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10 Games & 5 Sacks per game- How?

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Old 08-24-2008, 04:25 PM   #9
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Re: 10 Games & 5 Sacks per game- How?

^^ Yeah. The only person that passes 60 times a game right now is Graham Harrel. And mudtiger, after the patch comes out for ps3 I'll help you test for a while.
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Old 08-24-2008, 05:09 PM   #10
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Re: 10 Games & 5 Sacks per game- How?

Why I like playing on varsity: because you see football plays that don't happen on heisman and rarely happen on AA.

3rd and about 7 for Wyoming at midfield. I'm in a zone rushing 3 and blitzing one. Cpu finds it's tight end in a hole in the zone, but throws the ball high. The TE goes up to get it but gets his legs taken out while up in the air. He lands on his head and drops the ball. Love it.

Almost done with my Wyoming game and things are going well, will post the stats in a few minutes.
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Old 08-24-2008, 05:40 PM   #11
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Re: 10 Games & 5 Sacks per game- How?

10 minute quarters + with the edited sliders I posted a few posts up.

Playing against Wyoming, an even team. AF beat Wyoming 20-12 last year, 31-24 the year before, and lost 29-28 the year before that. So this should be a close game.

AF 13 - WYO 16

AFA - 00 - 03 - 03 - 07 -- 13
WYO- 03 - 07 - 03 - 03 -- 16

AF
off 258
rush 43-179
pass 11-18-79
3rd % 3-14
brkn tkl 3
plays 61

QB Smith 11-18-79, 61%, sack 2, 12-42 rush
HB Stephens 15-103, 6.8avg, 1 TD, long 58
HB Lumpkin 10-25, 2.5avg
FB Newell 4-16, 4.0avg
WR Halderman 3-29, long 12

WYO
off 257
rush 38-108
pass 16-25-149
3rd % 5-16
brkn tkl 11
plays 63

QB Sween 16-25-149, 64%, sack 3, 10-24 rush
HB Moore 3-18, 6.0avg (injured on his 3rd run, WYO's starting HB)
HB Seldon 21-76, 3.6avg, long 12
WR Stewart 3-40

A great defensive game from start to finish. I had a drive going in the 3rd quarter that got me to their 40, but my HB fumbled. I should have at least come away with 3 on that drive the way it was going.

A very fun game overall. Sween threw for 64%, a tad high. He's a 59-61% type of guy on average, so maybe cpu qba could drop to 55 in a rematch.

Broken tackles were high for the cpu runners, but I can live with that specially considering their impact back was out and the backup managed 3.6 ypc.

Human run game, I avg'd 4.16 a carry. That's a little low for AF against Wyoming, but not terrible. Possibly lowering cpu tkl could help.

Overall, the total yards on offense are low, but the pace of the 10 minute game was better than the 11 minute game.

rascocm, if I'm stepping on your toes here and you'd rather have me do this in my own thread, I'm fine with that. I don't want to hijack what you've got going here.
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Old 08-24-2008, 08:07 PM   #12
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Re: 10 Games & 5 Sacks per game- How?

Mudtiger, please keep it up. By the way, I was playing with Miss. State at Duke and first off play for Duke, MSU nails the qb as he throws a screen and DE picks it off for a 2 yard gain. I am telling you if you play with a good dline you can get a ton of pressure. Try 8-min and run Corso off and def and post your results if you get a chance.
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Old 08-25-2008, 12:31 PM   #13
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Re: Mudtiger/Rascocm's Varsity sliders posted here

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Old 08-25-2008, 02:13 PM   #14
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Re: 10 Games & 5 Sacks per game- How?

10 minutes

QB 30/60
PB 10/75
WRC 0/0
RBA 50/60
RB 50/100

DEF
AWR 25/100
KD 50/ 100
INT 0/0
BB 20/75
TCK 30/85

Air Force(me) at Colorado St. An even match up more or less.

AF 23 - CSU 15

AFA - 14 - 03 - 06 - 00 -- 23
CSU - 07 - 00 - 00 - 08 -- 15

AF
off 377
rush 63-287
pass 10-15-90
3rd% 8-17
brkn tkl 6
plays 78

QB Smith 10-15-90, 66%, 2 sack, 7-55 rush
HB Lumpkin 23-88, 3.8avg, 2 TD, long 29
HB Stephens 22-104, 4.7avg, long 26
FB Newell 10-55, 5.5avg
TE Dekkder 3-42

CSU
off 230
rush 27-64
pass 12-22-166
3rd% 2-10
brkn tkl 7
plays 49

QB Farris 12-22-166, 54%, 1 INT, sack 2
HB Johnson 19-67, 3.5avg, 1 TD, long 17
HB Bell 4-13, 3.2avg
WR Greer 5-56

Very realistic passing numbers out of the cpu, but the cpu run game still needs more juice.

