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OS Scores Explained NBA 2K13 Overview (Xbox 360)
Pros
Plethora of new animations; A more intuitive control scheme; Immersive game modes.
Cons
No major upgrade for The Association Online; A few random glitches like missing scoreboards; Wrong home-court locations during the playoffs.
Bottom Line
Best and most accurately replicated sports game to date.
9.5
out of 10
NBA 2K13 REVIEW

NBA 2K13 Review (Xbox 360)

Delivering year after year on expected greatness is no easy feat, but even harder is daring to gain new ground without losing the blueprint that originally paved a successful path. This year’s iteration of NBA2K certainly looks to dazzle, but also features one of the biggest gameplay changes arguably since the franchise’s inception.

With a two-pronged attacked aimed to both satisfy basketball gaming enthusiasts and also increase pure entertainment value, 2K Sports seeks not only to produce another great hoops title, but to also engrain the franchise deeper in today’s pop culture.

Does NBA2K13 accomplish this full on takeover?

Presentation

Production value is a high note for 2K Sports yearly hoops franchise as NBA2K13 boasts some of the best presentation elements ever seen in a sports game. The game’s introduction features executive producer Jay-Z in a sizzle trailer to behold. Showing off Steve Novak’s “discount triple check” move and Ricky Rubio’s passing flair to the tune of Jay-Z’s “P.S.A” is sure to get you pumped and ready to ball each time you turn on the game.

NBA2K13 literally feels like a star-studded event, as you’ll even spot a few celebrities courtside during games like Justin Bieber, Bow Wow and the aforementioned minority Brooklyn Nets owner, Mr. Shawn Carter.

On the court, textures are cleaner and more colorful than previous years, and player faces are improved upon minus a few surprising mishaps like LeBron James, which is odd since they pegged him just right in NBA2K12. The commentary trio stays the same (Kevin Harlan, Clark Kellog and Steve Kerr), but their talking points are new and relevant to today’s NBA world.

Don’t be surprised to actually learn something new from the game’s commentary like I did hearing the guys discuss Phoenix Suns forward Michael Beasley mentor sessions with former Lakers guard Norm Nixon during the offseason. All these factors plus an enourmous amount of new animations we’ll get to later takes NBA2K13’s presentation to that point where it looks and feel like a real game, and also pushes to entertain like a primetime cable TV broadcast.

Gameplay

Since its inception in 1999, the NBA2K franchise has been renowned mostly for its authentic and deep gameplay. So it’s little surprise that NBA2K13 features the richest version of gameplay to date. With an all-new control scheme, the game comes with more intuitive moves and freedom to gamers.

The main change to the new control scheme is having formerly known isomotion dribble moves mapped to the right stick or “control stick”, taking the place of the “shotstick” in past versions of 2K hoops games. The change makes for a more natural combination of dribbles moves, but there are a few downsides. In addition to a steep learning curve for new and old gamers alike, there are some dribble combinations that are doable, but don’t quite mesh well together visually. A few dribble animations just stop in mid-motion looking like what would be called a travel or palming violation in real life.

It’s a minor hiccup in a game that’s laced with mostly spectacular animations. Equipped with what’s known as the dynamic shot generator, there aren’t a ton of shots in NBA2K13 that look exactly alike. Be prepared to see something new every time you take a shot with a defender in close proximity.

Not only is it refreshing to experience different shot types as an offensive player, this gameplay addition also pays dividends on defense as well. Too many times in past NBA2K games, you’d play great defense on a player only to see him rise up and bury his signature jump shot in rhythm like you’re not even there. Well in NBA2K13, sticking to your man defensively and putting a hand up at the right moment will cause the offensive player to actually react to the suffocating defense being played and be forced into a hanging fade-away or a double-pump heave just to get the shot off. This reduces the shot’s chances of going in and will make the offense go to something more efficient next time down court.

No-time-left-on-the-clock shots are now also properly implemented so you no longer have to worry about losing a game with 1.5 seconds remaining simply because your star player’s jump shot animation takes about 2 seconds to launch.

