2K16 Shot Meter

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Beluba
    Gameplay Director, NBA2k
    • Jul 2002
    • 1389

    #1

    2K16 Shot Meter

    Polling feedback for the future of the Shot Meter. Thanks for participating.
    399
    Leave it as is, it works fine.
    0%
    135
    Don't show the fill, but use the meter to show timing feedback after shot release.
    0%
    96
    Remove the meter completely from the game.
    0%
    143
    Other (post your comments)
    0%
    25
  • redsox4evur
    Hall Of Fame
    • Jul 2013
    • 18169

    #2
    Re: 2K16 Shot Meter

    I know I'm in the minority but I use and think it works well. I don't play online so lag is not an issue for me.

    All in all keep it.
    Last edited by redsox4evur; 01-15-2015, 06:46 PM.
    Follow me on Twitter

    Comment

    • vtcrb
      Hall Of Fame
      • Nov 2006
      • 10294

      #3
      Re: 2K16 Shot Meter

      Get rid of it.
      NBA 2k18 Roster:
      http://forums.operationsports.com/vt...okies-xboxone/




      Twitter: @VTCRBTEC

      Youtube Channel:https://www.youtube.com/channel/UCKL...1uva35l4zFEofg

      Roster Editing for Over a Decade

      Comment

      • RyanLaFalce
        MVP
        • Apr 2009
        • 2337

        #4
        Re: 2K16 Shot Meter

        I like it. I say keep it.

        Sent From My Galaxy S7

        Comment

        • nova91
          MVP
          • Oct 2009
          • 2074

          #5
          Re: 2K16 Shot Meter

          Yeah, I'd have to say get rid of it as well.
          Say "No" to railroaded MC modes.

          Comment

          • 2_headedmonster
            MVP
            • Oct 2011
            • 2251

            #6
            Re: 2K16 Shot Meter

            I voted to keep it, and genuinely feel that way, but shot forms need to be audited because some, (regardless of the shooters rating) are easier to time than others.

            Comment

            • bcruise
              Hall Of Fame
              • Mar 2004
              • 23274

              #7
              Re: 2K16 Shot Meter

              Surprised so many people want to get rid of it considering it's an option. If online is an issue, maybe have seperate lobbies like MLB has guess pitch on/off lobbies?

              Don't like the idea of just removing things from the game. Options are good.

              Comment

              • ataman5
                MVP
                • Jun 2007
                • 2620

                #8
                Re: 2K16 Shot Meter

                Originally posted by 2_headedmonster
                I voted to keep it, and genuinely feel that way, but shot forms need to be audited because some, (regardless of the shooters rating) are easier to time than others.
                That! Leave it as is but; improve it as it should, animation shouldn't get in the way. It should be legit.

                Comment

                • sireddieswavey
                  Rookie
                  • Oct 2012
                  • 155

                  #9
                  Re: 2K16 Shot Meter

                  the shot meter is fine, lets just upgrade the shooting animations that don't resemble the life-like shot forms and base of players, have people learn the players shots and have players with quick releases have quick releases.

                  Comment

                  • pjt8405
                    MVP
                    • Jan 2005
                    • 1432

                    #10
                    Re: 2K16 Shot Meter

                    Get rid of it. Base shots going in on shot % from that range in real NBA using Synergy data


                    Sent from my iPhone using Tapatalk
                    NBA 2k24 Roster Guide for MYNBA/Classic/All-Time Teams

                    https://docs.google.com/spreadsheets...DLtC7snYo/edit

                    Comment

                    • El_Poopador
                      MVP
                      • Oct 2013
                      • 2624

                      #11
                      Re: 2K16 Shot Meter

                      I could take or leave the meter itself. But I would like to see the "green" incorporated into real FG%. Sometimes when you shoot, you just know the shot is going in as soon as you let it go, and it would be nice to replicate that without needing the meter. Just the same, sometimes you just know you missed (and how--short, long, left, right, etc.), and that should be represented as well.

                      Comment

                      • alabamarob
                        MVP
                        • Nov 2010
                        • 3340

                        #12
                        Re: 2K16 Shot Meter

                        If the meter is what is keeping certain players from getting excellent releases on hof sim default speed then get rid of it. If there is something other than that glitching the shots then keep it. Concept is good. Working better for a 70 rated shooter as opposed to 99 is not good. Thanks for the poll.
                        Psn: Alabamarob
                        Xbox: Alabama Rob

                        Youtube: 2k Hawks

                        Settings I play on.
                        Minutes: 12
                        Difficulty: HOF
                        Online or Offline player: Both
                        In a MLO: Yes

                        Comment

                        • jaateloauto
                          Pro
                          • Sep 2009
                          • 743

                          #13
                          Re: 2K16 Shot Meter

                          My humble suggestion would be to roll back to the system that was used in previous games or something to that effect.

                          The meter itself isn't the problem; but the imbalances having the A+ releases always going in and the bugs associated with it.

                          If you can make it so that every single jump shot + release combination imaginable has a perfect release point even on superstar and hall of fame, it really comes down to preference. As it stands if you have a player whose shot is glitched the effect on gameplay is huge compared to the old system where there was a larger window and having your shot be right on the mark wasn't as big a deal as it is now.

                          I realize there used to be complaints on wide open A+ shots being missed. That really came down to open vs. contested and the new system is a lot better dealing with that since you rarely get perfect releases when shooting contested.

                          Maybe a possible solution would be to de-emphasize the importance of timing a shot. Completely removing a timing aspect would probably remove some of the satisfaction of shooting.

                          With the free throw animations being so long, barring user mistakes you're now going to always be perfect or right next to it if you're paying attention to the meter. That in itself might not be a bad thing since it encourages trying out different teams as you're no longer punished on the line for not knowing your player's shots inside out. But it also allows bad shooters with hitches to be just as easy to get close to perfect as easy releases.
                          youtube.com/FinneLite

                          Comment

                          • capitolrf
                            Rookie
                            • Jan 2012
                            • 354

                            #14
                            Re: 2K16 Shot Meter

                            Keep it, but I would make the margin of error for good shooters in the league more lenient. Doesn't make sense when guys that shoot over .450 from the 3pt line in real life, go 1-5,0-6 on a regular basis in 2K. Maybe they can get a sizable larger window (blue meter) than others.
                            Twitter , YouTube & Twitch

                            Comment

                            • KehliahoMauiFootball
                              Banned
                              • Feb 2014
                              • 183

                              #15
                              Re: 2K16 Shot Meter

                              I say scrap it. The cheese is strong with this one. It was a good idea but the unintended result is someone just gotta find a cheesy quick shot and basically you get a sliver of an opening and it's an excellent shot and release. It's like Steph Curry on steroids taking that pill in the movie Limitless. I think shots that take into account shot quality waaaaay more than shot timing is the best route. I believe it was 2K8 that had this down pat. It really is a balancing act though with no easy answer.

                              At the end of the day, I want to make open and shots and miss contested shots most of the time with a decent shooter. Shot Timing on the other hand, as we've seen, can be manipulated easily just by getting a "money jump shot". So basically I think the emphasis should be huge on shot quality rather than shot timing. That's still giving the user "control" of the outcome because the onus still is on the user to find and earn quality looks -- just like in real basketball. And, it also means SMART and SIM players will be rewarded (as they should), because they are usually better than noobs at using all the tools in the game to achieve open and quality shots.

                              Comment

                              Working...