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The Backbreaker demo is now available on the Marketplace. Post your impressions here.

Quote:
"BACKBREAKER™ is a new, revolutionary football experience that takes you straight onto the field. Breakthrough euphoria tackles, non-canned animation, and stunning on-field graphics make BACKBREAKER™ the first truly live football game."

Game: BackbreakerReader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 51 - View All
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# 941 Primal80s @ 05/27/10 05:11 AM
Just a quick paragraph or three about my updated impressions now that I've had a good few days of BB. This may also address some people's worries about the number of INTs in the throwing game.

I had adopted the Spartans as "my team" until the game comes out and was having a pretty good time playing against teams of equal skill level. Sometimes I'd get a good run and a first down, sometimes my passing plays would work and about 20%-25% of the time I'd throw INTs or incompletes. But hey, that's why they have 4 downs. I was reaching the point where my D and my O were balanced though and I was reaching half-time with 0-0 or 0-3...low scoring no TDs.

I switched to the Cougars and started playing against the Colonels. Wow! What a difference! The extra second in the pocket that comes from playing against teams with less skill really is a game changer. Suddenly my eyes were wide open and I could see my primary and secondary clearly and started throwing more and more completes. My running game also got better, with an extra second or two to spot the incoming linebackers. The game continues to amaze me. The CPU still throws some good plays and some bad ones and you will still be sacked sometimes but that is football.

So this is my message to anyone having trouble with learning to play QB. Yes, it IS a learning curve, there's no easy way around it. It's not the camera's fault, it's your fault. But if you practice, play smart and don't delay too long (not like the ten second luxury of being a QB-in-the-pocket in another football game) you'll find your throwing game gradually getting better. Play Cougars vs. Colonels for a few games and see how that feels. Don't hold Focus until you're ready to throw. Ultimately, just keep at it. It is not like anything you've played before, don't try to play it like any other football game you're used to.

P.S. I've never had a roughing the kicker penalty and I've never seen a punt or a field goal blocked yet. Maybe it's because I enact the play on the field instead of cheating to the outside and running around the line of scrimmage, maybe I'm not good enough at football games to break that line, but I haven't encountered this problem yet.
 
# 942 roadman @ 05/27/10 08:10 AM
Quote:
Originally Posted by Afrikan
Great Post Primal80s...

I also have not had any roughing the kicker penalties...or any blocked punts..

I have been playing on Pro/Hard settings this whole time, so I don't know if that decreases the chances for those situations happening.
Over the weekend, on Pro/Hard settings, I saw 9 missed XP's/FG's from the CPU over 5 games. Very odd and peculiar.
 
# 943 Demoncrom @ 05/27/10 08:24 AM
Same here, I've not been able to block any kicks yet, but I have given and taken a safety. I have been playing with all the teams and I do see where some are better at some things. The Talons and Cougars to me seem to have the best run lines, with both those teams if I focus on the run I end up about 46 or more on the ground. For passing the Spartans seem to be the team to go, when I focus on the pass i was able to go 6/7 for 99 yards. I've gotten used to cam and really like the game - plan to pay off the reserve on Friday. In terms of int - play against the spartans and see how many you come up with. So far it seems you can get them for at least 1 per game provided that you are ahead on points and they are down on the count - 3rd down - more than 10 years - going to dime zone usually get the pick, but hey that happens if you force the ball. Plus remember there are 60 more teams here, this is my game for the summer. It aint perfect but it sure is fun
 
# 944 sportyguyfl31 @ 05/27/10 08:37 AM
From what Im hearing, playing head to head online (with trustworthy people) should be really fun.
 
# 945 roadman @ 05/27/10 09:05 AM
Quote:
Originally Posted by fldash
I told them about this and they noted it (according to Todd). I noticed it ONLY when there was a significant crosswind on the field. Otherwise they make them.
Ah, ok, that makes sense, thanks for the update.

Even in crosswinds, most FG's should make XP's.

Good pickup.
 
# 946 elgreazy1 @ 05/27/10 10:10 AM
edit
 
# 947 Methlab @ 05/27/10 10:16 AM
Quote:
Originally Posted by sportyguyfl31
From what Im hearing, playing head to head online (with trustworthy people) should be really fun.
oooh..talk more. And when you say trustworthy, are their glitches in the MP?
 
# 948 Methlab @ 05/27/10 10:17 AM
Quote:
Originally Posted by fldash
I told them about this and they noted it (according to Todd). I noticed it ONLY when there was a significant crosswind on the field. Otherwise they make them.
You're doing good work over there man. I saw your posts.
 
# 949 21SEC @ 05/27/10 10:24 AM
Finally had the opportunity to play the demo, and all I can say is wow. Will it be a perfect game, no. However tell me one football game that has come out in ten years that is perfect? I have actually come to the belief that football itself is too complicated of a sport to meet some of the high expectations seen on football gaming websites, but I digress.

