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NBA Live 16 Screenshots - Jimmy Butler

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Old 07-05-2015, 08:24 AM   #33
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Re: NBA Live 16 Screenshots - Jimmy Butler

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Originally Posted by benefactor
Firstly, some of you guys must not have played Live 15... bench players already had warmups on during games last year.

Anyway, some comparisons with last year. Skin tones are great this year but I still suspect these Butler pics have had the contrast turned up post game...


Wow...Didn't know Rondo played for the bulls last year...lol.
Much improved facially this year.
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Old 07-05-2015, 10:28 AM   #34
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Re: NBA Live 16 Screenshots - Jimmy Butler

the hair tho!!! nice work.
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Old 07-05-2015, 09:42 PM   #35
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Re: NBA Live 16 Screenshots - Jimmy Butler

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Originally Posted by strawberryshortcake
Fine. Let's put it this way. I had the impression that constructive comparison was acceptable. Plus, many before made mentions to the other game.

If not, we'll just stick with Live16 and real life footage.

For those still following this thread, compare Live16's Durant skin tone color palette in the screenshot to Kevin Durant's skin tone in the above Kevin Durant interview. Live16 Durant has a more 'high saturated' color palette, a little bit more orange hue to it, somewhat.

The same goes with Live16 Jimmy Butler. Live15 Jimmy Butler, just skin tone/color palette seems to better resemble what I've seen in the youtube video of Jimmy Butler.

The problem, however, these Live16 screenshots don't resemble quite what we see in game footage (E3 demo Live16). The demo has a softer more realistic tone/color palette, which is a good thing because it's more representative of real life.
Why compare the color of the skin to an interview? Gameplay won't take place in a media center. It takes place under a bunch of bright lights on the basketball court.



Looks a bit closer to the NBA Live screenshot doesn't it?

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Old 07-05-2015, 09:56 PM   #36
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Live is working right now, lets enjoy and let them work. As long as they continue to compete I am good. It feels good not to have to buy 2K just because I like basketball. I never really play it. Live 15 I just traded it in, just to prepare for Live 16.
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Old 07-06-2015, 01:06 AM   #37
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Re: NBA Live 16 Screenshots - Jimmy Butler

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Originally Posted by blingballa333
Why compare the color of the skin to an interview? Gameplay won't take place in a media center. It takes place under a bunch of bright lights on the basketball court.

Looks a bit closer to the NBA Live screenshot doesn't it?
EDIT: Let's put it this way, we're on the PS4/XB1, I am expecting much more photorealistic graphics. Simply looking at Live16's Kevin Durant and Jimmy Butler's screen shot, I can tell it's either a video game or a painting someone did if I had no clue about sports video game. During real gameplay however, the color palette of the players skin tone looks more believable. Screenshots, not so much.



If you read one of my previous post, I did say that the lighting for players skin tone, color palette, during gameplay sequence looked better than the Live16 screenshots. I chose a media interview session because it gets you up close and personal with Durant natural skin tone/complexion.

Closer, but Live16 screenshot still has the contrast upped in my opinion (IMO). How about we use real game footage. See the similarities of Durant's complexion to Durant interview versus what we see in Live16's screenshot?

Point being: Color palette/skin tone Live16 gameplay footage is much, much, much better than what we see in these Live16 screenshot.



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Old 07-06-2015, 04:55 AM   #38
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Re: NBA Live 16 Screenshots - Jimmy Butler

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Originally Posted by strawberryshortcake
EDIT: Let's put it this way, we're on the PS4/XB1, I am expecting much more photorealistic graphics.
Be happy with what we've got.

2K next gen was visually an amazing jump this gen. And Live 15 and now 16 looks to have created the most lifelike athletes videogaming has ever seen.

Consider this, the models in current bball games (given there are 10 on the court at once and a crowd, refs, etc) even on their own, look better than anything we've seen in 1vs1 fighting game. And bball games have 100's of more animations and variations of animations as well.

What the artists have achieved is pretty special really. Live with their newly animated facial features and photoreal face scans, the look of moving and flexing muscles, the sweat and even the ragdoll physics (which weren't perfect, but still impressive in 15) is really delivering.
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Old 07-06-2015, 05:31 AM   #39
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Re: NBA Live 16 Screenshots - Jimmy Butler

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Originally Posted by benefactor
Be happy with what we've got.

2K next gen was visually an amazing jump this gen. And Live 15 and now 16 looks to have created the most lifelike athletes videogaming has ever seen.

Consider this, the models in current bball games (given there are 10 on the court at once and a crowd, refs, etc) even on their own, look better than anything we've seen in 1vs1 fighting game. And bball games have 100's of more animations and variations of animations as well.

What the artists have achieved is pretty special really. Live with their newly animated facial features and photoreal face scans, the look of moving and flexing muscles, the sweat and even the ragdoll physics (which weren't perfect, but still impressive in 15) is really delivering.

Please further elaborate on your statement "And Live 15 and now 16 looks to have created the most lifelike athletes videogaming has ever seen."

Are you referring to simple screenshots because they have facial scanned athletes? Are you referring to player movements? What part of Live15 or Live16 displays the most "lifelike athletes videogaming has ever seen"?

"Animated facial features" ...? Can you link either a video or a website that shows Live15 or Live16 having "animated facial features" that have a humanistic quality?

I'm excited to see Live16 in action as much as you guys/gals are too. I hope there's a demo for the PS4/XB1. But there are certain movements I've already seen in the leaked Live16 that looks awkward that I don't see how it could have gone untouched (i.e. the passing motion for one thing).


EDIT: One of my biggest pet peeve with EA's player models is their "hunchback-ness" positions. It's not just their shoulder region but also EA's model have this seemingly very stiff and rigid, fixed plane characteristic to their lumbar/gluteal region. Hips looks locked in place all the time without the ability to twist separately from the waist area. It's very static, seemingly as if there's a cast surrounding it and restricting freedom of movement so to speak.
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Last edited by strawberryshortcake; 07-06-2015 at 05:56 AM.
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Old 07-06-2015, 05:56 AM   #40
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Re: NBA Live 16 Screenshots - Jimmy Butler

I'm talking about character models, textures, lighting applied to those models and how they are almost replicating their real life human counterparts. (Not animation).

I have been gaming (and even dabbled in 3D character modelling more than once) for over 20 years and have not seen a better representation of an NBA athlete than the models in Live 15.

Their shoulders are round, there are real muscle tones, body shapes, when limbs animate those muscles appear to move and flex, you don't see (many) sharp or blocky edges to the polygons, no visible joins.

What they've achieved is technically, very, very impressive.

Some of that is seen in these Live 15 pics. And make note of the different body sizes. Big Baby and his chubbiness, George Hill and is broad shoulders. Again, as a whole it isn't perfect at all areas, but to not appreciate the quality is to quite simply, appear like you are looking for a game vs game fanboy argument (which would only get you banned).







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