows. Walls of texts are usually filled with a lot of useless information and junk. Information and junk can be the same, but only if the information is junk or the junk is information. But who cares. The information/junk inside a wall of text are usually related to wherever the wall of text is located, but the best walls of text, which are actually the most irritating, most eye-bleeding ones, are completely random. Walls of text usually make the reader asplode or have their eyes bleed and fall out of their sockets. A number of people can stand it, but not read them. Actually some people can stand and read them. Those people do not have short attention spans. These are boring and patient people who have no life or have all the time in their hands, which are the same, but not really. The punishment of what making walls of text varies of the strictness of the community. But it doesn't really matter. Nobody cares. Walls of texts should be free of links, different font colors, strange characters, which are those other symbols used in society, and capital letters because it ruins the whole purpose of the infamy of walls of texts. It makes them look ****ing dumb and weird and dumb. Walls of texts are obviously free of huge spaces and outstanding things like capital letters. Of course, paragraphs should never be in a wall of text. Walls of text are known to create nausea, confusion, head explosion, and others. The others being something I can not think of either because I am lazy or if I do not feel like it or I can not actually think of anything. Like what the ****? That was a rhetorical question right there. What the ****? You are actually not requesting a satisfactory answer, you just say that because you try to be funny or you feel like it or if you are pissed off. Now I just copied and pasted part of this huge wall of text, which is actually not. Wait what? Nice right? Ba boom a rhetorical question right there. Is this the end for the sanity of your eyes? What the **** did you actually read up to here? Or did you skip to near the end and read this? Either way, you fail in life. Just kidding. Or was I? Oh well. Congratulations, or not, actually not. Get a life right now. I found a cheap life on eBay, but cheap lives are rare. Well, good luck in finding one. Not! Okay go kill yourself, but I wasn't meaning that. So go sit in the corner in your house. I do not care which, just stay there and rot. If you are not in a place with a corner, then lucky you. Find one if you can. There is no other option because I said so. Now if you pity yourself for reading this like most do, then do something productive and useful to the environment. My goodness. OK this is me here. I am starting a new section of this article. I didn't read anything in this article above here, but nevermind, because I have something important to say, and you really have to read this. So just skip everything above and just come to this part and start reading and agreeing. The wall of text was invented by engineers using typewriters. Everything was in typewriter font (because it was made on typewriters - remember when I explained that in the previous sentence?) and the point was to use all of the paper, because paper was very expensive back then, it had just been invented I think. So anyway, the point was, no margins at the top or bottom or sides. If you left a quarter inch on the sides of the paper, that was very bad. And the guiding principle was "This was hard to write, so it should be hard to read". Because they were software engineers, not writing engineers. Is there even such a thing a writing engineers? Probably. But anyway, please go back to the top of this article and read it over again. You'll get the point after you read it for approx. 10 to 15 times. OK have you done that now? Good. Now let's be honest - you're not reading down this far. Are you? Nobody would read down this far, unless they were a crazy person. Are you a crazy person? You might be. Now I'm afraid - it's just me alone with a crazy person. No one else has read down this far, just you, so it's just the two of us alone together here. Are you going to do something crazy? Maybe you will. Please don't hurt me. If you promise not to hurt me, I'll give a coupon good for a free Grand Slam Breakfast at Denny's. OK? Now just do this one thing for me, read the article over again, just one more time, and if you really truly don't agree with everything in it, then fine, I'll retire from my job with the railroad and we'll call the whole thing off and just go dancing, just the two of use, me (the writer) and you (a completely random crazy person who has actually read down this far), and boy won't we turn heads when we show up at Rockefeller Center with the entire Donner Party in tow! We'll dance all night to strains of the Lemon Pipers while the Italian 12th Armored Division prevents the Allies from thrusting into our rear! Ah, what memories we'll make, I'll never forget you, my completely insane random person. By the way this is magnificent example of wall of text. You have to be proud you read it all. Now please read article again, and this time pay attention.
Essay... again c'mon son.
Here is the only video I can find with a dunk being blocked at the rim. #1 block is the only one at the rim and its Vlade Divacs blocking MJ... look at how high Vlade gets... this is what y'all want to bring back? The ability to block anyone with anyone regardless? #myquestionsabovestillholdtrue
yes bring back all those blocks, blocks are terrible in 2k13
I have to agree to with Stalker here, something is better than nothing. You cannot block dunks in this game. That's the bottom line. When I want to use my big man to stop someone at the rim, instead of trying to block the shot, now I instinctively press steal or try to get contact. It shouldn't be this way
So you should have the ability to block a dunk whenever you think you should? Is this what you want?
You have never seen a block dunk at all? I have seen them from behind and 1 at the rim. You haven't seen any? Or just not any dunk blocks at the rim?
Granted you don't see it on 2k often (at the rim dunk blocks) but how often does it really happen in real life? 10-20 a year total? More? 40-50 times? More than that? 100 times? How many dunks per year are there total in the NBA... what is the percentage of total dunks vs blocked dunks?
Why is this all thrown to the side like it doesn't matter? We want this game to be realistic and hold true to the NBA, but yet I see individuals wanting to be able to do highlight type things on every single play every trip down the court on both sides offense and defense. #Canthaveitbothways
Its quite obvious that 2k is working on tweaking the shot generator and the blocking to an acceptable balance for both offense and defense.
Its also quite obvious that the default gameplay in 2k13 is lacking, but that also doesn't mean that the game is down right broken. Ranked game aside, most issues can be fixed with user corrections (playing a better online opponent, playing offline with slider adjustments/better rosters, etc...)
I don't get why some do not want to take things into their own hands and make the best of it?
__________________
"Most people would learn from their mistakes if they weren't so busy denying them"
Last edited by JasonWilliams55; 11-13-2012 at 03:02 PM.
^The problem with the whole realism argument is that gamers go to the rim 5000% more times than players do in real life. By the same logic, shot blocking needs to be existent to counter. If I'm a big man in position and I get my hands on the ball, I expect a block to take place. And no, personally I have not seen a single dunk blocked at the rim aside from 1 or 2 from behind, and that's simply not enough to justify this whole situation.
^The problem with the whole realism argument is that gamers go to the rim 5000% more times than players do in real life. By the same logic, shot blocking needs to be existent to counter. If I'm a big man in position and I get my hands on the ball, I expect a block to take place. And no, personally I have not seen a single dunk blocked at the rim aside from 1 or 2 from behind, and that's simply not enough to justify this whole situation.
The only reason is because in the NBA they play defense and don't allow players to dunk every possession, otherwise every team would dunk every play in real life. Who is gonna shoot a 30 foot jumper instead of dunking? No one.
Play defense in the game and stop the player from getting to the paint. It can be done, not on Pro/Casual though.
__________________
"Most people would learn from their mistakes if they weren't so busy denying them"
Last edited by JasonWilliams55; 11-13-2012 at 03:10 PM.
The only reason is because in the NBA they play defense and don't allow players to dunk every possession, otherwise every team would dunk every play in real life. Who is gonna shot a 30 foot jumper instead of dunking? No one.
Play defense in the game and stop the player from getting to the paint. It can be done, not on Pro/Casual though.
Yea, but if no defense was in fact played in the NBA, and players went to the rim every single play to challenge big men , blocks would happen way more frequently