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OS Scores Explained NBA 2K15 Overview (PS4)
Pros
Outstanding gameplay, stunning visuals, improved career mode offerings.
Cons
Awful servers, declining broadcast presentation, MyCAREER shortcomings.
Bottom Line
NBA 2K15 offers a rich, rewarding on-court experience that is wholly enjoyable when you can take the court — which is sometimes.
7
out of 10
NBA 2K15 REVIEW

NBA 2K15 Review (PS4)

How exactly does someone review a game like NBA 2K15?

I spent almost a week wrestling with this question. I’m still not sure I know the answer, but I’m going to do my best to find it along the way.

NBA 2K15 plays the best basketball on the court of any video game I ever played. This fact stands in a stark contrast to the experience of actually trying to play a game in many of the modes. That part ranges from unplayable to, well, playable, but with a decent chance the game will freeze, drop or won’t count altogether, forcing you to relive the last 48 minutes (or so) all over again.


 

Gameplay

NBA 2K15 plays a sublime game of basketball. It delivers on the promise of last year’s entrance to this new console generation with a wonderful brand of basketball on the hardwood. The new shot meter makes a much bigger difference than I expected. Rather than turning jump shots into a game of pure timing skill, it places a premium on shot selection and balanced footwork. Even good timing won’t save you if you have a penchant for jacking up contested fadeaway jumpers. The variety in form and release between different players’ shots means it will take you practice and experience to reach something resembling mastery. You will probably want to stick with a couple of teams at first and learn their players’ shots.

The game offers more reasons to want to stick with a one or two teams when you start playing. Simply put, NBA 2K got a lot smarter. You can see Da_Czar’s fingerprints on it. The introduction of freelance offenses and improved AI make playing with and against each team a more unique experience. I found myself unable to easily jump between using different teams because of the differences in schemes and personnel. 

As I discussed in my initial NBA 2K15 impressions, AI opponents play more like their real-life selves than ever. The Rockets highlight Dwight Howard and James Harden in their offense with an array of Howard post-ups and Harden isolations and pick-and-rolls. Teams with good outside shooting look to use it to their advantage, while spacing-challenged teams focus more on other means of scoring.

I still haven’t gotten used to selecting plays from the D-pad. It feels awkward to use both hands in this way, and now that plays are grouped by play type, it takes extra time sometimes to navigate to the one I want. Similarly, it’s hard to walk the ball up the court with your point guard thanks to a weird bit of control responsiveness, though Gameplay Director Mike Wang promised to try to get a fix into the first patch.

Passing, defense, and rebounding feel more refined, though the latter may be a little too heavily weighted toward offensive rebounding out of the box. The controls feel responsive to me, especially passing. In years past, I commonly committed turnovers by accidentally passing to the wrong player, which almost never happens to me in NBA 2K15, an improvement I haven’t seen discussed often enough. This improvement, coupled with the revised pick-and-roll controls, make the pick-and-roll a deadly part of your offensive arsenal, as it should be. Playing defense has become more fun than ever due to improved responsiveness with the controls and animations.

I wish I had more space in this review to discuss all the aspects of the gameplay I enjoy, but I don’t want to make my editor too sad, and I do have the next 12 months to write to my heart's content.


 

Presentation

Fellow OS writer Ben Vollmer wrote recently about how he thinks NBA 2K15’s presentation is still the best. I respectfully disagree, though I appreciate 2K’s effort. Let me explain.

NBA 2K15 adds TNT favorites Ernie Johnson and Shaquille O’Neal to host a new pre-game show. They set the stage capably, as Shaq often tells a story about one of the upcoming game’s star players to create a narrative for what is to come. I wonder how well this pre-game show will age, as we play this game for the better part of the next year. I fear it will quickly become repetitive — but it’s a good start and it works well.

Player introductions return to the series for the first time in roughly a decade. Despite occasional pixelation involving spotlights, the lineup introductions build on the anticipation created by the pre-game show. The pre-game presentation passes the baton to the in-game broadcast team, but they stumble. The game jumps abruptly from player introductions to tip-off, without the commentators doing much to introduce the occasion. It's a design decision which hurts the game’s flow and immersion.

