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Old 11-13-2012, 02:31 PM   #33
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Re: Just had my dunk blocked...

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Originally Posted by Stalkerxx
This is honestly better than nothing. It's obviously not as easy as "just doing it" but they have the tools to give us at least something. We have next to nothing this year and that's all everyone is trying to address.
I have to agree with Stalker here, something is better than nothing. You cannot block dunks in this game. That's the bottom line. When I want to use my big man to stop someone at the rim, instead of trying to block the shot, now I instinctively press steal or try to get contact. It shouldn't be this way

Last edited by Lucretius8; 11-13-2012 at 02:48 PM.
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Old 11-13-2012, 02:34 PM   #34
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Re: Just had my dunk blocked...

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Originally Posted by VDusen04
I thought he made a series of good points. NBA 2K11, if I recall correctly, featured a lot of canned block animations (forgive me if I am incorrect). I just seem to remember there'd be times where I'd be chasing someone down with a good shot blocker and I wouldn't have position, but due to my block rating, a two-person canned animation would begin and it'd warp my defender to the front of the dunker for a unstoppable block.

After numerous complaints about that system, 2K went to the "live ball" of 2K12, which led to a countless number of shots, layups and dunks being blocked inside by defender's hands, arms, elbows, shoulders, and hips. It was terribly unrealistic and I believe it illustrates the difficulty 2K's had in striking a feasible balance between what kind of shots can be blocked, how they can be blocked, and the frequency with which they're blocked.

Basically, JasonWilliams55 was on point. It's clear 2K's struggling to find a way to balance their shot blocking system and it's not as simple as "just doing it". If blocks and blocked dunks were that easy to implement, 2K would have never gone through the 2K12 and 2K11 block situations.
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Originally Posted by VDusen04
I believe he was suggesting the developers may have not found a great way to get it done yet. Unfortunately, being a professional video game developer doesn't mean one automatically has the key to making everything about any given game perfect.

In terms of blocks, they've clearly vowed to move on from the canned two-player animations of 2K11 and they scrapped the free wheeling elbow block system of 2K12. I support gamers asking and requesting blocked dunks, but I don't think it's out of the realm of belief to suppose 2K might not have a way to make it happen to their liking or our own.

On the other hand, if it was just something they forgot to add, then sure, that'd be a little upsetting. I wouldn't put my money on that though.
VDusen thanks, you cleared up somethings and hit it perfectly.

Lets actually take a look at what we are talking about.

2k11, canned dunk animations (2 players intertwined by animations) where the outcomes were dunk or block once the animation started. Some obviously like this and some hated this as the windows for blocking the dunk were small and alot of people were too late in the button press which resulted in a canned dunk animation.

2k12, after furious feedback on the canimations, 2k tried to implement a live ball where it was more 'solid' and therefore the ball could be hit by various objects (arms, heads, etc....) while simultaneously creating the first version of the shot generator (blended animations so that canimations wouldn't be canimations anymore). Now people really hated that, as the ball was getting blocked left and right by everything and anything under the rim. This was due to the blending and the live ball physics. The original animation was being altered for the contact and the ball was hitting everything.

2k13, 2k has tweaked the shot generator even more (and actually announced it as new), providing a better blend of animations when contact is made. The problem is that the contact animations don't trigger frequently enough. (Some slider work can help this offline and in OAs, but not ranked mode) With an increase in contact animations you will see that there are blocking animations in the game. Pro/Causal ain't gonna cut it folks.

Oh lookey at what I found while typing this out, dev insight on 2k12.

Quote:
The next big undertaking was the Change Shot code. Frankly, this feature was a mess and hadn’t been touched for several years. This year, the code was completely re-written and I’m proud to say that it’s a feature that’s finally worth talking about. You can now change your shot from any layup or dunk without it looking robotic, and the variation in shot finishes is at least 30 times more than it was last year. Now when you switch hands in mid-air or change from a dunk to a layup, it’s difficult to tell if it’s raw mocap or two animations blending together.

The system can also predict where the ball will release, whereas before it just played an animation blindly which led to a lot of shots going into/behind the backboard. Now you can use the feature with confidence that you’re not putting yourself into a worse shot than the one you started with. In fact, the feature is so strong that we started using it as one of our primary shot collision resolution tools. What does that mean? Well, in the past we relied heavily on two player animations to show contact between a shooter and a defender. Those animations looked nice but they felt horrible. You would get pulled into directions you didn’t want and defenders would get put into block animations without ever hitting a button. Not to mention you’d see the same outcomes over and over again.

For NBA2K12, we create these collisions on the fly using the physics of the two players. So if a shooter takes off and ends up hitting a defender in the air, we send him into the Change Shot system and play a shot that matches the shooter’s in air physics but shows him taking a hit in the process. It feels right, teaches the user not to force shots, and also provides a wide variety of outcomes that can play out when you drive into traffic. A lot of people have said that it’s the most impactful difference between last year and this year in making the user feel more in control on both offense and defense. And I’d probably agree.

Another major improvement is in the transitional blends going into various shots. This was something we attempted to improve last year but we really didn’t get as far as I’d hoped.
https://www.facebook.com/notes/nba-2...50296628427267

So just like I was getting at, its a work in progress with the shot animations/contact/blocking. Don't hate cause you can't do it, its there. Not on Pro/Casual though. Offline you can easily help remedy this with slider adjustments.

