Madden NFL 10: Gun Split - 689 Hook
Submitted on: 08/17/2009 by The Madden Lab
Play: Gun Split - 689 Hook
Playbooks: Bal, Cin, Cle, Car, Det, Hou, Ind, Jax, Min, Ten, Balanced and more.
Step 1: (From play-call screen) Move the right stick to the right once to change the package. In this case, this package change gives us a two RB package.
Step 2: Motion the slot receiver on the right to the left.
Step 3: Smart-route his route (Y + A + press in R3 stick on 360 or Triangle + X + press in R3 stick on PS3).
Step 4: Optional, hot route outside wide receivers or have the running backs stay in to block.
-Sideline angle route
Breaking the huddle
After our adjustments
We throw the ball towards the sideline so only the wide receiver can get to it
The deep "in" route is very nice too if we don't want to hot route
We want to hit the outside angle route when calling this play, but our first read is the right flat -- we simply cannot overlook it if the defense just gives it to us. With the two RB package, we can have a pretty good playmaker in there as well, so this route can rack up the yards.
However, like I said before, the angle route is our goal when calling this play. By smart routing this route, it shortens up the amount of distance in between his cuts, and it also really straightens out his route and turns it more into a corner fade. This is our primary read on this play against most coverages, especially man defense.
The RB hook is especially tough to defend. I say that because you can almost treat the running back's route like a circle route if you do not want him to sit down after running a hard hook. Also, one other thing you can do with this play is let the left outside wide receiver run his "in" route, which will pull the zoned linebackers off the RB hook route, resulting in an easy toss and catch for the running back.
I also like to hot route the outside receivers so they run manageable short routes, which makes sense to me because I already have the deep look with my slot guy. So before the snap, I usually tweak some things so the outside receivers go on slants and/or drags. This way I have quick check-downs if my opponent is blitzing. If your opponent is repeatedly blitzing and getting to the quarterback, you can also have one or both running backs stay in for added protection.
Big play capability, additional blocking assignments, quick dump-offs and routes that beat any coverage -- what more do you need in a play?
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