10-12-2005, 11:30 PM
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#50
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Rookie
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Re: March Madness 06 Impressions
Just played the NCAA title game as Louisville vs. Duke.
Some of the animations have been smoothed out this year. The behind the back dribble looks to have been polished up some, and possible have two variations (not quite sure yet). The lockdown stick continues to be fun, but you can get into trouble against good PG.
When you successfully draw a charge, the play reverts to a cut scene that looks good. All of the cut scenes look good, they just don't pop up enough for me. I could stand a little more. I have always hated the way instant replays look in MM so I cut them way down. I wonder if this is reducing cut scenes as well. If so, I may have to turn the replay bar up.
I don't think the "CPU shot control" is in this year. My guess is that most players control release themselves. If you don't like to, you may have to do it yourself this year.
The NC celebration looks the same as last year's. They kept "One Shining Moment" in the game.
One new animation I just saw. At the end of the game DeMarcus Nelson attempted a driving jump shot and spread his legs wide to prevent getting into a charge situation. It looked good.
They also have implemented the 5-second call properly. If you create space, the countdown ceases, only to begin again later if closely guarded again.
The shot behind the glass bug looks to have remained. It results in a turnover of course.
I'll get to some more negatives later.
The atmosphere is top notch. I like the announcing and crowd sounds (bursts and lulls are properly implemented). MM has always been pretty good here, and this year seems better than years past even.
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