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OS Scores Explained Project CARS Overview (PS4)
Pros
Enormous selection of track locations; Online experience, Computer AI
Cons
Lack of vehicles; No online leagues; Career's presentation
Bottom Line
Whether you’re a hardcore or fringe fan of racing titles, Project Cars is a must buy.
8.5
out of 10
Project CARS REVIEW

Project CARS Review (PS4)

After 5 years of delays and testing, Project Cars, the latest racing title from the minds of those at Slighty Mad Studios and Bandai Namco, is finally here. When you make the statement "the most authentic, beautiful, intense and technically-advanced racing game on the planet," you had better come prepared to either back that up, or be ready to deal with the inevitable crucification that is surely to follow.

Gameplay

As with any sports game claiming to be a simulation of the sport it digitally represents, there is a fine line of creating a title that is too much of a simulation, or too unrealistic and teeters on the arcade side of racing. Whether you are a novice, or love an insane challenge, Project Cars does a solid job of covering both ends of the spectrum.

Another major component of any racing game is the car handling itself, and the realism that hopefully coincides with it. Each car feels different in terms of sounds, handling and ability. The difference between each class of vehicle is large to require the user to spend legitimate time with each class to understand the particulars of that car.

One of the most important aspects of any racing game is the AI's ability to offer aggressive and unique competition, without becoming stagnant and predictable. Thankfully the A.I. drivers in Project Cars are some of the best ever implemented into a game. Sure, they are a bit erratic at times, but the digital opponents you face in Project Cars mimic a real human opponent. It's exactly what you want out of any racing title.

Project Cars offers multiple adjustment levels for both controller and wheel. I tested Project Cars with both a PS4 Dual-Shock controller, and a Thrustmaster T100 wheel, and ended with mixed results. When using the wheel, i'd make up some ground on each lap. However, using a settings-adjusted controller can offer the same experience - almost. If you have the capacity to race Project Cars with a racing wheel, that is the way to go, but using a controller will in no way cheapen the experience. We all have different styles in which the way we race, and make sure you put the time in to find what works best for you.

Career

We've found ourselves another deep and expansive online experience. It’s pretty straight forward in the fact that it allows you to pick a specific discipline and either race your way to the top, or start racing with the big boys from the beginning. What makes the Career mode so unique is that you will find everything unlocked, and no need to “grind” your way to a better experience. There is no need to upgrade your cars or unlock better vehicles in order to race different championships or disciplines that you want. Sure, you can approach it that way, but Project Cars offers the user the ability to move onward and upward simply by their performance on the track. Gone are the days of looking at the opponent next to you in the same car, only to know that their vehicle has the ability to reach the finish-line much quicker based off of what’s under the hood, not how well they can drive.

The beauty of the career mode is in the ways the game allows you to approach and tailor it to your liking. The focus is what you do on the track, not the reliability of experience points or in-game currency in order to further your career. The direction SMS approached the career mode with isn’t new, but it is definitely the path less traveled, and a breath of fresh air when compared to the grind mentality of other racing titles. Don’t think that for one second the overall experience is a shallow one because of this decision, if anything, it is enhanced in ways that many have not experienced before.

The overall presentation during career mode is a bit lacking, as you will receive pop-up notifications, and dynamic splash screens showing your accomplishments or advancements, but not much more. While we love career mode and the depth and versatility it offers, the overall presentation could have added even more to an already stellar mode, but fails to do so.

 

Multiplayer

As with most other modes in Project Cars, online is completely open and adjustable. You can setup a quick- or full-race weekend with multiple practice sessions, warm-up, and qualifying. Want a three-lap race? No problem. Rather do a 50-lap endurance race? Not a problem, either. You only have a limited number of friends to race online with? You can create public and private rooms, to control who shows up. You can race with the same type of cars, or make it a multi-class race, and you can even set it up to where all opponents have the same set ups. Not a fan of racing against other people, but want to see how you compare? Project Cars has got you covered there, with community events and time trials. If you are following the pattern we have laid out, than you understand you can basically race online how you like, when you like, and with the people you like.

While there are plenty of options online to keep that crowd happy, all of it means nothing if the connection is spotty and inconsistent. Obviously I cannot speak for everyone, but in the testing we did online in multiple sessions, the connections were great. We saw a bit of warping during one race, but it was from one individual, so our assumption was the issue was with that individual. The only issue we have with the online portion of Project Cars is if you are going to give your fans all these options and the ability to add A.I. drivers into the mix for full fields, why not include some type of league set-up? Other than the omission of any type of league setting, SMS has packed Project Cars online with multiple choices and options to keep most people satisfied.

Final Thoughts

The amount of hype that has surrounded Project Cars is typically reserved for games that are considered true AAA titles, but the hype is real, and so are the expectations. Project Cars is a great racing title that offers so much to the user, and delivers in almost every way imaginable. We would have like to have seen a league option online, and a much larger variety in car selection, but hopefully these are things that can be addressed down the road. When I judge a racing title I need it to look great, have competitive A.I., and represent the sport in a realistic fashion. Project Cars does that as good as any of their predecessors, and better than most.