Even though the advancements on the offensive side of the ball far outrun the defense, playing D in NBA2K13 is rewarding when done correctly. It is by no means easy, but user on-ball defenders are given the necessary tools with the trigger buttons to be disruptive either by crowding the ball handler or cutting off driving lanes. Steals and pass deflections are rightfully toned down this year as defenders could repeatedly go for pass interceptions without repercussion in NBA2K12. In 2K13, attempting a lunge to the side, or jumping high to take away the post-entry pass incredibly undermines your defensive position so perform those moves wisely.

Blocks are more emphatic this year with new spiking animations. In the past, most blocked shots seemed to just appear because the defender’s hand happened to be in front of the ball. In NBA2K13, blocking animations actually have the defender jump and reaching to spike the incoming layup like Anthony Davis did to every shot in the nation while at Kentucky last year.

All of these fine gameplay additions are tied together by even more animations that make the gaming experience that much more realistic. From Carmelo Anthony’s “ball inspection” to LeBron and D-Wade’s sparring sessions just before tip off, there are a ton of pregame rituals in NBA2K13 that demand your attention every time they’re on screen.

Player activity in between plays are also new and fairly engaging to witness. It was quite impressive seeing Paul George make hand gestures in an attempt to figure out his coach’s instructions from the Pacers’ bench, while teammate Danny Granger was shooting a free throw. This sort of attention to detail makes NBA2K13 one of the most accurately replicated sports games ever.

Game modes & Lasting appeal

Although there isn’t a lot that’s new on paper and, to the dismay of many, My Crew doesn’t make a return, NBA2K13 holds the deepest variety of game modes for the series to date. The Association returns with some new customizable features, most notably “total sim control” which allows users to dictate their team’s playing style in a simmed contests. Users can set their team’s first, second and third options on offense, playing tempo and a defensive gameplan under this new system.

Next is the MyCareer mode which immerses your MyPlayer deeper into the NBA experience. General manager visits that play out in pretty slow and badly acted cut scenes is one of the new off-the-court activites added to your MyPlayer. Others include social integration with your teammates (taking them out for dinner), your fans (participating in charity events) and even interaction with social twitter-like personas from players around the league. The more success you get in MyCareer, the more popular you become among fans, followers and teammates.

These additions are all handled by the new virtual coins system that’s integrated throughout the whole game. In essence, you rack up points or “coins” the more you play. So playing games in another mode or even online rewards coins that users can spend on MyPLAYER attributes, new animations or even upgrade the wardrobe with a nice suit for a team dinner or a charity event. 2K Sports also allows users to buy attributes boosts with real money in the XBOX marketplace or Playstation store.

On the court, MyPlayer is pretty much the same over the last few years. When your number is called, you get in the game and try to improve your teammate grade by taking good shots, setting good picks, filling the right passing lanes and much more. 2K Sports ventures into the trading cards business with the all new MyTEAM game mode.

The overall premise of this mode, much like EA Sports’ games “Ultimate Team” is building the best possible custom team through purchasing players, coaches, playbooks and more accessories. Each MyTEAM season gives you 12 games in the “Road to the Playoffs”, win at least three of these 12 games and you’ll become a No. 8 seed.

One unique aspect to this mode is having to pay your players’ salaries. So for a player like Chris Paul, you’ll have to pay a decent amount of virtual coins to get him on your team and also break bank to keep him on your roster. Player values are based on real-life performances by their real life counterparts, hence making for a flexible player market that encourages smart strategizing when building your MyTEAM.

With this new addition, NBA2K13 builds on an already familiar custom team mode and gives more reason not only to keep playing, but also keep up with real NBA hoops so you know the right time purchase a player – sort of like the waiver wire in fantasy sports. With game modes this deep in content, variety, and mostly all tied together with the virtual coin system, NBA2K13 is a title that is sure to keep gamers on the hardwood all season.

Online

Usually this sports franchise’s Achilles heel, playing online in NBA2K13 isn’t as problematic as years past. It’s certainly not perfect, but the online servers have held up well in my brief playing time so far, although your mileage can obviously vary depending on connection type, location and time of day.

