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Thumbs up NJPapi's Heisman Sliders V3.0 (Final Set Before Patch)

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Old 07-21-2008, 08:39 AM   #1
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Thumbs up Thumbs up NJPapi's Heisman Sliders V3.0 (Final Set Before Patch)

Found these on Maddenmania, I used his last year for Madden and they were great. Version 3.5 in on the bottom the newest ones



NJPapi's VERSION 3.0 & 3.5 HEISMAN SLIDERS

This will be my final set until we get the second patch which will address some gameplay issues which to me will all be fixed if the sliders work properly.

With this latest set I have gotten great results all around. In terms of losing to big teams and winning vs weak teams.

I have some house rules which I hate saying but is not a big deal. These rules will help the game play better.

1. When returning a punt you must always pick punt return and not punt block. This will allow the cpu to put the gunners on the outside and not bring them in to block.

2. When returning a kickoff or punt always use the returner before the snap and dont use the other players to throw blocks. This will make it harder to get returns.

Those are the only rules I live by for this game.


Keep in mind that not all of us will get the same results. Some of us are better then others at different things therefore results may vary but the overall feel of the game should be rewarding for your pleasure.


Remember that the human sliders for offense and defense and special teams work for the cpu as well.


Leave all cpu sliders at default (50) They do not work


Sub In and Out:

QB Out 0
Qb In 1
RB Out 84
RB In 90
WR Out 0
WR In 1
FB/TE 0
FB/TE 1
OL Out 0
OL In 1

DT Out 84
DT In 90
DE Out 85
DE In 90
LB Out 0
LB In 1
CB Out 0
CB In 1
S Out 0
S In 1




NJPapi's Heisman Sliders: V 3.0

Injuries On or Off
Fatigue On
Quarter Lenght 8 minutes (Or your preference)
Playclock On
HFAE On
Ice Kicker On
Quiz QB Off


Penalties:

All maxed out except for roughing the passer which is set at 40.



Universal Offense (Works for both CPU and User)

QB Accuracy: 50 (This is important to never raise or lower from default, it provides the best balance of accuracy and strength depending on your qb)

Pass Blocking: 0 (This will help the weak pass rush from both sides)

WR Catching: 25 (This will keep drops at a realistic rate)

RB Ability: 45 (This is a huge change for this set, since it has proven in my findings to not allow the cpu to spin and juke when there is a hole, they know run through a hole)

Run Blocking: 100 (This needs to remain this high to help the weak cpu)



Universal Defense (Works for both User and Cpu)


Awareness: 90 (This will keep the defense honest and will help lower the incredibe picks by the cpu and user)

Knockdowns: 90 (This will help swat passes but not to the point of swating passes without looking)

Interceptions: 0 (This will help keep the high number of picks down)

Break Block: 0 (The theory is that this helps the pass rush but it does not. By lowering the pass block to 0, we are addressing the pass rush as much as we can. This slider is more beneficial for the run game, I was sacked 5 times in my last game)

Tackling: 5 (Biggest change, yes 5 is just right for both sides. Keep in mind that you will need to remove your fingers from hit sticking cuz that wont work as affective and you will miss tackles. At this set the cpu and human defenders seem to gang tackle more and if you play your correct assigments then you wont have issues tackling. Plus the fact that rb ability was lowered helps overall)



Universal Special Teams (Works for User and Cpu)


FG Power: 10 (I have found that at this set anything higher then 47 is hard unless you have a stud kicker)

FG Accuracy: 35 (This will make long kicks harder)

Punt Power: 45 (This will help stop the easy return game. Try and angle kick at all times)

Punt Accuracy: 55 (This will help your angle punt game)

Kickoff Power: 70 (This will put the ball at the goal line or deeper to stop the long gains on returns)


Remember that this will yield different results for everybody depending on your team and the way you call a game....give them more then a game before you get to excited or to down about them...

Try them out and post some stats.

Enjoy






************VERSION 3.5********************
Remember that the human sliders for offense and defense and special teams work for the cpu as well.


Leave all cpu sliders at default (50) They do not work


Sub In and Out:

QB Out 0
Qb In 1
RB Out 79
RB In 100
WR Out 0
WR In 1
FB/TE 0
FB/TE 1
OL Out 0
OL In 1

DT Out 84
DT In 90
DE Out 85
DE In 90
LB Out 0
LB In 1
CB Out 0
CB In 1
S Out 0
S In 1




NJPapi's Heisman Sliders: V3.5

Injuries On or Off
Fatigue On
Quarter Lenght 8 minutes (Or your preference)
Playclock On
HFAE On
Ice Kicker On
Quiz QB Off


Penalties:

All maxed out except for roughing the passer which is set at 40.



