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[Guide] Modding, Editing, and Porting PSP & PS2 NCAA

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Old 04-13-2016, 12:28 AM   #161
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Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

Is there a way to add gloves and other accessories in mass though the Madden editor?
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Old 04-13-2016, 12:40 AM   #162
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Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

Quote:
Originally Posted by Brock
Is there a way to add gloves and other accessories in mass though the Madden editor?
Yes.

Look at the 2nd post on this thread. I posted the definitions for the Players database. All the known items are there. There's a few I havent identified but you can probably figure out what they are in the accessories editor. I just updated it and uploaded the newest definitions.


Speaking of which, maybe I'll update the DB Editor definitions file...
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Old 04-13-2016, 03:00 PM   #163
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Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

I just found a really neat discovery.

I read about this PSP Link thing back in the day that let you transfer your Madden franchise to your PSP.

I decided to try to just take the dynasty save from NCAA 06 PS2 and rename it and dump it into NCAA 07 on PSP and it actually opened up! Hooray!

Granted, I did this on the emulator since the save isn't encrypted for PSP, but you can save the file in the emulator to encrypt for use on actual PSP.

This makes me extremely happy, that I can keep my game going on the go.

---

I also thought about replacing UAB with Western Kentucky for dynasty mode. UAB doesn't even have a Div 1/FBS school right now (though its coming back) while WKU is doing really well lately.
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Old 04-14-2016, 02:18 AM   #164
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Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

Updated the Conf Alignment mod (v1.8a) again with the updated PS2 rosters.
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Old 04-15-2016, 02:44 PM   #165
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Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

Do you think there is a away to increase discipline pts? Even though it's a good feature, it's flawed with it comes to AI. In my 3rd season and a bunch of teams have sanctions, because I believe they only get like 40 pts per season.
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Old 04-15-2016, 05:54 PM   #166
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Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

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Originally Posted by Brock
Do you think there is a away to increase discipline pts? Even though it's a good feature, it's flawed with it comes to AI. In my 3rd season and a bunch of teams have sanctions, because I believe they only get like 40 pts per season.
I'm not sure. There's a couple places we can look at:
-The dynasty save
-Template.dat (you have to extract the file into individual files using madden dat editor/replacer and then open it in db editor)
-strmdata.db (this is more UI-based stuff from what I can tell, but there may be something here...)

I may have time to look around the next day or so. I am interested in trying to find out if I can increase the number of in-season recruit scholarships anyway to match the PS2 version in PSP.
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Old 04-16-2016, 08:15 AM   #167
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Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

I just had the most aggravating, intense, classic game of all-time. My #9 rank Clemson team (6-1) had to face Georgia Tech (4-2) in a 2 OT thriller. We for whatever reason couldn't stop their running back who ran 260 yds. Every time we scored, they returned the favor with a big run. In the second overtime, GT had to settle for a field goal at, then going up 55-52. Once we got the ball we ran a option hand-off, that gained us big yardage of like 8-9. Then my amazing Sophomore qb threw the perfect pass in the endzone for the win!

Great game for the atmosphere and intensity. But horrible game overall for both defenses. We're pretty bad this year on defense, since most have went off to the NFL. But man, we were giving up ~24 pts per game, I didn't realize we where this bad.
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Old 04-16-2016, 06:39 PM   #168
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Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

Quote:
Originally Posted by Brock
I just had the most aggravating, intense, classic game of all-time. My #9 rank Clemson team (6-1) had to face Georgia Tech (4-2) in a 2 OT thriller. We for whatever reason couldn't stop their running back who ran 260 yds. Every time we scored, they returned the favor with a big run. In the second overtime, GT had to settle for a field goal at, then going up 55-52. Once we got the ball we ran a option hand-off, that gained us big yardage of like 8-9. Then my amazing Sophomore qb threw the perfect pass in the endzone for the win!

Great game for the atmosphere and intensity. But horrible game overall for both defenses. We're pretty bad this year on defense, since most have went off to the NFL. But man, we were giving up ~24 pts per game, I didn't realize we where this bad.
haha nice!

it seems when i have shootout games, it always goes down to the last play.

BTW - what types of sliders do you use? I've been tweaking around a lot on All American, mostly increasing the offense a smidge and decreasing the defense a smidge, though i have decreased INT to 10 on both human and cpu. I wish there was a fumble/ball carrying slider haha.
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