As far as content is concerned, online features are standard from last year’s game with the new additions being MyPLAYER Blacktop and the ability to compete with both the “Dream Teams” as well as classic teams like the Allen Iverson’s 2001 Sixers or Jerry West and the ’72 Lakers. Unfortunately, you can only play with those teams in a regular head-to-head matchup as a tournament setup still doesn’t exist online.

The online version of The Association doesn’t receive much of an upgrade apart from commissioner options that were big omissions last year. However, one of the most egregious features still sadly exists in this mode – the ability for ANY league member to veto a trade. Being able to anonymously veto a trade is a huge downer for online deals. Such power should be reserved for league admins or a select few.

Overall, despite mostly the same experience, the stable servers at least show the NBA2K series is headed in the right direction (finally) online.

Final Thoughts

It’s hard to keep improving on a game that has been consistently very good to great in recent years, but with stunning presentation, way more attention to gameplay detail, and the promotional backing of entertainment mogul Jay-Z, NBA2K13 not only retains the sports gaming title, but also increases its presence in today’s pop culture. It’s still a few steps behind the popularity of “Madden” here state-side and “FIFA” internationally, but with such a realistic experience coupled with high production value, this 2K Sports franchise could very well be on it’s way to that level of fame.

Learning Curve
The all-new dribble control stick takes some getting used to for 2K gamers, but its intuitive system makes it an enjoyable learning experience. Computer AI on higher levels are not to be taken likely.

Visuals
Despite a few ghastly looking faces, the overall look is fresher and players’ skin don’t look as “greyed” out as previous versions. Very impressive presentation elements like the Nike+ replays and great player interaction during and after plays. Recommend heading over to the animations menu and watching the large variety of new animations one by one. Yes, they are that good.

Audio
Soundtrack is great … for those who are hip-hop fans. Players can be heard in games trying to exaggerate contact to get a favorable call or calling out defensive assignments. In-game commentary is fully equipped to engage, entertain, and educate gamers while playing. Clearly the best commentary sports games have to offer.

Value
Although there aren’t a ton of new modes, the select few are implemented adequately and the layers of depth added to returning modes makes for a deeper gaming experience. Despite only a few online additions, servers are much improved over past years.


Score: 9.5 (All-Time Classic)


NBA 2K13 Videos
Member Comments
# 21 GisherJohn24 @ 10/09/12 03:19 PM
Again, they forgot to address the problems the game has that should absolutely affect a game score and review summary. OS< please consider giving 2nd opinons also and maybe mention a blog after or followup addressing issues people are having. And shouldn't bugs and glitches affect a game score? 9.5 still seems a bit generous. And did you forget to mention the missing legends? Mind you, most fans know this already, but shouldn't you mention the details also?
 
# 22 bprint101 @ 10/09/12 03:43 PM
its a great game, but to 9.5 it was to be revolutionary and brings something new to the table, 2k13 just kinda stays the same, problems in 2k13 were in previous 2k games. 2k sports needs to look at the op wishlist and give us what we want!!!! overall 2k13 is solid but not groundbreaking. 9.0/10
 
# 23 erickonasis @ 10/09/12 03:57 PM
Then i guess NBA Live 10 should have got a 9.5 too
 
# 24 ffaacc03 @ 10/09/12 04:01 PM
Again, too many bugs, glitches and omissions across the whole game to be considered a 9.5 ... is it the best 2k game ? ... most probably ... but by no means a 9.5 !

P.S:
True to be told, online has indeed been better than ... ever ... in terms of stability !
 
# 25 BA2929 @ 10/09/12 04:09 PM
"OMG! This game is like an 8.7, not a 9.5" comments are exactly why Kotaku stopped giving rating scores. I agree with the reviewer. This game is tons better than last year. Good review.
 
# 26 Tomba @ 10/09/12 04:24 PM
The game as far as gameplay and animations added IS a 9.5.
The game as far as the successful implementation of both new gameplay and animations added is an 8.0
And the game as far as representing the NBA is a 6.0.

