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Playmakers NCAA 10 Varsity Sliders (360)

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Old 09-13-2009, 11:46 PM   #441
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Re: Playmakers NCAA 10 Varsity Sliders (360)

Quote:
Originally Posted by Playmakers
Same thing here for your defense

Try these settings

Human Run Defense-15
Human BRk BLK-10
Human Tkl-50

CPU RBA-50
CPU RUN BLK-25

That will give the Run defense and equal value as the CPU Run Offense 75 points total for each side.
What slider is that? I dont see a break block slider. I got my rush defense at 15 like you said and and my tackle at 50, but i didnt know what that in bold was. This is only helping his run defense problem right? Wont help him run better though correct?

Last edited by Jballer; 09-13-2009 at 11:50 PM.
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Old 09-14-2009, 12:06 AM   #442
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Re: Playmakers NCAA 10 Varsity Sliders (360)

Quote:
Originally Posted by Jballer
What slider is that? I dont see a break block slider. I got my rush defense at 15 like you said and and my tackle at 50, but i didnt know what that in bold was. This is only helping his run defense problem right? Wont help him run better though correct?
That was a mistake....

I've done so much slider tweaking between NCAA and Madden that i'm starting to make up my own sliders by name..............

You are correct their is no more Brk Blk Slider.
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Old 09-14-2009, 12:10 AM   #443
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Re: Playmakers NCAA 10 Varsity Sliders (360)

Haha, I understand. So if Im not fixing break block, what am I fixing there? Just the run defense and tackle?

Also, what should I adjust to help my running back out just a tad. Ive already got cpu run D at 75 and my blocking at 15.
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Old 09-14-2009, 04:31 AM   #444
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Re: Playmakers NCAA 10 Varsity Sliders (360)

Quote:
Originally Posted by Jballer
Haha, I understand. So if Im not fixing break block, what am I fixing there? Just the run defense and tackle?

Also, what should I adjust to help my running back out just a tad. Ive already got cpu run D at 75 and my blocking at 15.
Yep just the run D and Takle Sliders.

Then if you need to run better you can increase the Human Run Blk Slider to 25 that should be the next best setting. If you need to go higher than 25 then I'd say your stick skills are starting to decline on you and film study might be needed..................

Just messin with you.....hope that helps!
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Old 09-14-2009, 03:10 PM   #445
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Re: Playmakers NCAA 10 Varsity Sliders (360)

LOL I hope they are not that bad! Going to give them a try now. THANKS
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Old 09-15-2009, 03:51 AM   #446
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Re: Playmakers NCAA 10 Varsity Sliders (360)

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Do you play as a lineman?
No, I never play on the line. Only play as a MLB or Safety.
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Old 09-15-2009, 11:24 AM   #447
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Re: Playmakers NCAA 10 Varsity Sliders (360)

playmaker, what page is your latest tweaks on the sliders on?
thanks a million!










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Old 09-15-2009, 04:15 PM   #448
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Re: Playmakers NCAA 10 Varsity Sliders (360)

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Originally Posted by jonmchugh007
PM, started a Akron dynasty and beat Penn State in my first game by a final of 24-17. I was up 21-17 and kicked a field goal with about 40 seconds left to go up by 7. They got a decent kick return and they got the ball inside the 10 yard line with no timeouts left. They threw a pass up the middle to Royster 2 yards short of the goal line and time expires!! I couldn't believe that I won!! Passing seamed a bit too easy might take pass protect down. Also, I missed 2 field goals inside 20 yards so I raised kick accuracy by 10. CPU rushed well. Royster broke one for 65 yards for a TD

Zips - 7 0 0 17 ----- 24
PSU - 7 3 7 0 ------ 17

Zips / PSU
Score: 24 / 17
First Downs: 18 / 15
Total offense: 339 / 326
Rushes - yards - TD: 26-41-1 / 26-125-2
Comp-att-TD: 28-38-1 / 22-33-0
Passing yards: 298 / 201
3rd down conv: 7-14 / 5-13
Fumbles lost 2 / 1 (was returned for 6)
Interceptions: 0 / 0
Sacks: 2 / 2
Total yards: 433 / 448
I really don't think you should be beating PSU with Akron. I know upsets do happen in real life but PSU has destroyed Akron when they have played them including this year.

As far as the sliders go Playmakers they are real nice. The problem I am having is something that exists in the game no matter what sliders you use. That is the CPU being incapable of running screens and getting sacked 90% of the time. Killing way too many CPU drives and making the game too easy. I just played a game against Houston the other night where on three straight downs on one drive they ran a hb screen and got sacked. There were a couple of other drives killed by the same thing as well. This is literally turning into a gamekiller for me. The CPU can't even run wr screens right most of the time.
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