It is certainly a different game than we've become accustom to. I love the down on the field, in the middle of the action view. Yes it takes a lot of getting use to, but that's football. I officiate HS football here in MS and worked a spring game Monday night, two days later I was playing the BB demo, and it kept crossing my mind that what I was watching on TV looked just like the real thing I had witnessed two days earlier. The hardest thing for me playing the game, and being on a real football field, is to train my eyes. Television broadcast of games makes it difficult to watch a play, and not follow the ball. When you are on the field, in real life, and in BB you have assignments that require your vision not neccissarily be focused on the ball at all times. This is hard to learn, and I think for some who try BB may be impossible. I personally love it, and am reminded of what a very good coach once said, "football is simply a game of vision, movement, and contact." BB catches all aspects of that statement.

Hopefully BB will be well supported after its release. This is essential for a brand new game. I think ultimately the franchise's success or failure will hinge on the game's evolution in the coming year.
 
# 950 elgreazy1 @ 05/27/10 10:47 AM
So after a dedicated countless hours with this game demo I'm still not sure what to expect from the game. Here are my updated impressions…

WHAT’S HOT:

Player control - Players move very realistically and you can feel the weight distribution when in control. You are punished for mashing down on Aggressive/Turbo haphazardly, while fully being rewarded by taking proper pursuit angles. One gripe I had with other games was that in Madden you could turn on a dime, while in APF you had to over-compensate for the heavy sense of momentum - especially on defense. The controls are very tight and spins, rips, jukes, even simply stutter stepping are all done so well and react so quickly. And what’s best is you can truly feel the difference between the players with high body control & speed as opposed to those without it.

Player Models – While some may hate the stylized models & kit they wear, I for one have no issues with it. I would have liked to see more variance, but I completely understand this is a first game effort and the devs would much rather focus on the engine than the body. I have no doubt this will get polished and added upon in future installments. Even still, all the models are well proportioned and look very solid.

The Feel of Football – This game puts the game in your face. Running the ball, controlling the QB, keying the ball carrier as a MLB, hawking the secondary as a Safety, it’s all done very well. You feel the pressure, you feel the intensity, and you feel the chaos that is the sport.

I think the QB view has truly changed how we play football, and more than anything, it really simulates just exactly what these “pre-madonnas” go through. It’s not as simple as stepping back and throwing, now we are put in place of what really happens: the pre-play reads, checking down, the sense of the pass rush, the lack of time to throw the ball, the blindside hits, the cajones it takes to stand in the pocket and make that throw, the insanity of scrambling and avoiding the rush, etc. It’s all there.

Return Game – No game has been able to replicate why a great return man is so special to have in real football. Simply fielding a kick is a task in itself in real life and this game has you doing it all: surveying the field, tracking the ball and seeing all the violence and mayhem coming straight at you as you attempt to forward the ball. It’s done so very well because now the pressure to field the ball is all on the user, and the game adds the aspect of making all three key facets of the game - offense, defense, AND special teams – just as important. I can’t tell you how many times I was too overly concerned with simply fielding the ball that I didn’t pay attention to the pursuit and was either completely decimated by a gang of tacklers or the pressure of fielding it with pursuit in sight caused me to muff the ball.

LUKEWARM

Camera – While I do love the approach the game is taking, I still feel the camera needs some work, especially on offense. On defense, holding Focus gives you a great chance at reading the ball and being able to flow, but on offense, the camera still seems to sit too far away or the ball carrier simply does not have enough time to be able to use it before being tackled. I will not get into the debate of which camera is better, but I will state that it would be a win/win for the developer to definitely lend an ear to the parts of the community who would like options. Me, I simply want it fined tuned a little more.

Camera Part 2 – I think the Coach Cam needs to be adjusted. For a game that wanted to get away from the “god cam” – or the traditional 3rd person, zoomed out view – why would the inclusion of the Coach Cam give you that all-important view? If anything, I think the Coach Cam should be from the coach’s perspective, ie: the sideline or a true TV broadcast view. Coaches and players don’t have access to this camera in real life until after a drive or a break in play, not during. Even if the Coach Cam were from a high box where the Coordinators sit that would be a better, more realistic approach than the “god cam” because it would give the gamer a chance to survey the field, but not to where he can perfectly dissect every inch of the field as he can now.

Field Sounds – While I understand the game is a demo and taking a new approach, I seem to find the sound on the field to be quite dull, and I’m not sure if it’s merely from the fact that the version we have is a demo. Maybe in the full version there is more crowd, ambient, PA, and on-field noise, but as it sits now the game sounds far too calm. I recall the devs doing a Diary on just the sounds themselves and how much they worked on it, but that hasn’t translated so well here. Like I said, it could merely be the demo.

