Home

Madden 09: Tackling Engine Blog & Video

This is a discussion on Madden 09: Tackling Engine Blog & Video within the Madden NFL Old Gen forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 05-15-2008, 10:32 AM   #89
Hall Of Fame
 
OVR: 40
Join Date: Jul 2002
Blog Entries: 8
Re: New Blog And Video (Tackling Engine)

Quote:
Originally Posted by Deltron
I'm happy to hear that the runner should be able to break tackles easier and it looks like jukes can be executed from a shorter distance too. Those are good things but I'll remain skeptical about this until I actually try it for myself.

I feel as if this article is a subtle or not so subtle attempt to undermine Backbreaker's newly touted ragdoll animations. While that game won't be a true competitor to EA, it does seem like an EA practice to preempt any competition in their sector which may be burgeoning.

The explanation offered for how this is a new animation system doesn't really sell me on the fact that it is truly a new system. If anything it states that motion captured animations are still present, but they are 'physics informed' -- whatever that actually means. For my money, it sounds as if the motion capture animation code was simply optimized to be faster and do away with some of the delay. The article also didn't really delve into how suction tackling figures into the gameplay mechanic other than stating it occurred via stalling out one player's momentum while a canned tackling animation was being searched for.

The fact of the matter is there still appears to be no gang tackling in the sense that other players can "add-on" to the tackling animation and change or shift the momentum of the pile and the runner. Until that update occurs, we will have to be satisfied with optimizations of their current mechanic. Which realistically, that's all I'm expecting after reading this article.

In reference to suction blocking, I'm also hoping that will be gone but the article doesn't really get specific about it. From the videos which are out, the pass blocking and the pocket formation look very similar to previous versions and the interactions between the dline and the oline still appear to be very stagnant and Tecmo Bowl like. In other words, I'm not getting my hopes up too high about improvements here. And I still feel as if this game will never really come close to replicating X's and O's football until they allow defenders to take on more than one blocker. You can pretty much throw out most real life defensive fronts until this change is present in the game.

All in all, it's nice to see the game becoming more responsive because that was one of my main gripes over the years. Running backs like Barry Sanders simply couldn't run they they could in real life because the tackling animations almost always started to take over when they were within 3 yards of any defender.
I agree with this. There is no add on tackling, which is gonna be a problem IMO with the way the backs break out of tackles, but I'm just not in the mood to take these things to task anymore. And I think you are correct there is nothing innocent here in their mentioning of ragdoll ect., it was a jab. That's what people are asking for and that's what people on boards are expecting to be the next big thing and EA does not have it in their game, so they come out and say mehhh, "we've done something better than that." And I'll say this right now, I know for a fact there will be nano blitzes.
LBzrule is offline  
Reply With Quote
Old 05-15-2008, 10:37 AM   #90
Hall Of Fame
 
OVR: 40
Join Date: Jul 2002
Blog Entries: 8
Re: Madden 09: Tackling Engine Blog & Video

Quote:
Originally Posted by Rashad19
. Simply put this game needs a NEW engine altogether!!
And this will never happen. What you call engine in this statement game developers call a Library. When sports game developers start up they create a library that houses ALL of their games. This is why it is easy for them to move people off one game and work on another one. While they have to code for a different game, they are still coding within the same library. That's why EA was able to get this guy. The Library/Engine is the same engine in every game, it's just a different sport. They are not going to get a new library for one game under their umbrella. It would have to be for all of them. So the only thing you and I can hope for is that the current library is flexible enough for the desired changes that we want to see.
LBzrule is offline  
Reply With Quote
Old 05-15-2008, 10:44 AM   #91
Semi-retired
 
BrianFifaFan's Arena
 
OVR: 50
Join Date: Oct 2003
Location: Dayton,OH
Posts: 4,144
Blog Entries: 7
Re: Madden 09: Tackling Engine Blog & Video

I just re-read the blog now that I'm more awake and started thinking. They are using the same animation system as Fifa08 and NBAStreet. As well as it seems the collison detection physics system from Fifa. I don't know how many of you guys have played Fifa, if you haven't you'll be pleased. The tackling engine is awesome. Depending on how you hit them it really does vary the animations. I've seen guys tumble end over end, sideways and face first. There are really a ton of different ways that animate over the course of a match. And it isn't always just you and the defender. It's other players interacting around the direct action, too. It feels more organic, less "canned." Can't really explain it. Of course there are the same basic 1 on 1 scenarios vs. the gang interaction of football. But I will say that it is cool to see different EA studios sharing tech that advances the quality of EA titles. I am waiting until late June when we get to see the final build. But I will say that Tiburon has added a BIG addition with this new toy!
__________________
Note to Tiburon Marketing:

A great product sells itself, no "back of the box" features required! (See Fifa...)