Sliders = the changing the game coefficients on outcomes, use them. Raise your defensive strength layup gather and releases, this creates more contact and more blocks. Raise your help D strength = better help defense to include more blocks.

Obviously this doesn't help the ranked games, but you shouldn't be expecting real NBA gameplay there either.
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Last edited by JasonWilliams55; 11-13-2012 at 02:38 PM.
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Old 11-13-2012, 02:41 PM   #35
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Re: Just had my dunk blocked...

Quote:
Originally Posted by JasonWilliams55
Obviously you care or you wouldn't of replied.

Wall of text, c'mon son, the definition for wall of text is; "A piece of writing that does not use proper grammar and generally looks like a giant essay with 20 to 400 sentences without using paragraphs or any bit of spacing at all." per urbandictionary

Looking at my response, I hardly doubt that it equates to a "wall of text". See spoiler for a true wall of text:
Spoiler


Essay... again c'mon son.

Here is the only video I can find with a dunk being blocked at the rim. #1 block is the only one at the rim and its Vlade Divacs blocking MJ... look at how high Vlade gets... this is what y'all want to bring back? The ability to block anyone with anyone regardless? #myquestionsabovestillholdtrue

yes bring back all those blocks, blocks are terrible in 2k13
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Old 11-13-2012, 02:47 PM   #36
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Re: Just had my dunk blocked...

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Originally Posted by Lucretius8
I have to agree to with Stalker here, something is better than nothing. You cannot block dunks in this game. That's the bottom line. When I want to use my big man to stop someone at the rim, instead of trying to block the shot, now I instinctively press steal or try to get contact. It shouldn't be this way
So you should have the ability to block a dunk whenever you think you should? Is this what you want?

You have never seen a block dunk at all? I have seen them from behind and 1 at the rim. You haven't seen any? Or just not any dunk blocks at the rim?

Granted you don't see it on 2k often (at the rim dunk blocks) but how often does it really happen in real life? 10-20 a year total? More? 40-50 times? More than that? 100 times? How many dunks per year are there total in the NBA... what is the percentage of total dunks vs blocked dunks?

Why is this all thrown to the side like it doesn't matter? We want this game to be realistic and hold true to the NBA, but yet I see individuals wanting to be able to do highlight type things on every single play every trip down the court on both sides offense and defense. #Canthaveitbothways

Its quite obvious that 2k is working on tweaking the shot generator and the blocking to an acceptable balance for both offense and defense.

Its also quite obvious that the default gameplay in 2k13 is lacking, but that also doesn't mean that the game is down right broken. Ranked game aside, most issues can be fixed with user corrections (playing a better online opponent, playing offline with slider adjustments/better rosters, etc...)

I don't get why some do not want to take things into their own hands and make the best of it?
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Last edited by JasonWilliams55; 11-13-2012 at 03:02 PM.
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Old 11-13-2012, 02:55 PM   #37
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Re: Just had my dunk blocked...

^The problem with the whole realism argument is that gamers go to the rim 5000% more times than players do in real life. By the same logic, shot blocking needs to be existent to counter. If I'm a big man in position and I get my hands on the ball, I expect a block to take place. And no, personally I have not seen a single dunk blocked at the rim aside from 1 or 2 from behind, and that's simply not enough to justify this whole situation.
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Old 11-13-2012, 02:59 PM   #38
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Re: Just had my dunk blocked...

Quote:
Originally Posted by sirjam
yes bring back all those blocks, blocks are terrible in 2k13
and these aren't terrible?

#10, #21 gets sucked into a block animation after beating his man to the rack, only due to #50 having 99 block rating, no matter position, etc.

#8, Noah gets beat with the lead pass, Dwight has a clear lay/dunk that should not be blocked, Noah blocks through the rim.

#7, still in game, seen it several times.

#6, you can still block jumpshots.

#4, still in game, looks great, there is also contact blocks off driving animation layups too.

#3, Seriously should have been a dunk by #32.

#2, still in game, Ibaka does this quite often.

#1, Vlade jumping with MJ for the block at the top of the square... c'mon. This is what happens when you allow it to trigger so freely.
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Old 11-13-2012, 03:02 PM   #39
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Re: Just had my dunk blocked...

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Originally Posted by Lucretius8
^The problem with the whole realism argument is that gamers go to the rim 5000% more times than players do in real life. By the same logic, shot blocking needs to be existent to counter. If I'm a big man in position and I get my hands on the ball, I expect a block to take place. And no, personally I have not seen a single dunk blocked at the rim aside from 1 or 2 from behind, and that's simply not enough to justify this whole situation.
The only reason is because in the NBA they play defense and don't allow players to dunk every possession, otherwise every team would dunk every play in real life. Who is gonna shoot a 30 foot jumper instead of dunking? No one.

Play defense in the game and stop the player from getting to the paint. It can be done, not on Pro/Casual though.
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Old 11-13-2012, 03:10 PM   #40
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Re: Just had my dunk blocked...

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Originally Posted by JasonWilliams55
The only reason is because in the NBA they play defense and don't allow players to dunk every possession, otherwise every team would dunk every play in real life. Who is gonna shot a 30 foot jumper instead of dunking? No one.

Play defense in the game and stop the player from getting to the paint. It can be done, not on Pro/Casual though.
Yea, but if no defense was in fact played in the NBA, and players went to the rim every single play to challenge big men , blocks would happen way more frequently
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