Generic Players - This has nothing to do with the player models, but simply the players. Where's the emotion?! I wish there was simply more personality to these guys, but then again, this is just a demo, so the full game could include this. Having played APF2K8 almost religiously, I can tell you that even Generic players or players without the NFL license can have a life of their own. Hopefully some on-field banter or personality traits can be mapped to players - or this will be an option down the line - but at this point every player felt the same. This has always been a gripe of mine with the Madden series and it seems they've been doing quite a good job at fixing this over the last few years.

GETTING COLDER


Kicking Game – All facets of BB force the gamer into pressure-tight, stressful situation EXCEPT the kicking game. I think the devs need to find a way to make this just as taxing by making it real time like every other part of the game. Having the ability to sit and pick your power & direction without any outside stressors doesn’t replicate in the least what a kicker & punter face. People hate on kickers for missing field goals, but in the end, we don’t see what they go through: crowd yelling, rushers coming, checking to see if the ball is aligned, getting the proper footwork in place, etc. BB does such a great job in replicating what every position goes through except for the kicking game.

Constant Blur – Some folks have issues with this due to medical reasons but my issue is that it’s far over-done. Why put so much work into creating such magnificent stadiums, crowds, player models if everything is going to constantly have a blur effect on it – this is namely in post-play. I honestly feel it needs to be toned down.

Player Controls: Part 2 - I wish there were an inclusion to simply “jump” or to swat a ball. I can’t tell you how many times I wished I could go in for a swat or a jump to bat a ball away or to go for an INT. I understand the devs want to map most of the controls to the R-Stick, but by forcing the game AI to make a judgment call here really puts the user controller – especially those with great reaction times & stick skills – at a disadvantage.

 
# 951 Methlab @ 05/27/10 10:53 AM
I agree pretty much with your review. That was good stuff.
 
# 952 swaldo @ 05/27/10 12:18 PM
The DB swat isn't going to happen in a patch, the dev said it's too difficult to program.
 
# 953 Methlab @ 05/27/10 12:59 PM
Yeah. I think that will be in BB2 though.

I like how honest they are about stuff instead of ignoring specific questions. I feel like if the AI is not blocking well enough on blitzes, or the CPU AI is throwing too many picks, they they will adddress and patch these issues. I also think that this game will shine online due to how fast it plays and how it seems like you can always have a chance at getting the ball back. I really like that aspect a lot.
 
# 954 J-Unit40 @ 05/27/10 01:19 PM
Quote:
Originally Posted by swaldo
The DB swat isn't going to happen in a patch, the dev said it's too difficult to program.
Interesting. So it's basically INT or nothing?

Thanks for the info.
 
# 955 mestevo @ 05/27/10 01:31 PM
Quote:
Originally Posted by J-Unit40
Interesting. So it's basically INT or nothing?

Thanks for the info.
I could have missed a post so this could be out of context, but the devs said they weren't adding a swat/jump/int button for the user, not that the DBs won't ever be able to try and swat the ball, that's what swaldo was referring to.
 
# 956 bkrich83 @ 05/27/10 01:32 PM
Quote:
Originally Posted by mestevo
I could have missed a post so this could be out of context, but the devs said they weren't adding a swat/jump/int button for the user, not that the DBs won't ever be able to try and swat the ball, that's what swaldo was referring to.
This was my understanding as well.
 
# 957 J-Unit40 @ 05/27/10 01:35 PM
Quote:
Originally Posted by fldash
Absolutely not... there are plenty of drops.
Quote:
Originally Posted by mestevo
I could have missed a post so this could be out of context, but the devs said they weren't adding a swat/jump/int button for the user, not that the DBs won't ever be able to try and swat the ball, that's what swaldo was referring to.
Quote:
Originally Posted by bkrich83
This was my understanding as well.
That's what I thought after playing the demo about 20 times. A swat button would be nice, as well as more swat attempts.

5 more days!

Thanks guys.
 
# 958 swaldo @ 05/27/10 01:53 PM
Yea, he mentioned "user" here is his actual quote...

"User Catch/picks/bats are not an easy addition to BB1."

Todd


Well, after reading it again I guess it's not 100% out of the question, but looks doubtfull. I think they have bigger issues to deal with if they patch.
 
# 959 aTTckr @ 05/27/10 04:15 PM
Sorry if this is the wrong thread but when can xbox box live sliver members expect to download the demo?
 
# 960 ezio @ 05/27/10 04:23 PM
Quote:
Originally Posted by aTTckr
Sorry if this is the wrong thread but when can xbox box live sliver members expect to download the demo?
Tomorrow.
 


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