Learning Curve – Depending on the level of difficulty you start out at, the curve could be quite deep.

Visuals – Simply stunning on the PS4. There are times where moments in-race look photo-realistic, and the tracks are alive.

Audio – The audio is acceptable, but forgettable. The cars, tracks, ambiance and voice work sound fine, but lack far behind other components.

Value – With the amount of off-line customization and online variety, Project Cars offers more than enough to validate a purchase.

Score: 8.5 (Great)


Project CARS Videos
Member Comments
# 21 Lukin4 @ 05/18/15 07:55 AM
Quote:
Originally Posted by JMD
I'm reading a lot of complaints about tge A.I. And frankly I'm not seeing what the some of you are. I have them set at 60 while I learn the tracks I haven't raced before and I'm having great races with them. Ive had races in the stock car where myself and two A.I. were side by side for an intire lap with no contact. I've been bumped a few times if I brake to soon , but never rammed or knocked off the track. Also I don't use the racing line, this could be your problem. If you follow the line instead of being aware of where your opponents are you may run into trouble.
I'm not seeing any issues with the AI either. Got bumped around a bit in the karts, but I did the same to them so it's all good. The racing line is good to learn the tracks, but I prefer to just get out there and find my own lines anyway. If you can find multiple ways to get through corners at a good pace, you'll be better equipped to deal with traffic and overtaking during the races. You're not going to be able to use that ideal racing line that the game taught you very often with 30+ other drivers out there.
As for how the game is, I'm very happy with it. If you like collecting cars and you own a set of fuzzy dice in real life, stick with GT or Forza. If you like racing, you should love this
 
# 22 Hunkerdown @ 05/18/15 08:50 AM
Anyone here on OS? On Xbone?
 
# 23 razorkaos @ 05/18/15 10:39 AM
Quote:
Originally Posted by SinisterAlex
We really need to start racing together. I'm getting so pissed off with these idiots online. I'm always getting smashed into when I corner and on straights. So frustrating when you're holding a podium position and get knocked off the track by some moron who tries to take you inside where there's absolutely no track available....

I let off quite a few f-bombs during my last session. Just downright frustrating. Oh also getting bumped off the starting grid too. I'm already 15 seconds behind and I haven't even crossed the start line yet....

This is why i don't play GT6 or F1 online anymore.
 
# 24 mercalnd @ 05/18/15 12:09 PM
Quote:
Originally Posted by Lukin4
I'm not seeing any issues with the AI either. Got bumped around a bit in the karts, but I did the same to them so it's all good. The racing line is good to learn the tracks, but I prefer to just get out there and find my own lines anyway. If you can find multiple ways to get through corners at a good pace, you'll be better equipped to deal with traffic and overtaking during the races. You're not going to be able to use that ideal racing line that the game taught you very often with 30+ other drivers out there.
As for how the game is, I'm very happy with it. If you like collecting cars and you own a set of fuzzy dice in real life, stick with GT or Forza. If you like racing, you should love this
No AI issues for me either so far. They seem properly aware of when the corner is mine or theirs.

If I can get all the way alongside them on the inside of the upcoming turn in the braking zone, the corner is mine and they don't force me off or bump me. If I'm only halfway there, I'm the one who has to back off and let them have the corner. They respect the same rules when trying to pass me. That's the way it should be.
 
# 25 longranger @ 05/18/15 01:00 PM
Not a big racing guy, but this is by far the best I have ever played. Having a blast and suck at it right now.
please add me psn: taddo3
 
# 26 temaat89 @ 05/18/15 05:27 PM
Quote:
Originally Posted by jaa1980
Anyone here on OS? On Xbone?
I am. Gamertag: temaat89
 
# 27 BobbyColtrane @ 05/18/15 05:58 PM
Quote:
Originally Posted by RunN1st
One more thing worth mentioning, this is a simulation racing game. You can't just get in and gas/break mash or drift around. You have to learn how feather the gas/break inputs, while taking care of your tires, and avoiding contact with other cars and surroundings.

Quick tips:
1. Find a controller setting that works well for you. See controller setting post in the racing section. Trust us, the default is junky and will frustrate you quickly.

2. Keep most driving aids on and gradually remove them as you get comfortable. However, don't use the acceleration and brake aids, this will only serve to build bad habits. And for crying out loud, use the automatic gearing.

3. Learn each track by watching the A.I. turn laps while keeping the telemetry visual
aid on. Focus on the entry braking and corner exit acceleration points.

4. Try the different camera views and stick with one. Constantly changing the cameras will make you inconsistent and it will definitely show in your lap times.

5. Focus on being consistent vs. fast (hot lapping)... This may not sound like a good idea but if you drive the car on the edge you will most likely bake your tires, make costly mistakes which will nullify any gains you made have made while hot lapping.

6. Learn the passing sections for each track. This is huge especially when racing online. (This will make sense the first time you get stuck behind someone slower.)

7. The driving line is your best friend but only use it for a lap or two. Instead, use the track landmarks to help you identify braking and acceleration marks.

8. Rumble strips - some are forgiving and some are extremely dangerous. Test the limits of each in your practice sessions.

