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NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

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Old 09-21-2010, 06:01 PM   #633
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

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Originally Posted by v11exit14
The thing that probably stands out the most 4 me compared 2 the other game is that the AI controlled players aren't really making any effort 2 be a part of the game. I'm playing with the Lakers and ray is literally walking himself in2 the corner out of the play. There r no screens, he's not trying 2 cut 2 the basket up the baseline he's just standing there. 2k did a much better job of capturing players true tendencies.
thats real, and thats why i liked live 10 cause they played and moved like themselves
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Old 09-21-2010, 06:05 PM   #634
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

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Originally Posted by ryan36
Keep criticism constructive.

Leave 2k out of this.

Post only impressions.

FAILURE TO DO SO WILL RESULT IN A BAN. LAST WARNING
Let's do this again. I'm tired of banning people, guys
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Old 09-21-2010, 06:05 PM   #635
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

this demo was straight trash man, wtf are these controls RT to pass (xbox) how im pose to do that? now the "A" button is onside screen? make passing the A button nobody uses screens, i gave up on this game after the tutorial was over and i started playing for like 40 secs on BAC then i was like ok im done with this mode the gameplay sucked, so i quit went to play now only stayed in there for 20secs cause its even worst playing 5 on 5 in elite, the gameplay was so bad, mechanics were awful players were stiff they still move the same as the previous Lives, all players have a dark shade to them, oh yeah and theres no DEFENSE in the game as in i cant play defense on another player, i move one time with the analog and player makes a hard turn or move, why cant there be a button that allows me to stay with my man?
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Old 09-21-2010, 06:12 PM   #636
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

these mods ain't kidding like 20 people got banned on 2 pages lol....anyway i wonder how much better the final build will be than this one? I just can't stay consistent with the shot meter if i miss it by an inkling it totally clanks....I'm not sure how i feel about that aspect of the game
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Old 09-21-2010, 06:13 PM   #637
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

I played the demo once. I was actually pretty satisfied at first through the tutorials and learning the controls; this is an area that has been lacking in NBA games I have played since hopping over to next-gen. I got a good idea of what you can do with/as an individual player on the court and how it would fare well against either a human or CPU opponent (would make for some good 2-on-2 streetball action as well, I suppose).

But when it translated over to the game, the control seems to have not been there anymore. The crossovers and spin moves that I learned were practically unavailable, and I'm not talking about trying to use Davis with them either. Even when they did work, the CPU just stuck onto me like a magnet, almost as if he predicted my move before I actually did it (maybe it's set like that in that they know what control I performed before the on-screen appearance, I'm unsure). It made the awesome dribble control all for naught. Regardless, I'm glad this demo didn't keep me on a broadcast camera so that I wouldn't disorient myself with the proper right-stick controls. I miss that way of playing sometimes.

Control seemed to pretty much be the only big thing to speak about when it came to the Elite demo, in my opinion. I'd like to think that it's not my TV, but the arena was overall pretty dark. I don't just mean it in a MSG kind of dark, but even the darker colored players nearly appeared like silhouettes on my TV. I know some EA games (maybe not the sports games though) have a gamma slider setting, so perhaps this is set in the final product of the game. But normal dribbling looked funky and rebounds were pretty quick in terms of coming up and down. The "auto strafe" just might benefit one control-wise, but the appearance of it makes it seem a bit too much like a video game. Obviously this is a video game, but a lot of sports games these days are really shaking up their games to get a big boost of authenticity, and Elite doesn't seem to support that notion. I didn't recall any signature jumpers, but I only played through the demo once. I also didn't get a taste of RTP yet, but I'm sure it's definitely in there for drives in the paint, something which I wasn't able to penetrate very easily.

The audio is what I think was the biggest gripe for me. I was so accustomed to witnessing a game that boasted some very real sounding presentation overall (believe it or not I am not referring to 2K11), and Elite falls very flat in comparison IMO. It was very difficult for me to get immersed in it. There's not much to say about this department though, I'm sure everyone can hear it in their demos and in the videos.

Overall I was actually very pleased for a change when I saw the tutorials boasting the complete user control, and I think that's a good basis for what should have been in basketball games for the past five years. But when we're already climaxing these consoles and they've just gotten to this step while pulling back on other aspects, I can't really do too much to defend EA in their position which they put themselves in. The demo will stay on my HDD and if I was more interested in basketball this year maybe I would even be inclined to give it a fair shake with a rental so I could tweak sliders and such, but it's still a long time coming for this renowned basketball game franchise IMO.
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Old 09-21-2010, 06:17 PM   #638
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

is it me or does the dribble moves have little to no affect on the CPU, I always thought a cross over was done to create separation and not just switching from hand to hand, it also seems that if you are no performing dribble moves the entire time you will get the ball stripped.
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Old 09-21-2010, 06:22 PM   #639
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After logging a good amount of time with the demo, I must say I have mixed feelings.

Things I like:
The total control concept (but still needs work)
Feeling more connected to the ball
Sound: The announcers, well done.
Not feeling stuck between animations
Become Legendary Mode, looks fun.

Things I Disliked:
Player animation are very clunky and robotic off the ball.
Some players at times seem to “speed bust” (only when not handling the ball)
Lack of signature moves, vanilla basketball with physics.
Spacing and player movement on offense is random, feels like Coleco Football
Sound: Ball hitting rim sounds weird.
Net + Ball interaction. The way the ball passes through the net you'd think the net was made of jack-chain.

Overall I respect EA for attempting to take basketball to a new level, but I think they're coming out a year too yearly with this product. I would have perfected Live 11 and had Elite 12 when it was truly ready to shine.

People crack on the graphics, which I can understand, but I would have been fine with it if the overall gameplay was there. Gameplay > Graphics

I'll check in next year for Elite 12.

Good luck devs.
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Old 09-21-2010, 06:23 PM   #640
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

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Originally Posted by Blzer
I played the demo once. I was actually pretty satisfied at first through the tutorials and learning the controls; this is an area that has been lacking in NBA games I have played since hopping over to next-gen. I got a good idea of what you can do with/as an individual player on the court and how it would fare well against either a human or CPU opponent (would make for some good 2-on-2 streetball action as well, I suppose).

But when it translated over to the game, the control seems to have not been there anymore.
For me the same! The tutorial looked good first but when i played the first game all was gone, this game looks also so arcadeish! I donīt make other comments on that, itīs just a waste of time!!!
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