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Interview with NBA Live 13 Developer Scott O'Gallagher

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Old 07-19-2012, 12:01 AM   #97
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher

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Originally Posted by CRMosier_LM
The animations are the games (both throughout history) biggest problem lol.

I thought 2k11 was much better than 2k12 honestly. What I want is a game where the fundamentals are represented. Where you don't push one button and get some special nearly unstoppable post move. A game where a video open layup attempt randomly turns into a double pump reverse layup to the side of the basket where a defender is. A game where it doesnt auto correct every move you make, or have some magical force field around every defender. A game without cheap AI (if you played the games then you already know).

Neither game has that. That's what i want on the court from both games. Real basketball. Not band aided stuff.... The real thing. Like I said neither game has it or has had it in the past.

I don't hate either game they both have always had their own strengths much like the Madden and 2k football series... I want the real thing though on the court.

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I don't think you played 2k12 for long. I've played that game damn near every day since release and Ive never seen unstoppable post moves. Ive never seen one button press turn a layup into a double pump reverse layup unless the user double taps the button to tell the player to adjust his shot.

No offense but Ive seen you excuse several extreme flaws in other games specifically Madden and yet it seems like you are almost inventing gripes with 2k12. No offense but stuff like this makes it difficult for me to believe that someone who clear has a close relationship/association with EA can have an unbiased opinion on the competition. Even admitting that Live has failed (which isn't exactly going out on a limb) doesn't do much to take away that perception.

Last edited by aholbert32; 07-19-2012 at 12:05 AM.
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Old 07-19-2012, 12:08 AM   #98
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher

Quote:
Originally Posted by CRMosier_LM
The animations are the games (both throughout history) biggest problem lol.

I thought 2k11 was much better than 2k12 honestly. What I want is a game where the fundamentals are represented. Where you don't push one button and get some special nearly unstoppable post move. A game where a video open layup attempt randomly turns into a double pump reverse layup to the side of the basket where a defender is. A game where it doesnt auto correct every move you make, or have some magical force field around every defender. A game without cheap AI (if you played the games then you already know).

Neither game has that. That's what i want on the court from both games. Real basketball. Not band aided stuff.... The real thing. Like I said neither game has it or has had it in the past.

I don't hate either game they both have always had their own strengths much like the Madden and 2k football series... I want the real thing though on the court.

Sent from my ADR6400L using Tapatalk 2
This is to Jerzey as well, but I know what he is saying.

2k does do these types of things. Maybe not to the extent of which they are described but there are very frustrating things that occur in 2k that can't be explained nor fixed with sliders.

Another reason why I think at the time, Live 10 was received so well. It contained more free flowing control, something that 2k admittedly didn't have. The isomotion feature was very clunky and unresponsive and plenty of remnants of that system still remain. Something personally that I think is still holding 2k back. Obviously there are a lot of other minor issues, but this isn't the thread for that.

I think one of the most frustrating things for me, is the inability for the control scheme in 2k to recognize when and how to move, and to do it responsively. More specifically on the perimeter. If I want to just take two steps backward, or back it out. You can't walk backwards. Your player literally tries to turn around, and then you get caught in the middle of this momentum animation which takes you somewhere you don't want go, or you will get caught in this step back animation instead of literally just taking 2 steps back.

Collision detection is also really bad, and the force field effect is present at pretty much every difficulty level.

I have seen the layup issue many times. It is not user error. The AI will detect someone within range and it will try to change the path of where you take the layup, often resulting in a missed layup or a block.

Even with those issues, there are still ALOT, and I mean ALOT of things 2k get's absolutely right and the foundation they have built is built for success. Obviously with all games, there will be flaws and things to improve upon and 2k12 is way far from perfect, but at the moment it's the closest thing to simulation that we have. Is it simulation? Some aspects are, and some are not. You have to expect that though. It's a video game.

Does that mean that 2k can never be dethroned? Absolutely not, but at this point after recent history, am I'm relying on EA to do that in one year, or at all? Not a chance.

At the end of the day, we all might have different visions, but we all want the same thing. Basketball represented the right way, and a competition to make each brand push each other to produce the best representation we can get. At this point, I don't care what brand does it, as long as it is done right. Currently 2k is a lot closer than EA is. Just the fact of the matter, whether you like the game or not.
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Old 07-19-2012, 12:09 AM   #99
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher

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Originally Posted by 23
That's exactly what I've been wanting to know but Im sure you'll keep getting EA tagline answers about stuff like online, presentation and passing
Why make it so polarized? Can't one be unimpressed with 2K, without being an EA tagline-pushing drone?
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Old 07-19-2012, 12:12 AM   #100
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher

No offense to you Dustin but
Quote:
So with the well-deserved backing from the community, and the experience he has garnered playing overseas, O'Gallagher is poised to make big changes for NBA Live 13.

EA Sports just might have found their new savior.
The dude just joined and now im supposed to believe 2 months in that he might be a savior?

The problem hopefully resolved is EA's thinking and nothing will change until they think differently about what they've been doing with this series

....and all of you guys using 2k as an excuse to try to cover up the mess EA has made is not working
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Old 07-19-2012, 12:15 AM   #101
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher

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Originally Posted by TUSS11
Why make it so polarized? Can't one be unimpressed with 2K, without being an EA tagline-pushing drone?
I could care less if you or anybody is impressed with 2k.. I dont own stock in the company

That said I've seen a ton of tagline posts in here and other threads man so dont try to act like im some kind of indirect poster

Either you skipped over that crap on purpose or you're completely being dishonest which would then mean I dont have too much to say to someone who does something like that to prove a point.
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Old 07-19-2012, 12:15 AM   #102
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher

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Originally Posted by TUSS11
Why make it so polarized? Can't one be unimpressed with 2K, without being an EA tagline-pushing drone?
Its a bit suspect when someone affiliated with EA says a game by a competitor that has been pretty much universally seen as one of the best basketball games ever...describes the game as not a "true representation of the sport."

Gamechangers aren't the same as employees of EA but imo they are part of EA's marketing machine. So anytime comments like these come from a GC, I'm a little suspect. No matter if they say its coming from a fans perspective.
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Old 07-19-2012, 12:18 AM   #103
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher

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Originally Posted by aholbert32
Its a bit suspect when someone affiliated with EA says a game by a competitor that has been pretty much universally seen as one of the best basketball games ever...describes the game as not a "true representation of the sport."

Gamechangers aren't the same as employees of EA but imo they are part of EA's marketing machine. So anytime comments like these come from a GC, I'm a little suspect. No matter if they say its coming from a fans perspective.
The problem with posts like his is that you spot the discrepency immediately.. its hard to even say as noshun replied that you haven't touched a game in 3 or 4 years and can't give any direct answers to what exactly needs to be fixed but tries to pour it on the comp.. even showing little knowledge in that area
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Old 07-19-2012, 12:33 AM   #104
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher

I want to know how the hell I can get on a damn dev team or being a community leader.

I live literally less than 10 minutes from EA Tiburon, have (begrudgingly) played every Live game ever put out since 1994 and played basketball my entire life.

Where do I sign up? I'd give EA the honest truth lol
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