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NBA Elite 11, NBA Jam Impressions from New York

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Old 06-25-2010, 05:36 PM   #17
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Re: NBA Elite 11, NBA Jam Impressions from New York

I'll be the dummy and ask this question first. Will you be able to play cpu/cpu?
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Old 06-25-2010, 06:10 PM   #18
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Re: NBA Elite 11, NBA Jam Impressions from New York

Great write up Czar.

Quote:
As I understand it, ratings determine how big of a sweet spot each player has during the shooting motion. This sweet spot will also be affected by difficulty level and defensive presence. So just like in real life, your wide-open shots should be easier for you to make, but if you are being closely guarded by a good defender with good defensive ratings, his pressure will change your sweet spot (As opposed to having an effect on your percentage). Basically, that means hitting a pressured shot will require more skill on your part. This whole breakdown rewards the great skill of the player shooting the ball, and it is reinforced by the ratings. In addition, a player like Kobe will have a greater sweet spot under pressure than a player like Joakim Noah.
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My one problem is the joystick is really sensitive, it's really small and moves tightly. Accuracy is therefore very HARD to REPLICATE. So the obvious question is....will Kinetic and PS3 Move be an alternative option? It offers 1:1 + a broader range of motion which will give us consistency.
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Old 06-25-2010, 06:16 PM   #19
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Re: NBA Elite 11, NBA Jam Impressions from New York

"If you release on time and within your sweet spot for left to right movement, you should end up with a good result. In fact, if you had a perfect release in the one-on-one game I played, the ball went in every time."

Maybe its just me but I don't like this at all. There is someone out there who is going to find Lebron or Kobe's sweet spot and always hit. I know other things will factor in weather the shot will fall or not but that shooting mechanic may make it to easy to be successful once u find their spot. You never make all your shots ever! Even Ray Allen misses and his form is great. This is where the dice roll may make things more sim because it factors in percentages. Someone online will shoot 100% before the year is out. And y'all thought Mo Williams was bad wait till Rondo looks like God in the flesh.
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Old 06-25-2010, 06:28 PM   #20
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nope headsteez, you can narrow the sweet spot with good D, So I think (hope) this will not be a problem.
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Old 06-25-2010, 06:33 PM   #21
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Re: NBA Elite 11, NBA Jam Impressions from New York

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Originally Posted by Jano
Hey Czar, glad to see that you're on the OS staff its a great thing to see hope it turns out well for you.

So my question is concerning the shot release, did the shooting window become smaller when you were defended or on the move? And if it did, did it have any kind of effect on your shooting in a negative way?


I'm sure this is something that will be tuned as the game gets closer to release but as of right now did it seem too easy to make shots?
Thank you Jano ! I don't believe this was on or in the build I played. I certainly asked about it and the response I received was exactly what I typed. As I said I made clear this was a concern of myself and a good bit of the Nation. They believe they can find a good balance between user defense and difficulty level.

This is the great unknown. Because by the end of the night my jumper with durant was nice. But again that was one player remembering the exact release for 5-12 players may itself add more difficulty. If your skilled enough however the ball will go in. Even more so If the person your playing can not play defense... So like I said were really going to have to wait and see how this plays out and what design decisions they go with.

I am not so sure this will work for basketball. I am very interested to see the results. Some sports like baseball and I think basketball it can be a bad idea for a guy to bat 1,000 regardless of his skill. But the game is NOT finished and everything is not in so there is no way to tell.

It will definitely take some getting used to. There is no getting around that.

Quote:
Originally Posted by gtm
I'll be the dummy and ask this question first. Will you be able to play cpu/cpu?
Not at all gtm I don't think anyone has asked that actually. Unfortunately I don't happen to have an answer myself although I can't imagine a game being shipped without the ability to watch cpu vs cpu games...
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Old 06-25-2010, 06:37 PM   #22
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Re: NBA Elite 11, NBA Jam Impressions from New York

Does the sweet spot change if you're doing a runner/fadeaway or in the post? Such as, running with full momentum and/or heaving a shot? Anything but spotting and lining up a shot.
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Old 06-25-2010, 06:41 PM   #23
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Re: NBA Elite 11, NBA Jam Impressions from New York

When dribbling, does the ball switch hands automatically or is it all user-dependent? If I've got the ball in my right hand and I drive left, will the game switch hands for me or will the ball stay in the player's right hand until I switches hands manually?
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Old 06-25-2010, 06:48 PM   #24
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Re: NBA Elite 11, NBA Jam Impressions from New York

Thanks for the response Czar and I agree its definitely something only time will be able to reveal.

But one thing I do like is inexperienced or lazy users will be punished by those that take the time to learn the game.

I'm really liking how user skill is goin to effect many areas of the gameplay so finally I may be rewarded for practicing on both offense and defense. This should also make the guys with bball knowledge that much better b/c they will know where each player can be used effectively.

So the days of guys trying to dribble with just anybody can be gone b/c a smart defender will eat up those guys. If the implementation comes correct in Elite users will definitely be forced to play to that players strengths.

And that's something I know we have all been waiting on..
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