Home
Preview
Major League Baseball 2K9 Preview (Xbox 360)

I have played quite a bit of our beta copy of Major League Baseball 2K9, so I will give my impressions of what I have seen so far. Just keep in mind, some of the issues I have witnessed will not be in the final retail version, according to the developers of the game.

Some Unanswered Questions

The biggest question has to be the frame rate and the A.I. swinging at anything remotely close to the strike zone. After multiple games, I can definitely tell you there are some issues with the frame rate, but those issues are not consistently popping up. For example, here are some instances where I have seen hiccups in animations one time, and then a few innings later, seen the exact type of play and not seen any hiccups.

I have seen slowdown and loss of frames during certain cut scenes and foul ball situations. Obviously, these instances will not affect the gameplay at all, but there are some that do. For example, I have seen slowdowns on grounders in the infield, pop ups that drop just in front of an outfielder and on occasion after a bunt when the catcher is throwing the ball to first base. Just remember, I am not seeing this stuff all the time, but I am seeing it.

When playing the A.I., it seems it swings at everything in the strike zone, rarely swinging at balls outside the zone. So, it makes it very difficult to get a decent pitch count. I have messed with the sliders, and while improving it some, I am still not satisfied.

I have seen a thread on the forums talking about this issue, and will try a few of the ideas posted there and then report the results.

I have also noticed a few other issues that I feel should be mentioned. On occasion, you will overthrow your intended teammate. This of course happens if you are being aggressive on your throw. However, for example, I will occasionally overthrow my third baseman. Now, if the ball gets passed him and the teammate backing that throw up, the A.I. seems to think the play is over and will not give you a free advance. It does not happen all the time, but I feel it should be mentioned.

In a low scoring game, I would like to see the A.I. bunt a guy over from first -- sometimes the A.I. listens to my request. Still, while sacrifices do occur at times, they do not happen as often as I would like them to.

Some Kudos

On the other end of things, I have been able to generate walks for my team. If you are patient, you will see walks. In addition, the hit variety has got to be seen to be believed. Even though I have not actually captured most of the various hits, I have witnessed seeing-eye singles, bloop singles, slow grounders, dribblers, line drives just over the leaping infielders, as well as foul balls off the batter's foot.

The commentary is very solid. There are some repetitive sayings, but it is very well done and appropriate in all situations. But, just like the fans, the commentators could be more excited during certain situations. Speaking of the fans, they get a little more frantic as the game progresses. You will especially see this in the ninth inning of a close game because you will slowly see fans stand up in different parts of the stadium, until finally all the fans are up out of their seats cheering the home team on.

Real-time atmosphere is very nicely done. I cannot tell you how well it has been implemented. You see some of it in the videos, but there are so many other instances of it. The camera angles are also implemented very well, as you can adjust the pitching and batting camera to quite a few different positions. While it is nice to have so many different camera options, it is disappointing that there are no outfield-adjustable cameras.

Some "Little Things"

Also, here are just a few "little things" I have seen. When foul balls are hit into the dugouts, players jump out of the way. This also happens in the bullpens. On pitches in the dirt that are misplayed by the catcher, the batter will wave the runner to advance. However, the batter is not always right. On close balls and strikes calls, you will see the batter give an evil eye to the ump and even shake his head. On close safe/out calls, you will see players become frustrated with the umps and throw their arms up and argue the call -- to no avail. Player jerseys get dirty in the field and when running the bases.

A Few More Issues

Here are also a few more things that are bothering me. There are some clipping issues -- players are going through other players; some home run balls are going through walls after they bounce into the stands; and there is a lack of take-out slides (or at least I have not seen any).

It is also odd seeing players look at one base, but then throwing to another. The best example of this is on a double play ball: The second baseman or shortstop will look home, but will still throw it to first. It just looks odd. *In addition, outfielders crow hop most throws back into the infield, even those that go to the cutoff man; but, they do not occur when there is a putout.

* Edit: Just noticed if you hold the left trigger, while throwing to a base or cut off man, you won't crow hop. (At least, most of the time), unless you are throwing home. Another thing I noticed, you can pump fake a throw to a base, if you hold the right trigger.

Wrapping It Up

All in all, I am enjoying my time with the game even though I have a few gripes with the gameplay. If the developers tweak the game so the A.I. does not swing at everything in the zone and get the frame rate right, I will be satisfied, and I am sure most gamers will be as well.


Major League Baseball 2K9 Videos
Member Comments
# 41 phillyfan23 @ 02/16/09 02:31 PM
Quote:
Originally Posted by fistofrage
The thing I hate about his quote was that yeah the game is a sim, but its still a video game. So you can't punish the use for doing something right. This means entirely not a sim. If everything is based on timing, its a hand/eye coordination video game, the exact opposite of a sim.

This is where 2k College hoops gets it right. If you choose sim instead of arcade in the menu, you can have a perfect release on a 3pt shot, doesn't mean you'll make it though.

Why would baseball and strike zones be different. A pitcher can release the ball to the best of his ability and miss the strike zone, it happens all day long.

Thanks, that quote saved me $60. 2k needs to just hang it up.
it's certainly not promising....because as hard as the pitching is at the beginning, it WILL be mastered at even the highest difficulty setting/sliders by a lot of people here given the amount of time played.

Hopefully the demo we can mess with sliders and see if a pitcher's ratings are incorporated into the pitching. Looks like it won't though but we never know
 
# 42 King Gro23 @ 02/16/09 02:40 PM
Quote:
Q: Will the AI Batters be more patient in the retail version?
A: Yes, the AI batters will take more pitches. We have toned down the amount of balls swung at in the zone by the AI batters.