Though I can not go back to 2k12 or 11 or 10....
That says ALOT
 
# 27 scoonie05 @ 10/09/12 04:34 PM
LOL @ 9.5....Why do any of the reviews point out any of the issue's?? They don't have any problems with pointing out Madden's flaws though. Go figure .....
 
# 28 Bahnzo @ 10/09/12 04:47 PM
No way this game's a 9.5/10. It's good, but rating it that high? I would expect that from a day one review from IGN, but not after a week with the game from OS.
 
# 29 TreyIM2 @ 10/09/12 04:56 PM
I can agree with a 9.5 but would trim it down to 9.25, personally, just for more room for improvement sake. Heh. Greatest sports game I ever played, hands down, even with the flaws. I hope Mike removes left stick dribbling in his second phase of control stick for 14....or, rather, patch of out for THIS game (hint, hint M-Dub!!!). Feels like I'm fighting with my dribbling because of this, at times.
 
# 30 ultralow36 @ 10/09/12 05:20 PM
Who cares what the score is ......great game ...8.5-----9.0-----9.5......10.....who cares...
 
# 31 Optik @ 10/09/12 05:29 PM
Quote:
Originally Posted by ultralow36
Who cares what the score is ......great game ...8.5-----9.0-----9.5......10.....who cares...
Because the score is a perfect reflection of how uncritical the review is.
 
# 32 Mister Magnus @ 10/09/12 05:31 PM
Quote:
Originally Posted by richlane007
I think OS should do a review of the virtual currency issues and the scale of costs of items and skills in MyCareer.

Can I point out a VERY important thing that is missing from the came. AN INSTRUCTION BOOKLET that explains VC and where you earn it and how much you get for each mode?! Endless forum posts on people not sure why or when you earn VC.

So, i get it when i play a quick game, but not an association game...
But, some people get VC for Online Association...
You get it for MyCareer games and MyTeam but only when you are online, otherwise you get Skill Points...

The larger issue that I've come up with is that 2K has completely changed the focus of the game. I like to play association but when i played my first game and didn't get any VC i thought, "**** this..." at least if I play MyTeam exhibition games I get 150 VC for each game. My focus has been to earn VC so that I can get the most out of mades that used to be free. Good players in blacktop... cost VC. Basic accessories in MyCareer... cost VC. Hey MyTeam looks pretty cool... oh, costs VC.

And don't get on me about saying that 10,000 VC only cost $3. I bought a full price retail game and expect all of the modes to be playable and I expect to be competitive without shelling out more money. VC is fine for EXTRA purchases. If you want a Nike hoody for your MyPlayer in blacktop or a pregame ritual. But being able to get a generic headband for your rookie MyPlayer shouldn't cost you anything.

Review that, Operation Sports.
Dang, I'm right on with this. Not only can I not put the accoutrements on my virtual athlete that I would wear (or perhaps want to wear) IRL, but the cost is so exorbitant that I can't fathom EVER using VC on those things instead of bumping my mid-range game or adding a player skill.

Another thing, if I want to run two different MyCareer's -- hey, sometimes I want to play the game as a 5 and as a 2 -- MyCareer's will be battling over the VC in my bank. Not the most elegant solution, IMO.

I've been avoiding MyTeam for the moment b/c I don't want to accidentally drop any VC that I shoul be spending in MyCareer.

Finally, it would have been nice to have a few CHOICES when kitting out MyPlayer since I (and my friends) are going to be seeing him on the menu screen every time we hit it.

I love OS reviews for the details they latch onto as real, tried-and-true sports gamers. This 2k review felt a little light for having been in the hopper for the past week. I look forward to the bevy of sidebars and side discussions that are hopefully coming down the pipe soon.
 
# 33 Spaced Ace @ 10/09/12 05:36 PM
The original NBA 2K for Dreamcast came out in 1999, not 2000. C'mon, OS review guy. Get it together.
 
