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CPU vs CPU (CLAYSTONE)

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Old 07-20-2010, 07:56 PM   #25
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Re: CPU vs CPU (CLAYSTONE)

WEEK 4



Utah State: 7 - San Diego: 47


San Diego Passing:
QB #14: 16 FOR 24 / 266yds / 3 TD / 2 INT / 66% Comp

USU Passing:
QB #12: 13 FOR 25 / 122yds / 0 TD / 1 INT / 52% Comp
__________________________________________________ ____________
San Diego Rushing:
HB #23: 24 Carries for 72yds / 0 TD / 3.0 Avg.
HB #31: 2 Carries for 64yds / 1 TD / 32.0 Avg.

USU Rushing:
HB #6: 13 Carries for 39yds / 0 TD / 3.0 Avg.
HB #34: 8 Carries for 11yds / 0 TD / 1.3 Avg.
QB #12: 13 Carries for -13yds / 0 TD / -1.0 Avg.
__________________________________________________ ____________
San Diego Defense:
Sacks: 5
INT: 1

USU Defense:
Sacks: 2
INT: 2


Wow, we get our first win by Destroying Utah State. Our record is 1-3 on the year. I'm actually shocked by the score of the game.


Week 6 Next up BYU (Week 5 is a bye week)
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Old 07-20-2010, 09:59 PM   #26
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Re: CPU vs CPU (CLAYSTONE)

I'm playing my San Diego vs BYU game right now. I got caught up in a movie, so I'll post my stats in 30 mintues. Just started the 2nd quarter. BYU is winning 14-3.

What i'm not liking so far, and this has to do with the AI playcalling. BYU's defensive playcalling is only sending 3 man rushes most of the time. Same hold true for San Diego. No sliders in the world can fix this crap.
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Old 07-20-2010, 10:08 PM   #27
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Re: CPU vs CPU (CLAYSTONE)

Quote:
Originally Posted by jbird2171
anybody getting alot of holding calls with these sliders? I have holding and clipping at 55 but still get them alot, what are your penalty settings at, clay?

Other than that I love these sliders, thanks for your hard work.

Thanks for your response.
I have all my penalties set to 75 except for Holding / Facemask / clipping, which are set to 50.
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Old 07-20-2010, 10:10 PM   #28
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Re: CPU vs CPU (CLAYSTONE)

Quote:
Originally Posted by claystone
I'm playing my San Diego vs BYU game right now. I got caught up in a movie, so I'll post my stats in 30 mintues. Just started the 2nd quarter. BYU is winning 14-3.

What i'm not liking so far, and this has to do with the AI playcalling. BYU's defensive playcalling is only sending 3 man rushes most of the time. Same hold true for San Diego. No sliders in the world can fix this crap.
What is their defensive scheme and defensive run/pass set to?

This may be another year where those settings become more important to getting a realistic CPU/CPU than any other slider/setting.
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Old 07-20-2010, 10:12 PM   #29
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Re: CPU vs CPU (CLAYSTONE)

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Originally Posted by youALREADYknow
What is their defensive scheme and defensive run/pass set to?

This may be another year where those settings become more important to getting a realistic CPU/CPU than any other slider/setting.
I'm not sure what BYU's are. How can I find that out for BYU? Remember my franchise team is San Diego, so i have no control over the CPU's team.
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Old 07-20-2010, 10:13 PM   #30
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Re: CPU vs CPU (CLAYSTONE)

Check once you get back to the dynasty menu. You can change teams under Strategy to see and change other team's coaching strategies.
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Old 07-20-2010, 10:17 PM   #31
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Re: CPU vs CPU (CLAYSTONE)

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Originally Posted by youALREADYknow
Check once you get back to the dynasty menu. You can change teams under Strategy to see and change other team's coaching strategies.
Thanks.

Now i can do this for all teams or just mine?
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Old 07-20-2010, 10:25 PM   #32
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Re: CPU vs CPU (CLAYSTONE)

Quote:
Originally Posted by claystone
Thanks.

Now i can do this for all teams or just mine?
You can do this for all teams. In the past I've used it to change team playbooks that were obviously busted in CPU/CPU.
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