Most importantly... Don't expect to be fast right away... I use a 50 lap rule for each track... Turn 50 laps (minimum) of practice without going off track and work from there.
I agree with everything you said except using Automatic Transmission. You can control your RPMs so much better with manual, it adds another layer of control. You might as well learn it ASAP.
 
# 28 RunN1st @ 05/18/15 06:16 PM
Quote:
Originally Posted by BobbyColtrane
I agree with everything you said except using Automatic Transmission. You can control your RPMs so much better with manual, it adds another layer of control. You might as well learn it ASAP.
If you have a wheel then I agree, with a controller it becomes finger yoga and you will have to ice your hand afterwards.
 
# 29 Sheba2011 @ 05/19/15 09:47 AM
I am not into hardcore racing games, more of a Forza Horizon type, but this game looks sick! Might have to give it a shot down the line. The lack of cars is kind of a concern for me but hopefully they have some DLC to add more in.
 
# 30 MarioS1978 @ 06/09/15 04:41 AM
A must buy, people. I really can recommend,
 
# 31 Chairman7w @ 06/09/15 06:21 PM
Tell me about it. Started an online race the other night, and as soon as it started, the guy in front of me never moved (it was like he dropped his controller), so I tried to push him out of the way, and I got a penalty and was essentially out of the race. WTF?

GGrrrrrrrrrrrr....

Quote:
Originally Posted by SinisterAlex
We really need to start racing together. I'm getting so pissed off with these idiots online. I'm always getting smashed into when I corner and on straights. So frustrating when you're holding a podium position and get knocked off the track by some moron who tries to take you inside where there's absolutely no track available....

I let off quite a few f-bombs during my last session. Just downright frustrating. Oh also getting bumped off the starting grid too. I'm already 15 seconds behind and I haven't even crossed the start line yet....
 
# 32 NINJAK2 @ 06/10/15 09:16 PM
Quote:
Originally Posted by Trevelyan
I really can't figure out what people love about the AI. Yes, they don't stick to the driving line so it creates some excitement, but thats quickly taken away by their willingness to plow you off the road. Not bump, but full speed hit you off the road. Not a great experience.
I love this game but sometimes I feel the same way Trevelyan. Sometimes it reminds me of an old game called "Apex" on the Original Xbox where these cars would sometimes ram into you and suffer no consequence or speed drop or drive off track and still maintain optimum speed. I am playing on default out of box settings with no changes to A.I. settings. I can't stop playing this game regardless of this. SMS did a solid job..
 
# 33 TCrouch @ 06/11/15 09:22 AM
I disagree with the comments about the AI. Not to sound condescending (even though I know it will, but it's not my intention), but 90% of the time when I read something like that, and then see the person racing, they're putting themselves in horrible positions that they really shouldn't be in in the first place. The AI in this game races very tough, and if you try to dive bomb them and get too aggressive, they will easily punt you. But I have amazing fights with the AI that can last 5 or 6 corners side by side and don't have many instances where they just ram me off the road.

What they WILL do is race you just as hard as you race them. If I screw up and door check one, they'll return the favor. But an example of a hard fight is like this, where I had to keep putting myself in a better position to complete the pass:

http://www.twitch.tv/rockjawmcgraw/v/6054878

Many times it's an awareness or perspective issue. It's easy to get mad at the AI car for cutting down into you, but when you take a step back and look at where the pass attempt was made, in real life you really shouldn't be attempting a pass there. If you find that you exhibit a bit more patience and attack them in genuine passing locations, the racing is pretty sublime, IMO.
 
# 34 NINJAK2 @ 06/11/15 11:08 AM
I agree tc. That statement comes off as very condescending. It's not about me trying to pass them it's the other way around. I know about not driving like need for speed and not driving like a mad man trying to pass cars at random. I'm happy they aren't ramming you off the road but it's a poor assumption on your point to automatically assume it's everyone else's fault they are experiencing what they are. Like I said in previous post it may be due to the out of box settings I have and others have adjusted A.I. Not saying the a.I. is bad.
 
# 35 TCrouch @ 06/11/15 11:12 AM
I would like to see some examples of that AI behavior, even out of the box. What car class? What track? What corners were the passes attempted in?

I think the starts are absolute madhouses in almost everything, but I have yet to see the AI just wildly start swinging around the track and ramming people off the road like I see explained above.

You're 100% on point with the weird contact physics and the CPU's playing on a different set of rules. If they go off track they can continue as if nothing happened, but if the player gets two wheels off track, it's a huge speed penalty. And the "glued to the rear bumper and unable to steer" stuff is bizarre.

But to read complaints that the AI plow you off the road (my comment was more directed at Trevelyan's initial complaint that you quoted, and not yours directly) seems a bit excessive. From what you said in yours, we have pretty much the same feelings. Some of the time, the physics that seem to apply to humans and not the AI irritate me, but it never gets to be too much. And I never see them wildly plow me off the road, which makes me wonder what's going on there in the initial poster's comment.
 
# 36 Ebpmd @ 06/11/15 01:01 PM
This is the first I've heard of this game. I'm not a huge racing fan. Can you do a career in an INDY car series? Or are the open wheeled careers just F1?
 

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