BrianFifaFan is offline  
Reply With Quote
Advertisements - Register to remove
Old 05-15-2008, 10:44 AM   #92
MVP
 
BezO's Arena
 
OVR: 20
Join Date: Jul 2004
Re: Madden 09: Tackling Engine Blog & Video

Quote:
Originally Posted by Sef0r
This was in last year and the year before that.
None of this is new.
You must be refering to the specifics situations as follows:

@00.21 second mark a RB gets tackled and looks to fall forward for extra yards (last year).
@00.23 second mark the LB knocks runner on his a$$ (last year).
Yeah, but there were plenty of times the momentum of a tackle would be off in '08. A ball carrier would appear to have the momentum advantage but still get stopped in his tracks. In this vid at least, all the momentum in the tackles seemed right. Tackles seemed to end the way momentum dictated.

The blog is still puzzling though. He mentions solving the "explosion" problem, but didn't show any gang tackles. A couple of times the perfect situation was unfolding to show off their solution, and instead they cut the scene. AND I saw at least one explosion. I think EA's definition of solved is a bit different than most dictionaries.

I'd like to see blocking & gang tackling blogs.
__________________
Shout out to The Watcher! Where you at bruh?
BezO is offline  
Reply With Quote
Old 05-15-2008, 10:45 AM   #93
New Ork Giants
 
Goffs's Arena
 
OVR: 30
Join Date: Feb 2003
Posts: 12,250
Re: Madden 09: Tackling Engine Blog & Video

meh trailers, pics wont sway me...though this does look good im just going to wait for impressions from you guys
Goffs is offline  
Reply With Quote
Old 05-15-2008, 10:56 AM   #94
MVP
 
RGiles36's Arena
 
OVR: 34
Join Date: Jan 2008
Location: Newark, DE
Posts: 3,972
Blog Entries: 2
Re: Madden 09: Tackling Engine Blog & Video

No offense to anyone, but a lot of you guys are brutal lol.

There's absolutely nothing wrong with having high expectations. But, did you really, in your heart of hearts, expect a 180 degree turn from Madden 08? What I expected to see is improvment and that's what I see in this video.

It's amazing that some of you are in a uproar about this not being a whole new engine. Honestly, what did you expect? Would it be nice to have an entire new physics engine? Of course it would! But it's impractical to think it would happen with Madden 2009. After all, isn't Madden 2008 a revamped engine from the 2006 & 2007 editions? I'm not certain, but that's been my understanding. If that is the case, then I would not expect them abandon the engine after one year's use.

I'm not saying to dumb down expectations of what a next gen football game should be. I have expectations of my own, believe me and there is still LOTS of room for improvment. But after Madden '06, '07, and '08, again, what did you really expect.

On another note, I know I'll catch flack for this, but I'm not all that impressed with Euphoria. Yes, I have GTA IV, and have seen the Backbreaker vid diaries. But, it's not anything that you don't get used to. I mean, it's nice when you get hit by a train or freefall from a building. But other than that, I hardly notice it. Again, would it be nice to have Euphoria? Of course! But I don't think it's everything that everyone makes it out to be. Give me a healthy variety of animations a la NFL2K5 and I'm good.
RGiles36 is offline  
Reply With Quote
Old 05-15-2008, 11:02 AM   #95
Live Action, please?
 
jfsolo's Arena
 
OVR: 20
Join Date: May 2003
Location: Santa Clarita, CA
Posts: 12,992
Re: New Blog And Video (Tackling Engine)

Quote:
Originally Posted by Briankingsfan
I am happy that they've brought in a guy who worked with Fia and Homecourt. Now I don't know if he worked with the guys on Fifa08, but if he did, that is the best animated EA Sports title to date. And I can see the differences that the new animation system has made. Now I gotta agree with the guys who are rightly bringing up where it is still the same tackling AI with a animation upgrade. Since they've made it know that they have given up trying to implement In-game saves to tune instead, they really need to optimize the tackling/defensive pursuit AI. The fundimental problem is that it's too many 1 on 1 scenarios where the defenders have to get in line to take their turn at the ball carrier. They have to get it where 5 guys can all converge at the same point of attack at the same time. On the vid I actually saw where there were guys who had converged in the area in a realistic looking way. But they have to stand around or seem distracted by their offensive counterparts that are nearby. They are supposed to ALL go get the ball carrier. But it seems they can't. Of course Tiburon finally figured out how to get 2 man tackles right last year. (won't go there...)