I hesitate to lay the blame on the development team. NBA 2K15 announcer Steve Kerr took the Warriors’ coaching job in late-May — likely too late for the 2K team to make any major changes to the broadcast cast. It feels like the 2K team tuned down Kerr’s commentary contributions as a compromise. Plus, former halftime presenter Damon Bruce, possibly due to circumstances having nothing to do with 2K, did not reprise his role in this year’s game.Kerr’s apparently reduced commentating and Bruce’s absence lead to noticeable silence throughout significant portions of the game, particularly during a now-quiet halftime show that shows stats but no highlights. And frankly, it does feel weird having Kerr on the commentary team while coaching the Warriors.

Furthermore, in-game statistical overlays — such as standings, league leaders, etc. — don’t seem to display regularly. At times during stoppages, the broadcasters reference information as if it is displayed on the screen, but no such overlay appears. Similar issues exist with the post-game Player of the Game, at least on PS4. Maybe it’s a bug that will be patched?

Player models and crowds took a meaningful step forward in this year’s game, which is to say the visuals are even more stunningly beautiful. The crowd reacts more appropriately than ever to big moments, and people file out early when the game’s outcome becomes inevitable.

Overall, the pre-game additions and the excellent basketball visuals help create a reasonably immersive experience, though presentation shortcomings in-game pull you out of that experience to a disappointing degree.


 

Online

"Oh boy.

The 2K servers are at it again, or it might be Sony and its PlayStation 4. When I’m not consistently connected to a very high-speed Internet (which has been my life the last few days), I can’t play much of anything in 2K. I can’t access MyCAREER or My GM because the 2K servers time out. That leaves you with nothing but Quick Game against the CPU, which has also been reported to not work well offline.

One feature that I was never able to access was The Park. The Park allows you to take your My Player to a giant playground with up to another 99 My Players. Here, you get to have pick-up games by choosing “who’s got next?” I’m not sure how much time I will spend here, because I’m curious to see if there is going to be any lasting appeal. It’s in wait-and-see mode."


Do those words sound vaguely familiar? They should. Dustin Toms wrote them last year in reviewing NBA 2K14. I lack the patience or words to describe exactly which modes work regularly and which don’t — and by the time you read this review, what works and what doesn’t will probably have changed anyway.

As Dustin noted in last year’s review, The Park has the most server problems of any mode, often making it completely unplayable. I suggest browsing our NBA 2K forums for the latest information on which modes work and which don’t as it tends to change rapidly and from day to day.

The Park includes three different affiliations that vary based on style of play, as well as a new Rep system and the Jordan Rec Center for playing more sim-style basketball. However, server problems prevented me from spending any meaningful time enjoying these features as they’re intended to work.

MyTEAM offers a new mode called Challenges, which presents interesting scenarios that push you to try new lineup combinations with your MyTEAM. Domination mode still appeals to me the most, though I find it frustrating that the MyTEAM Points system unfairly penalizes me for favoring a patient offensive style. It commonly leads me to repeat games because though I won convincingly, I didn’t accumulate enough counting stats due to playing a below-average number of possessions.

Online leagues return in NBA 2K15, though the server problems and missing features hurt its usability, as our forums detail.


 

Career Modes

Before I get into the specific career modes, I want to joyously point out the role of Virtual Currency in NBA 2K15 is greatly diminished compared to last year’s frustrating NBA 2K14 VC experience. Hallelujah!

Now, on to the modes.

Jayson Young took a good look at MyCAREER mode, which features a rewritten story, putting you as an undrafted rookie trying to claw your way into the NBA. I enjoy NBA 2K15’s fresh take on this story and I expect to continue playing this mode throughout the next year — when the servers permit, of course. I particularly like how improving your player’s attributes now comes down to investing in different “buckets” of skills, such as playmaking, inside scoring, and defending. It feels more intuitive than being bombarded with dozens of different ratings that need improving.

MyCAREER mode now includes veteran teammates — complete with voice acting from the players — to guide you on your NBA journey. But those interactions revolve around storylines that feel contrived and dialogue more closely resembling cliche-laden press conferences than intimate conversations among teammates.

I also find it puzzling that 2K went the extra mile by adding face scanning and an additional voice option, but neglected to give you enough freedom for your MyPLAYER to even vaguely reflect your personality and manner of speaking. The character is often disrespectful, arrogant, and flat out unlikable. Why would I want to put my face on this person? While I like the mode as a whole, this incongruence is a sore spot.

On the flip side, MyGM mode’s improved conversation engine gives you more freedom in your responses. This variety lends you more control over the relationships you have with your owner, staff, players, and more. And as I mentioned, you don’t need VC to do things like set lineups. In another bit of VC good news, you now earn VC while simming in MyGM. If you liked MyGM last year aside from the VC issues, you should feel quite pleased with the mode in NBA 2K15.

