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Old 02-05-2013, 01:07 PM   #41
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Re: ARMA III

Yep I joined when Momentous err.... EdotD was doing a giveaway

That's how I found out about it actually....

If you play on the weekends or late Friday nights then that should be gold
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Old 02-05-2013, 01:28 PM   #42
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Re: ARMA III

The ONLY thing I dont like about ARMA is that there is no cover system. Well, atleast I dont remember there being a system. Other than that, one of the greatest military games ever made. Haven't played it in a while though, after I got dirty drunk and punched my alienware destroying the computer in the process. Totally out of my character and the wife isn't looking too highly on me buying another one anytime soon.

I open up my dvd case and ARMA II is just sitting there all alone. Damn I want to play it again sooo bad. Oh, and I only drink on very rare occasions now. With a very strict limit.
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Old 02-05-2013, 01:29 PM   #43
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No cover system??? ugh

Can't tell you how much i hate that

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Old 02-05-2013, 02:14 PM   #44
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Re: ARMA III



There is no "stick" to cover system like saw Rainbow Six Vegas, but you can still utilize cover how you would in real life. Couple examples

Low Brick Wall - You can lay behind it or crouch to remain behind cover then using lean controls to open up firing opportunities.

Building - A team can stack along the wall with the leading solider using the slice corning technique to open up opportunities.






If you really want to learn real world tactics and how to apply them in game. I suggest giving this a read. It will take you couple days to get through it but it has a ton of great information.

http://ttp2.dslyecxi.com/



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Old 02-05-2013, 02:56 PM   #45
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Re: ARMA III

Understand camo and such, and even going behind a boulder or tree but man... it doesn't have to be RB6 like, honestly we need it to go to the next step.

No soilder just learns to stick his head out in the open, there needs to be something in these games that simulate some sort of control for cover.

That said it wont stop me from getting this one.. those are just my feelings on FPS in general.
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Old 02-05-2013, 03:39 PM   #46
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Re: ARMA III

Quote:
Originally Posted by 23
Understand camo and such, and even going behind a boulder or tree but man... it doesn't have to be RB6 like, honestly we need it to go to the next step.

No soilder just learns to stick his head out in the open, there needs to be something in these games that simulate some sort of control for cover.

That said it wont stop me from getting this one.. those are just my feelings on FPS in general.
See I'm pretty much opposite.

First, Soldiers are not trained to stick to cover like the systems normally handle it. They are trained to stack and maintain firing angles.

Second, Soldiers are not trained to blind fire over cover. They are trained to locate their target and place accurate precise lethal shots. This is for two reasons, 1) Lowers chance of no combatants getting shot 2) Raises effective nature of their training.

Last, the cover systems used today in most games is not fluid. You must "stick" to cover then "unstick" when wanting to exit cover. I HATE that. It also restricts to a certain "animation" for coming out of cover and how much will be exposed. I rather have full control how tight I'm to the cover, how much I expose, and where I expose at. I find far more control and realistic function is how it is handled currently.

I'm not saying it can't be improved on, but I would rather the current system than say a "cover based" system like RB6V, GW, etc
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Old 02-05-2013, 04:00 PM   #47
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Re: ARMA III

RB6V is an old game and that's my point... it should be evolved by now, because COD definitely aren't doing anything useful for cover... more than anything you get rewarded for showing yourself in the open and going gun crazy which is the opposite of what should be happening.

Anyway, I think there is a use for cover but it hasn't really been done right at this point.
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Old 02-05-2013, 04:09 PM   #48
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Re: ARMA III

Quote:
Originally Posted by 23
RB6V is an old game and that's my point... it should be evolved by now, because COD definitely aren't doing anything useful for cover... more than anything you get rewarded for showing yourself in the open and going gun crazy which is the opposite of what should be happening.

Anyway, I think there is a use for cover but it hasn't really been done right at this point.
I know what your saying, just the games you are basing off of is part of the problem. I think you might feel a little different after you get your hands on ARMA. Cover is extremely important. You die by one bullet most of the time so using cover properly is extremely important and feels very natural to how you would in real life. I guess that is my stance, the way it is handled in ARMA is almost identical to how you would handle the cover in real life.
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