# 34 archangelkatana @ 10/09/12 06:19 PM
Quote:
Originally Posted by richlane007
I think OS should do a review of the virtual currency issues and the scale of costs of items and skills in MyCareer.

Can I point out a VERY important thing that is missing from the came. AN INSTRUCTION BOOKLET that explains VC and where you earn it and how much you get for each mode?! Endless forum posts on people not sure why or when you earn VC.

So, i get it when i play a quick game, but not an association game...
But, some people get VC for Online Association...
You get it for MyCareer games and MyTeam but only when you are online, otherwise you get Skill Points...

The larger issue that I've come up with is that 2K has completely changed the focus of the game. I like to play association but when i played my first game and didn't get any VC i thought, "**** this..." at least if I play MyTeam exhibition games I get 150 VC for each game. My focus has been to earn VC so that I can get the most out of mades that used to be free. Good players in blacktop... cost VC. Basic accessories in MyCareer... cost VC. Hey MyTeam looks pretty cool... oh, costs VC.

And don't get on me about saying that 10,000 VC only cost $3. I bought a full price retail game and expect all of the modes to be playable and I expect to be competitive without shelling out more money. VC is fine for EXTRA purchases. If you want a Nike hoody for your MyPlayer in blacktop or a pregame ritual. But being able to get a generic headband for your rookie MyPlayer shouldn't cost you anything.

Review that, Operation Sports.
I love the game so far, but I also have noticed some errors with VC credits. I am able to earn them in all modes except for one. The association mode offline: Sometimes I earn credits, and sometimes I do not. I am not sure why. I did notice though that if you set your minutes played per quarter to a higher minute level, that you seem to earn more VC for association and for exhibition games. If my game would let me earn VC for all my association games, I would be really happy. But I enjoy the myteam, and mycareer modes. I have played online with quick teamup games, with like 7 to 8 humans at one time and a few computer players. That is fun. And blacktop is cool too, cause I could use myplayer that I created with current and legendary players. I found the 3pt shooting contest difficult, in that I could not even finish all the racks. I could make shots, but the buttons needed to shoot, run to the next rack and pick up balls from the container made it really hard to get around. And I tried it 3 times with different players so far. I have found the pro difficulty that is standard when the game loads is too easy for me. I went like 9-0 with the clippers in association mode to start the year. I blew out the lakers, heat, spurs, and thunder by more than 15 points in some of those games. The next difficulty all-star has been better though, so hopefully I will find a good balance of difficulty and challenge and still be able to win games. Overall this game is great, and I am glad I picked it up early. Just waiting for the roster updates at this point. And hopefully they can fix the VC so I can earn it during association mode that is offline.
 
# 35 DickDalewood @ 10/09/12 06:24 PM
Completely agree with review and score. Best sports game this gen.
 
# 36 archangelkatana @ 10/09/12 06:28 PM
Quote:
Originally Posted by Mister Magnus
Dang, I'm right on with this. Not only can I not put the accoutrements on my virtual athlete that I would wear (or perhaps want to wear) IRL, but the cost is so exorbitant that I can't fathom EVER using VC on those things instead of bumping my mid-range game or adding a player skill.

Another thing, if I want to run two different MyCareer's -- hey, sometimes I want to play the game as a 5 and as a 2 -- MyCareer's will be battling over the VC in my bank. Not the most elegant solution, IMO.

I've been avoiding MyTeam for the moment b/c I don't want to accidentally drop any VC that I shoul be spending in MyCareer.

Finally, it would have been nice to have a few CHOICES when kitting out MyPlayer since I (and my friends) are going to be seeing him on the menu screen every time we hit it.

