A couple of interesting finds today.
I believe you're right, the sub slider seems to work for simmed games on defense. Significantly lower sack totals with this set high.
I was able to bring the QBR down to earth, but what's making me insane is the number of plays. Is it just me, or does it seem the CPU simply sims too many plays per game? I'm getting a couple of guys in the 715+ attempts per season, and at least 3 HBs with over 375 carries every season... again, not unrealistically high numbers, but unrealistically high number of players reaching these numbers.
I noted Minnesota with well over 700 passes, and checked the breakdown... right around 81% pass. However, the Gophers averaged 81 offensive snaps per game NOT including punts and field goals! (pass attempts /pass attempts + rush attempts... don't have to add sacks in the college game as they're included in the QBs rushing attempts) This seems to be the case with all of the really high numbers, though another problem is #2 backs not getting carries, even with sub slider high.
I think some of these we're simply going to have to live with. You're going to have several extremely high attempt QBs and HBs each season unless you squeeze everyone together. Thankfully, they're not breaking records left and right, just a lot more guys at the high end of the spectrum than in most season. There are 400+ carry backs most seasons, just not 3 or 4 every season.
As for the conversion of aggressiveness; a simple scale takes care of the issue fairly well.
On the left is whatever you set Defensive aggressiveness too for simmed games, on the right is what you change it too for played games. I highly recommend setting aggressiveness based on a combination of the talent of the defense and the defense's playbook.
85- 50
80- 45
75- 45
70- 40
65- 40
60- 35
55- 35
50- 30
45- 30
40- 25
35- 25
30- 20
25- 20
20- 15
15- 15
Based on the testing I did, in order to get realistic simulations out of the defense, the 4-3 should be relatively low, 4-2-5 a bit higher, multiple in the middle, 3-4 moderately high, and 3-3-5 Stack very high.
I put together a chart that combined the team's defensive grade and the playbook to give a 15-85 score for aggressiveness.
I would LOVE to base it on real life tendencies, but two problems. First, there really isn't much reliable tracking of how much college teams blitz and how many they blitz. Second, I'm honestly somewhat more concerned with the sim-engine factors than I am perfect recreation of college team tendencies.
I'm taking the same approach with the Run/Pass defensive slider. I'm basing it primarily on how good the teams are in zone or man rather than on team tendencies. I know, for example, that Notre Dame and Florida State both are running about 80% cover 3 this season, but that knowledge doesn't help me make the sim engine work, and having that information for 2 teams doesn't help me with the other 118.
So, rather, I'm basing that slider on how good the team's starting secondary is in man vs. zone coverage. Basically, take the combined totals of the 4 starters at MCV and ZCV, find the difference, sort the results by the difference, and set them from 15-85 in that order (15 being pure man, 85 being pure zone... which is odd since in real life if you wanna stop the run, you stay in zone so all eyes are on the backfield).