Re: 10 Games & 5 Sacks per game- How?
One change for the rematch, lowered human TKL to 25.
QB 30/60
PB 10/50
WRC 0/0
RBA 50/55
RB 50/100
AWR 25/100
KD 100/100
INT 0/0
BB 0/75
TCK 25/85
Air Force (me) at Navy
AFA - 07 - 03 - 00 - 03 -- 13
NVY - 06 - 14 - 00 - 07 -- 27
AF
off 291
rush 37-255
pass 6-15-36
3rd% 3-11
brkn tkl 3
plays 52
QB Smith 6-15-36, 40%, 1 INT, sack 2, 8-43 rush
HB Stephens 12-86, 7.1avg, long 24
HB Lumpkin 12-116, 9.6avg, 1 TD, long 69, 20+ runs 2
Navy
off 364
rush 60-226
pass 11-13-138
3rd 9-17
brkn tkl 12
play 73
QB KK-E 11-13-138, 84%, 1 INT, sack 1, 10-6 rush
HB White 34-106, 3.1avg, 2 TD, long 16, 4-42rec, long 30
FB Kettani 9-60, 6.6avg, 1 TD, long 22
HB Shinego 5-51, 10.2avg, long 30
TE Sharp 3-37, long 17
Now that's how a game against Navy should feel. I needed 2 guys to stop the fullback up the middle on the triple option, but my CBs couldn't consistently tackle the option when it went outside. Makes for a frustrating day on defense, just as it should be against the triple option.
Navy's qb only missed 2 passes, but at least 5 or 6 of those were directly due to me as MLB biting hard on the play action leaving the TE or back wide open. Considering the cpu cmp% numbers I've gotten in previous games, I'm not too worried about this.
Navy threw a pick on it's opening drive, so did I. On Navy's last drive to kill the game in the 4th when they were up 20-13, I actually stopped them on 3rd down, but my guy got called for a facemask. Kept the drive alive and Navy got the ball in the endzone.
As a team, Navy's YPC are down, but they had several long gains when the triple option got out wide and my DBs couldn't bring down the TB. Navy's broken tackles are high, but if that's what it takes to give the cpu a competent ground game, I can live with it.
Also good to see my qb struggled in that game. Most games I was hovering in the mid 60s, then I have a game like that to bring my average % down to upper 50s. Love it.
Last edited by mudtiger; 08-25-2008 at 06:45 PM.
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