Universal Offense (Works for both CPU and User)

QB Accuracy: 50 (This is important to never raise or lower from default, it provides the best balance of accuracy and strength depending on your qb)

Pass Blocking: 0 (This will help the weak pass rush from both sides)

WR Catching: 20 (This will keep drops at a realistic rate)

RB Ability: 45 (This is a huge change for this set, since it has proven in my findings to not allow the cpu to spin and juke when there is a hole, they know run through a hole)

Run Blocking: 100 (This needs to remain this high to help the weak cpu)



Universal Defense (Works for both User and Cpu)


Awareness: 85 (This will keep the defense honest and will help lower the incredibe picks by the cpu and user)

Knockdowns: 100 (This will help swat passes but not to the point of swating passes without looking)

Interceptions: 0 (This will help keep the high number of picks down)

Break Block: 30 (The theory is that this helps the pass rush but it does not. By lowering the pass block to 0, we are addressing the pass rush as much as we can. This slider is more beneficial for the run game, I was sacked 5 times in my last game)

Tackling: 15 (Biggest change, yes 15 is just right for both sides. Keep in mind that you will need to remove your fingers from hit sticking cuz that wont work as affective and you will miss tackles. At this set the cpu and human defenders seem to gang tackle more and if you play your correct assigments then you wont have issues tackling. Plus the fact that rb ability was lowered helps overall)



Universal Special Teams (Works for User and Cpu)


FG Power: 5 (I have found that at this set anything higher then 47 is hard unless you have a stud kicker)

FG Accuracy: 35 (This will make long kicks harder)

Punt Power: 45 (This will help stop the easy return game. Try and angle kick at all times)

Punt Accuracy: 65 (This will help your angle punt game)

Kickoff Power: 70 (This will put the ball at the goal line or deeper to stop the long gains on returns)

Last edited by steelersfan7; 07-22-2008 at 06:51 PM.
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Old 07-21-2008, 08:42 AM   #2
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Re: Thumbs up NJPapi's Heisman Sliders V3.0 (Final Set Before Patch)

Thanks.I hope these help me beat the Florida Gators
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Old 07-21-2008, 09:21 AM   #3
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Re: Thumbs up NJPapi's Heisman Sliders V3.0 (Final Set Before Patch)

You have the sub in out at 0/1, is that right? Ill give these a shot. Can anyone post stats?
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Old 07-21-2008, 09:52 AM   #4
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Re: Thumbs up NJPapi's Heisman Sliders V3.0 (Final Set Before Patch)

Quote:
Originally Posted by callmetaternuts
You have the sub in out at 0/1, is that right? Ill give these a shot. Can anyone post stats?
Yes that is right, this sub setting leaves guys in the game that never come out in real life.
Like QB's, and offensive linemen.
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Old 07-21-2008, 10:47 AM   #5
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Re: Thumbs up NJPapi's Heisman Sliders V3.0 (Final Set Before Patch)

I tried them this morning after reading them in MM forums and i must say i had the best game so far. It was a test game, USF vs USF (to see how the CPU would play vs me) Couldn't finish it as had things to do, but but after 3Q stats were great and so did gameplay.

With the low RB Abillity, RB's were a bit slow, but the lower tackling makes the defenders to fail more tackles (i like it, it's hard to stop a man with only one defender without support) so the rushing game is hard but realistic. The CPU might need some help rushing but as sliders affect both HUM and CPU, it's hard to find the right point. Maybe we can raise to 55 the RB abillity slider when the CPU is on offense and set it back to 45 when we are.

The pasing game felt great and i didn't fell the CPU cheating in Heisman level, while i always do with other slider sets. Both the CPU and me had around a 60% completion and 1 int thrown by each. My Dline sacked USF QB once, and they sacked me 3 times (i took too much time to throw, my fault).

The punt return issues are more or less workable with those house rules.

While we wait for the 2nd patch (if it ever comes) this set will be the one i'll use for my dynasty, adjusting it a bit to my own level if needed.
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Old 07-21-2008, 10:56 AM   #6
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Re: Thumbs up NJPapi's Heisman Sliders V3.0 (Final Set Before Patch)

Papi's sliders were the most challenging by far last year for Madden 08...So Im sure these will be interesting
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Last edited by SteelerSpartan; 07-21-2008 at 11:04 AM.
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Old 07-21-2008, 11:00 AM   #7
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Re: Thumbs up NJPapi's Heisman Sliders V3.0 (Final Set Before Patch)

Posted stats of these on Madden Mania. Let's just say I have found my set, this time for real! They won't get any better than this, pre-patch.
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Old 07-21-2008, 02:50 PM   #8
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Re: Thumbs up NJPapi's Heisman Sliders V3.0 (Final Set Before Patch)

I just tried these, they are the best ones that I've tried. Only played one half. I was Texas Tech at Clemson. At the half I was down 21-17. The only thing that I didn't like is the back's seem slow on 45 RB ability. Other than that the game seemed pretty good.
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