The trade logic still feels off to me in MyGM and the new MyLEAGUE mode. While not necessarily imbalanced, it feels like an obvious departure from reality because it doesn’t really take context into account as well as it could. A rebuilding team probably wouldn’t trade a promising young prospect for an above-average 32-year-old veteran on an expiring contract with no Bird Rights, even if those players have similar ratings. I’d like to see the trade logic consider an organization’s short-term and long-term plans in future editions without a doubt.

The overhauled prospect scouting stands out the most in MyGM and MyLEAGUE. From organic stats, social media, big boards, and mock drafts, you have more information than ever, and that data comes in throughout the season as it does in real life. It’s wonderfully envisioned and implemented. The 2K team should feel proud of their work with it.


 

Final Thoughts

When I was in college, I had a friend with whom I had a lot of fun, memorable times. But he had a terrible flaw — he did a notoriously awful job answering and returning text messages and phone calls. When we hung out, it was great. But I often felt a lot of disappointment and frustration when we were apart because he made it so hard to get together. In the end, I could either just enjoy it when we did hang out, or drop the friendship. Maybe you know someone similar.

NBA 2K15 is like that person.

When you’re together on the court, the visuals, gameplay, and career modes ensure you have a great experience you enjoy and will remember. But in between those good times lie a barren wasteland of server problems in which you can not play large portions of the game.

If you can prepare yourself to endure frustration and disappointment — and find enjoyment in the finest basketball gaming to date when you do have the opportunity to — you need to pick up NBA 2K15 immediately. On the other hand, if those problems serve as a deal breaker for you, then you’ll want to skip this one until 2K Sports resolves the server problems.

Visuals: The NBA 2K series remains among the finest looking games on this new console generation.

Customization: A problem in last year’s debut on the new consoles, it took a big step forward this year, particularly with MyLEAGUE.

2KTV: At this stage, NBA2K TV looks like a positive introduction with interesting content, including player interviews and gameplay tips.

Responsiveness: Though some people on the forums have complained about input lag with the controls, I haven’t experienced any problems with control responsiveness. They seem about right to me.

Animations: Contact in the paint took a big step forward in NBA 2K15, making it easier to contest shots around the rim — and it looks gorgeous.

Defense: I touched on it briefly earlier. I want to say again I love playing defense — on-ball and off-ball — in NBA 2K15. The addition of new defensive settings goes a long way too.

Score: 7 (Good)

Scoring Note: A 7 (or Good) at Operation Sports signifies a game that is pretty good because it plays well, but that has notable flaws that keep it from being great. In NBA 2K15’s case, the server problems keep it from being more. As long as they continue, they will understandably ruin the game for some people, while frustrating a lot of others. Somewhere in here is a great game.


NBA 2K15 Videos
Member Comments
# 61 Walt Frazier @ 10/14/14 06:08 AM
So far...


The official roster won't load most times for me.


My Player has "swapped" face / name / etc and the one I created is gone.


I can't access The Park at all...


And there's some major AI flaws that everyone will work out once they play more than a few games...


7 is fair.


Patch the AI and it's an 8.5.


Fix online and it's a 9.5.


2K seems incapable of NOT releasing a bugged product though, so it is doubtful things will be fixed. First time in ages I am genuinely about to switch games. I hope it's sorted out soon.
 
# 62 DBMcGee3 @ 10/14/14 08:45 AM
Does anyone actually watch the shot meter when they are shooting? I like seeing it afterwards, as a definitive source of feedback, but I can't imagine trying to use it when actually pulling up for a shot.
 
# 63 Pirate @ 10/14/14 09:23 AM
I'm a member of the offline crowd. And while the modes and features I love the most work fine once sliders and tweaks are implemented, I do believe a game should be judged by its entire package.

This game is a failure for those who singularly enjoy online experiences. So many of the promoted features also are online. I do not like false advertisement.

That being said, the game of basketball represented in this game is quite excellent with tweaks to the sliders. And the remote play feature with the Vita and PS4 is spectacular. No lag and great controls.
 