I'm pretty happy with human offense now.
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Old 08-25-2008, 05:11 PM   #15
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Re: 10 Games & 5 Sacks per game- How?

QB 30/60
PB 10/*50 (lowered in conjunction with lowered human break block)
WRC 0/0
RBA 50/*55 (lowered. High cpu rba leads to super duper cpu juke running which actually can hurt cpu ypc. I think you nailed this originally rascocm)
RB 50/100

DEF

AWR 25/100
KD *100(raised from 50)/ 100
INT 0 /0
BB *0(dropped to 0 to help cpu ground game, lowered cpu pblk in conjunction)/ 75
TCK 30/85

Air Force(me) at Navy

AFA - 07 - 10 - 03 - 03 - 23
NVY - 07 - 07 - 03 - 00 - 17

AF
off 354
rush 58-265
pass 9-14-89
3rd% 9-17
plays 72

QB Smith 9-14-89, 64%, 13-79rush
HB Lumpkin 19-50, 2.6avg, 1 TD
HB Stephens 14-95, 6.7avg, 1 TD, long 33
TE Dekker 7-75

Navy
off 252
rush 41-167
pass 6-13-85
3rd% 2-12
plays 54

QB KK-E 6-13-85, 46%, 6-19 rush
HB White 24-113, 4.7avg, 1 TD, long 25
FB Kettani 5-18, 3.6avg, 1 TD
HB Shinego 5-18, 3.6avg, long 12

Another good game, but the cpu still isn't running for enough yards. The avg is about 4 ypc for the team which isn't terrible, but for Navy that's a bit low. I'm thinking of lowering human TKL to give the cpu a higher chance for a broken tackle long run.

I'm staying with these sliders because of the cpu qb%. I have yet to see qb numbers that realistic in 09 while still keeping cpu thrown interceptions low.

Last edited by mudtiger; 08-25-2008 at 05:17 PM.
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Old 08-25-2008, 06:42 PM   #16
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Re: 10 Games & 5 Sacks per game- How?

One change for the rematch, lowered human TKL to 25.

QB 30/60
PB 10/50
WRC 0/0
RBA 50/55
RB 50/100

AWR 25/100
KD 100/100
INT 0/0
BB 0/75
TCK 25/85

Air Force (me) at Navy

AFA - 07 - 03 - 00 - 03 -- 13
NVY - 06 - 14 - 00 - 07 -- 27

AF
off 291
rush 37-255
pass 6-15-36
3rd% 3-11
brkn tkl 3
plays 52

QB Smith 6-15-36, 40%, 1 INT, sack 2, 8-43 rush
HB Stephens 12-86, 7.1avg, long 24
HB Lumpkin 12-116, 9.6avg, 1 TD, long 69, 20+ runs 2

Navy
off 364
rush 60-226
pass 11-13-138
3rd 9-17
brkn tkl 12
play 73

QB KK-E 11-13-138, 84%, 1 INT, sack 1, 10-6 rush
HB White 34-106, 3.1avg, 2 TD, long 16, 4-42rec, long 30
FB Kettani 9-60, 6.6avg, 1 TD, long 22
HB Shinego 5-51, 10.2avg, long 30
TE Sharp 3-37, long 17

Now that's how a game against Navy should feel. I needed 2 guys to stop the fullback up the middle on the triple option, but my CBs couldn't consistently tackle the option when it went outside. Makes for a frustrating day on defense, just as it should be against the triple option.

Navy's qb only missed 2 passes, but at least 5 or 6 of those were directly due to me as MLB biting hard on the play action leaving the TE or back wide open. Considering the cpu cmp% numbers I've gotten in previous games, I'm not too worried about this.

Navy threw a pick on it's opening drive, so did I. On Navy's last drive to kill the game in the 4th when they were up 20-13, I actually stopped them on 3rd down, but my guy got called for a facemask. Kept the drive alive and Navy got the ball in the endzone.

As a team, Navy's YPC are down, but they had several long gains when the triple option got out wide and my DBs couldn't bring down the TB. Navy's broken tackles are high, but if that's what it takes to give the cpu a competent ground game, I can live with it.

Also good to see my qb struggled in that game. Most games I was hovering in the mid 60s, then I have a game like that to bring my average % down to upper 50s. Love it.

Last edited by mudtiger; 08-25-2008 at 06:45 PM.
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