I found this here around at gamespot ?
I am really lost
I am on a cell though so I dont know much
 
# 43 NumberOneRB @ 02/16/09 02:50 PM
Besides the obvious answer about the CPU taking strikes, I'm also looking forward to hearing Steve elaborate on the hit variety because from reading his impressions it appears to be REALLY good.
 
# 44 Bahnzo @ 02/16/09 03:03 PM
Quote:
Originally Posted by NumberOneRB
Besides the obvious answer about the CPU taking strikes, I'm also looking forward to hearing Steve elaborate on the hit variety because from reading his impressions it appears to be REALLY good.
I find this kind of strange, because from all the videos that have been published, the hit variety has been anything but.....well, a variety I guess. I'll take Steve's word on it for now, I just have yet to see any of those "seeing eye singles" as of yet.
 
# 45 Wombat5 @ 02/16/09 03:03 PM
Steve, is there a way you could get a video of a game at miller park. Miller Park in the past few years has been very poorly done, but looking at the screenshots it has looked improved but i was just curious what it looked like in actual game play.
 
# 46 tmac55 @ 02/16/09 03:29 PM
Quote:
Originally Posted by Wombat5
Steve, is there a way you could get a video of a game at miller park. Miller Park in the past few years has been very poorly done, but looking at the screenshots it has looked improved but i was just curious what it looked like in actual game play.
GCHD has one up of Tigers vs the Brewers at Miller
 
# 47 JoshCA916 @ 02/16/09 03:43 PM
Quote:
Originally Posted by Padgoi
Stop with the requests for games and teams please. The only thing we need answered at this point is whether the cpu will swing at every single pitch in the strike zone.
wow when did you become the most important person in the room? everybody is allowed to voice their oppinion or ask questions they feel are important, this isn't your house it's an internet message board(forum). more people then not want to know the answere but remember the world doesn't revolve around you
 
# 48 Eddie1967 @ 02/16/09 03:45 PM
Quote:
Originally Posted by tmac55
GCHD has one up of Tigers vs the Brewers at Miller
What is GCHD?
 
# 49 bigfnjoe96 @ 02/16/09 03:48 PM
Quote:
Originally Posted by Eddie1967
What is GCHD?
GameCinema HD

http://www.operationsports.com/forum...post2039182932
 
# 50 Eddie1967 @ 02/16/09 03:49 PM
Quote:
Originally Posted by bigfnjoe96
GameCinema HD
Cool, Thanks, I'm checking out the dodgers and reds night game on their now. WOW, I have to say with all that has been shown so far this game looks and sounds very good. Hopefully the frame rate and pitching issues won't be in the final version.
 
# 51 ChaseB @ 02/16/09 04:01 PM
Quote:
Originally Posted by Maynard
sliz, are you playing this game? im thinking not, but if you are, what do you think of the cpu take pitch issue?
We only have one debug, and Steve has it. And I actually haven't been to any preview events where MLB 2K was on display -- I've only played The Show at events, but everyone else has played that by now.
 
# 52 Steve_OS @ 02/16/09 04:29 PM
Quote:
Originally Posted by nemesis04
Nice preview Steve, basically all the concerns you mentioned can been seen in the samples you gave us. If the cpu AI swinging was addressed but not the frame rate, do you think the title would still have legs?
Yes, because like I said. The framerate issues are so hit or miss.
 
# 53 Steve_OS @ 02/16/09 04:34 PM
Quote:
Originally Posted by brendanrfoley
I thought this about five minutes ago.

Steve, are you allowed to give us clarification on this?
I have sent an email to the team. Hope to hear something soon.
 
# 54 Steve_OS @ 02/16/09 04:37 PM
Quote:
Originally Posted by ShowTyme15
I do have a question about the real time atmosphere. My question is do the fans or vendor people walk up and down the aisle? I though I read that somewhere or was that the on teh Show I can't remember?
If they do, I haven't seen it.
 
# 55 JoshCA916 @ 02/16/09 04:59 PM
Quote:
Originally Posted by Padgoi
Because the mods and devs shouldn't be bogged down with requests to see stadiums, besides the fact that Steve already posted multiple pictures of every single stadium here at OS. I think we can all agree Gameplay is the most important feature right now, no?
oh yes i do agree gameplay is most important at this time, but i have seen you post the same question over and over in plenty of threads, and understand its your biggest gripe, but as i said alot of people would like to know but how many times can you say the same thing, that was all i meant by it, and if you know about 2k(baseball) they choose to ignore the questions we want asnweres to when it's not the answere we want to hear, not saying you don't know about their history, but i am a long time 2k fan and i do know this is the way they choose to handle these types of situations, lets hope it doesnt hold true this time
 
# 56 Bahnzo @ 02/16/09 05:10 PM
Steve...have you been tweaking the sliders on most of your games? And if so, any CPU steals?
 
# 57 HK-47 @ 02/16/09 05:11 PM
Quote:
Originally Posted by Bahnzo
Steve...have you been tweaking the sliders on most of your games? And if so, any CPU steals?
He confirmed in a another thread that the A.I steals.
 
# 58 slim_pickens @ 02/16/09 05:32 PM
any thoughts on variation on pitch speed based upon how long you pull back the right stick. Last year it was rather random.
 
# 59 boomhauertjs @ 02/16/09 05:51 PM
I wonder if installing the game to the hard drive will eliminate what few framerate issues there appear to be.
 
# 60 Bahnzo @ 02/16/09 07:44 PM
Quote:
Originally Posted by HK-47
He confirmed in a another thread that the A.I steals.
With changed sliders? Remember last year they stole bases too, until you changed any slider setting.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.