# 64 tariqmma @ 10/14/14 09:27 AM
This is pure BS the great gameplay alone should make it a 8.
 
# 65 GisherJohn24 @ 10/14/14 09:29 AM
For me, the score is of and I think peole that review the game should separate the online functionality from the game itself with separate scoresf, for the reason I don't do much of the onilne stuff. I do my GM, and play offline exhibitions with friends and CPU. I'm sure there are guys out there who don't go onilne and never want to go onilne. I'm easy like that though. That said, this is the best sports game I have ever played in my life. But I do feel sorry for hte people who want to do the online stuff and have it work.


For me, 9.7 Gameplay on the court and Offline.
Online obviously: No comment
 
# 66 reptilexcq @ 10/14/14 10:02 AM
I think the score justified the game experience. I am a huge online player...in fact, it's all I play. It's a HUGE reason why i bought the game. Every single time i try a ranked online...i get either ridiculous input lag render unplayable or disconnection. I get so many disconnection that my overall online records are distorted. Every time you get disconnected, you get a loss. The funny thing is that on Sunday, i was able to get in multiple consecutive games without much lag at all. Those are fun games and that gives me hope that the server can be like this forever. But the next day guess what? It was absolutely laggy and unplayable again (in EVERY SINGLE game). Not only that, the settings online were screwed up like automatic sub and things that I never intended to be.

Oh and about the Sunday lag free game...it's weird, even though it was pretty much lag free, i was never able to finish the entire game...at some point, it disconnected you. And if you get the absolutely laggy games, the game never disconnect you and let you play the entire game. That was lame. 2K need to seriously invest in or rethink over their online infrastructure. It's getting horrible review due to online. They said they put two of their top engineers to handle the online problems...but it doesn't seem to work. The prloblem might not even be the server, but the client side. They design the game to have everything connected online such as things popping up telling you the next game Oct 31...ect....and that probably cause a lot of slow down ...and maybe that's why they're trying to disable the overlay stats to see it that help. But they should have tested this internally before releasing the game. Last year, they released an unfinished buggy product and I KNOW IT by playing it. This year, it's almost the same.
 
# 67 tsbmolina @ 10/14/14 10:16 AM
Quote:
Originally Posted by TheLetterZ
I completely understand your perspective and I want to point out that no score on its own — either good, bad, or somewhere in between — can possibly describe the game accurately to everyone. It's why the review is written.

Of people who look at the score and don't read the review, roughly half were destined to be unhappy.

With the 7 score, some people will assume I'm suggesting the game plays a bad game of basketball, when the actual review clearly suggests nothing could be farther from the truth.

Had I scored the game a 9, a different group of people would have seen the score, assumed the game is excellent all-around, and bought the game only to discover large portions of the game they want to play simply don't work.

Again, people need to read the review to actually understand what's going on. I'm aware some people won't. It's their loss.

In writing the review, I understood and accepted this scenario would be the case.
But a 7, really?! A 7? Not even a 7.5 but a 7, Really? In my book this game is a 9.5. The most fun I have ever had playing a NBA game.
 
# 68 VDusen04 @ 10/14/14 10:26 AM
Quote:
Originally Posted by thedream2k13
Man this forum has a lot of "I only play offline "people..there is no need to type his to respond to a game review. All games are graded on the total product so NO there shouldnt be 2 separate grades Lol. If half the game is in shambles then the scored should be lowered bottom line. Its like eveyone here don't subscribe to Xbox live or psn. But if offline modes need a major patch you would quickly be dependent on 2k servers like the majority of people that play the game and be in a uproar like the millions of people that enjoy human online interaction
I do not believe offline gamers are attempting to suggest online does not matter - they just seem to be saying their playing tendencies haven't been as negatively affected as those who play online, thus the game is likely playing much higher than a 7 to them at this point.

I do not play online, but I like online availability for such things as 2KShare and patch updates. Moreover, even if the offline aspect were perfect, I maintain that it would only make sense that a game be judged in its entirety during a broad review (online and offline), as opposed to offering separate scores. The rating makes sense to me, particularly if one reads the actual written review.

I believe you were mistaking offline folks saying, "The offline product is good" for them saying "Who cares about online?"
 