I think at my "sim" anal heart, this is the kind of approach that Madden takes that just erks me. Football is a team sport, not a glorified set of 1 on 1's. Most decent power runners are going to win those battles. OK they seem to have gotten it where a runner can break those tackles now. But it just amplifies how bad Madden's team defensive AI is. Things like the fact that a safety comes all the way over to get in the conga line on a breakaway run instead of heading on an angle for the pylon just looks terrible and "high school." And that you can easily break the pocket because the DL can't get out of the suction block and seems to only be able to focus on the battle with the OL. He's always supposed to be in pursuit of the ball and has to read and react. Same thing with LB's and safeties. This is why they made play action. To confuse those reads. Otherwise the D will have a natural advantage.

There's just so much of Madden that is flawed. Down and distance don't matter. Fundimental coaching and football strategy don't. They have jukes to make every player into another Barry Sanders. And WWE-style hit sticks. You don't need all of that if you get the basics right. With proper blocking you can have the time for a decent receiver to get open. And with proper defensive AI you don't need every play to be a Ray Lewis highlight film. Please, I don't want everything now. Just use the time remaining to figure out how to get those guys from 2 yards away to where they need to be at the point of attack, and I'll be happy. And yes I know that they can't truly gang tackle yet..... But get it as close to "real" as possible.
Great Post.

This is the thing that I have always felt about the basketball video games. The A.I. "understood" and played the game in a manner that was equivalent to a 10 or 11 year old just learning the rudimentary aspects of the game. The high level strategy and tactics that you would see in college or the pros weren't present. This past year I felt that NBA 2k8 and CHoops 2k8 made a quantum leap in the way the A.I. played the game, playing more like an average high school team, although of course it could still get much, much better.

The football game's are still at the Pop Warner level as far as A.I. is concerned, and maybe that is intentional so as not to alienate the casual fan. This is what the higher difficulty levels should be about, advanced football strategy by the A.I., and not boosted strength and speed ratings. They're slowly(much too slowly for a lot of people here) getting the animation and collision detection issues ironed out, but A.I. still is lagging behind.

We'll see if the Madden I.Q. feature gives us any positive improvements in terms of how the A.I. plays.
__________________
Quote:
Jordan Mychal Lemos
@crypticjordan

Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

Do the same thing tomorrow. And the next. Now do it forever.
jfsolo is offline  
Reply With Quote
Advertisements - Register to remove
Old 05-15-2008, 11:09 AM   #96
Semi-retired
 
BrianFifaFan's Arena
 
OVR: 50
Join Date: Oct 2003
Location: Dayton,OH
Posts: 4,144
Blog Entries: 7
Re: Madden 09: Tackling Engine Blog & Video

Quote:
Originally Posted by LBzrule
And this will never happen. What you call engine in this statement game developers call a Library. When sports game developers start up they create a library that houses ALL of their games. This is why it is easy for them to move people off one game and work on another one. While they have to code for a different game, they are still coding within the same library. That's why EA was able to get this guy. The Library/Engine is the same engine in every game, it's just a different sport. They are not going to get a new library for one game under their umbrella. It would have to be for all of them. So the only thing you and I can hope for is that the current library is flexible enough for the desired changes that we want to see.
I see what you're saying regarding what he said, but I think he was referring more to the underlying AI governing gameplay vs. the middleware. Middleware is a part of the general library that each team shares. And can be manipulated easily by anyone off any team. It's the guys who write the code for each specific game that need new toys. The underlying AI for Madden/NCAA is what's broken in many of our opinions. The coding that governs OL/DL interaction and responsibility needs re-written. It's old,old code.

And that brings up a question as to whether or not it is fixable. Is the code able to be re-written as part of the core gameplay AI? Does the basic engine allow for specific OL/DL coding or is it just a variation of the same general rules that all players share? It seems many times that players aren't really all that different in their actions, they just have different ratings that don't allow them to do things well. That works well for "skilled" players, but not Lineman. They play the game totally differently. And you can't just cover what they do with captured animations. They have to run totally different AI routines. Really an LB has to have his own set as well as DB's. The reason that we never get a really authentic looking game is that they don't have a deep decision engine for the various positions. Now that EACA is sharing tech, how about the 35-point decision engine form Fifa? Maybe it can be cut and pasted, maybe not. But there are games in EA's own portfolio that are making great strides in "smartening" up their players.
__________________
Note to Tiburon Marketing:

A great product sells itself, no "back of the box" features required! (See Fifa...)

BrianFifaFan is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 12:50 PM.
Top -