I love OS reviews for the details they latch onto as real, tried-and-true sports gamers. This 2k review felt a little light for having been in the hopper for the past week. I look forward to the bevy of sidebars and side discussions that are hopefully coming down the pipe soon.
for the mycareer, if you buy certain team items say a "thunder" arm sleeve by adidas, you can earn points for three point shooting, and same for calf sleeves that can improve jumping or speed. The items that cost more than 2000 to 5000 points can give you permanent attribute raises. So it does make them useful investments for mycareer players for the appearance of your player and his skill level. Just click on these items, and it will tell you what attribute boosts it gives, and then if you like them you can confirm purchase. If you dont like the boost than just cancel the purchase. One thing for myteam signature skills though. If you assign a skill to a player you cannot save that skill. Meaning if you have a guy with deadeye, and then swap it for floor general. The deadeye skill will be erased permanently. So do not swap skills unless you are ok with losing the skill. I was hoping it would be given back to my collection so I could put it on a different teammate. But it doesnt work that way. So dont assign the skills immediately, until you are sure you want that player to keep that signature skill.
 
# 37 TeeDogg @ 10/09/12 06:28 PM
I can't believe OS gave this game a 9.5 ! I would've given it a 9.473
Jk
Great review, best sports game I've ever laid hands on.
 
# 38 VUUAASSHHH! @ 10/09/12 07:55 PM
Hahaha! I see the bribe was paid.
 
# 39 Epiffani @ 10/09/12 08:31 PM
Coming from someone who played NBA 2K12 a total of 10 times max, due to the neglectful nature of factoring in positioning on all fronts (my main problem with 2K12), NBA 2k13 is a far cry in that respect and it really is an excellent game that deserves the praise that it's largely getting.

The number one thing that I feel like they absolutely nailed this year -- and they always try to make this a point of emphasis, but they really fleshed it out this time around --is player differentiation. In the past, the ratings & tendencies, in combination with the numerous amounts of signature animations, were enough to visually see the difference amongst players, but throw into the mix signature skills, and you have players that feel completely different-- even those with similar attributes playing the same position. I've only been the Bulls and the Clippers, and Chris Paul and Derrick Rose (two elite PG's) feel completely different as far as when I'm controlling them. CP3 has a certain tempo to his game that I simply can not replicate when I'm controlling Rose and vice versa. When I'm controlling Rose, it's almost as if he's a highlight waiting to happen because of his athleticism. They're both 'explosive' guards, but at the same time, they are almost polar opposites from one another (just like in real life).... Just like the old adage of saying "there's more than one way to skin a cat" and I thoroughly enjoy using both of them equally because of it. It's seriously hard to play other sports games now because the lack of player individuality absolutely pales in comparisons to what NBA 2K13 has done with their 4 headed monster (ratings, tendencies, signature animations, and now signature skills).

NBA 2K13 (along with The Show although to a lesser extent) is the only sports game that I can play the appropriate, real life allotted time, and not feel like it's a choir to get through. In fact, when I'm playing offline, that's all I play is 12 minute quarters and I couldn't imagine playing any other way. Just think about some other sports video games out there and imagine trying to play the exact same minutes of the sport that they are attempting to simulate... Not only would it become monotonous after awhile out of sheer out of boredom, but the numbers would be way out of wack. All of my numbers when I'm playing 12 minute quarters in 2K13 are respectable and are not so 'far-fetched.'

This game, just like the review alluded to a bit, is also incredibly deep. My friend picked up the game on release, I went to his house and he hasn't even played the game yet. You know why? Because of the shoe creator (he was creating shoes when I went over there). He's absolutely locked in on that feature despite me telling him that there's a good game to be played.

The All-Star Weekend, much to my surprise, is extremely well done and the commentary just like the regular games is incredibly seamless and well done. I was playing the dunk contest, and the CPU did the exact same dunk as I did and three man crew clowned him because of it....

Of course there's negatives, which I'm sure I'll get into on here as time goes on, but I'm seriously amazed at this point from the improvement that they made in a year span with this title, especially as far as the gameplay is concerned. Fantastic game.
 
# 40 tril @ 10/09/12 08:37 PM
good review and a very fair score. I would have given it between a 9.0 and 9.5
IMO, The gameplay is just phenomenal. They really did a good job of incorporating the x's and o's of basketball on both sides of the ball.
Defense is frustrating at first, but once you learn to really play defense its a thing of beauty.
yup there are some flaws but the flaws do not bring the game down.
 


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