# 69 BMDinTDOT @ 10/14/14 11:49 AM
Good review...But I don't like the game play that much I would give this game a 5/10
 
# 70 GisherJohn24 @ 10/14/14 12:39 PM
Quote:
Originally Posted by BMDinTDOT
Good review...But I don't like the game play that much I would give this game a 5/10
No way. Game on the court is nearly perfect
 
# 71 onyx030 @ 10/14/14 01:05 PM
#breaktheinternet
 
# 72 GisherJohn24 @ 10/14/14 01:29 PM
So did 2k lie about getting experts to fix the server issues?
 
# 73 onyx030 @ 10/14/14 01:34 PM
Quote:
Originally Posted by GisherJohn24
So did 2k lie about getting experts to fix the server issues?
No, Companies always look out for your best and never put the truth in a deceiving manner Especially if it's only a matter of a couple dozen millions of profit.
 
# 74 Pizarro24 @ 10/14/14 01:51 PM
Iīm one of those who thinks 7.0 is way too low.
I never play online, so I donīt care for servers (except of downloading rosters, which works fine). But I do understand that others are dissapointed.

But 7.0 is still too law.
In the end, this is a basketball game and the most important thing is on-court. And 2K15 is by far the best basketball ever made and itīs not even close.
And beside that, we have one of the best modes ever in a sports game with MyLeague and one of the best features ever with Injury 2.0.
So even with the online problems I give this game a 8.0 at the lowest.

But thatīs just my opinion.
 
# 75 RipCityAndy @ 10/14/14 02:29 PM
"When I was in college, I had a friend with whom I had a lot of fun, memorable times. But he had a terrible flaw — he did a notoriously awful job answering and returning text messages and phone calls. When we hung out, it was great. But I often felt a lot of disappointment and frustration when we were apart because he made it so hard to get together. In the end, I could either just enjoy it when we did hang out, or drop the friendship."

Wow... you hit the nail right on the head. That was a perfect metaphor.


The only thing that bugs me about this review is that I feel like reviewers have just accepted as fact that NBA 2k15 has great gameplay. The plays and freelance offense notwithstanding, It really doesn't. I wish there would be some honest, objective critiques of things like floaty and slow passing, awkward player movement, broken screens, shallow post play, lame pick and roll minigame, unrealistic animations, etc. I feel like there are some serious flaws in these areas that aren't being addressed OR EVEN MENTIONED. Other than saying the offensive rebounding is a little favored (severe understatement - I'm averaging 8 per game in MyCareer with a level 2 rebounding skill) there was no critique of flawed gameplay.

Also, please enlighten me as I didn't play 2k14 - how exactly is the VC different this year? It sure feels like 2k13 to me...
 
# 76 jeebs9 @ 10/14/14 02:37 PM
I think this is a great review! Too many times I've seen reviews that go the other way. And say they won't rate the online use because it's not working. That's should never be the case. Could you imagine having a restaurant and telling a food reviewer that "we actually don't have that and that and this" on the menu for tonight haha...
 
# 77 labelmeoriginal @ 10/14/14 03:06 PM
Spot on.

I'm mainly an online gamer and this game has been absolutely abysmal during the first week of release. You CAN play online right now, but the input lag is so bad it makes the game flat out frustrating. Even the announcers are delayed a few seconds. 2K14's server issues were never this horrendous. I don't get it. How did they take a step back from last year? It's like they decided online play wasn't going to be a priority this year. The lack of a decent online league option was one thing... but now MyTeam, Quick Match Online, Online Team Up and MyPark are all unplayable due to server stability and, as mentioned before, input lag.

I'm a sucker for 2K's basketball game, but if Live shows any signs of promise, I'm jumping ship.
 
# 78 xman2k @ 10/15/14 08:51 AM
Quote:
Originally Posted by Finepanther
If only 2K was half as good at making a solid online experience as they are at promoting their game they'd be getting 10's all over the place. The game literally has the same problems two years in a row with no solution in sight. Wish I could say I'm not falling for it next year but I probably will. There's an opportunity her for EA, hopefully they won't screw it up. Again.
All this EA nonsense. They have football/hockey to themselves and can't even get that right. Why would anyone anticipate anything revolutionary from them, just dont get it.
 
# 79 Bowinkle08 @ 10/16/14 12:24 AM
im experiencing that input button lag and with all the animations it feels like i have no control of my player
 
# 80 GisherJohn24 @ 10/16/14 10:15 AM
Some tvs will let you choose settings like GAME, movie and standard. Sometimes if you change those that can affect your lag too. FOR sure it did mine. Some tvs depending on your screen display settings have more lag than other tvs. For months I noticed this on other games and I went deep into picture settings and it fixed my problem of lag. Had to do with something call motion. It makes movies in motion look better and looked like recordings from a cam corder. Samsung tv fyi
 


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