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NBA 2K15 MyLEAGUE Interview

We recently had a chance to interview Rob Jones, Sr. Producer Visual Concepts and Erick Boenisch, Sr. Producer, Visual Concepts to talk about a new mode for NBA 2K15 called MyLEAGUE, exclusive for Xbox One, PlayStation 4 and PC.

Before we get into the interview, here is a quick rundown on some of the options. In a nutshell, it’s the Association Mode that we all know and loved on old-gen consoles, on steroids.

MyLEAGUE offers both a single season or up to an 80 year franchise experience. You will have complete control over every aspect of how your league plays out.

Here are some of those options: 

•             Custom Roster

•             Season Length

•             Conference Quarterfinals, semifinals, finals and NBA Finals

•             Fantasy Draft Option

•             Salary Cap

•             Hard Cap

•             Trade logic settings

•             General settings including team chemistry, lineup management and prospect scouting

•             Difficulty settings

•             Trade Negotiations Difficulty

•             Contract negotiation difficulty

•             CPU re-Resigning Aggressiveness

•             Morale difficulty and effects

•             Chemistry difficulty and effects

•             Trade frequency settings

•             Blockbuster trade frequency

•             Injury effects

•             Draft class quality

•             Player progression rate

•             In-season training effects

•             Player non-financial ambitions factor

•             Normalize played to sim minutes

•             Can manage/play with all teams

NOTE: 2K Sports will NOT have online MyLEAGUES but they will have ONLINE leagues returning this year.

The first question is the question everyone is wondering, will virtual currency play any role in MyLEAGUE?

VC doesn’t play any part in this mode, except that you can earn VC as games are played.  MyLEAGUE was created specifically for members in our community that wanted a way to spend their time playing the game at its core. 

What was the inspiration behind MyLEAGUE, and what are the goals for this year?

Well, we heard the community loud and clear about wanting a mode that could be fully customizable.  A mode that is more of a sandbox of options without limitations.  That is what MyLEAGUE is all about.  MyLEAGUE gives users the flexibility to do what they want at the pace they wish to do it. 

Here is a question our old Association mode guys want to know: Can you control multiple/all teams?

Yes, you can control from 1-30 teams in MyLEAGUE. Additionally, you can also import Classic and Euroleague teams into the mode.

What kind of customization options will there be for season length?

You can play either a single Season OR an 80-year Franchise with a season length set to 14/29/58/82 games per season.  You can also customize the playoff series length. 

Can you customize the number of teams allowed in the playoffs?

No, the league is still based on the NBA, so the playoffs reflect the league’s playoff structure.

You have two different settings for trades, with trade logic and trade frequency being listed. Will the trade logic and frequency settings be a slider? Can you elaborate on the extremes of each setting?

Trade Logic is simply an On/Off.  When turned On, users will have the ability to turn the Trade Deadline on/off, turn Trade Override on/off, turn CPU Trades on/off, turn on CPU-CPU Trade Approval (think commissioner mode here), and the ability to turn Financial Trade Rules on/off.  This last one is great for people who struggle to make trades work due to the complexities of the NBA collective bargaining agreement, as the requirement of the salaries to match can simply be turned off.  Trade Frequency is a slider that allows you to tune the number of trades you see in a given season.  Additionally, there is another slider called Trade Negotiation Difficulty.  If you think the CPU is too lenient on trades (or too stingy), the ability to tune the mode to your likings is now at your fingertips. Trading in MyLEAGUE is more robust than ever before.

Staying on trades, how often will blockbuster trades happen in the game? Can you customize their frequency as well? Are they determined by player ratings?

There is a separate slider for blockbuster trades.  You can control their frequency.

How can players customize the salary cap in their leagues?

You can decide if to have the salary cap on or off, and if you choose to have it on, you can choose to have the Hard Cap On/Off as well.  You can even choose what that value is set to.

How will chemistry be calculated and how severe will the effects be between a team with good chemistry vs. a team with bad chemistry?

There is a close feedback loop between player morale and chemistry.  They affect each other. Along with player personalities, we have created a matrix for each team for how its team makeup would affect chemistry. Each team has a particular makeup that will work for them Upsetting that balance will affect player morale, which in turn affects chemistry and ratings.  A team with poor chemistry plays significantly worse than one that is on song.

Can you change draft class quality from year to year or is there a variable setting to choose from?

Yes and yes.  You can change it from year to year, and it is on a slider that lets you decide what the quality should be.

How will “injury effects” be handled in the mode? Can we change the type of injury someone gets or adjust the amount of time a player is inured?

This question allows me to introduce one of many new features that we’ve created for NBA 2K15.  Injuries have been completely re-written for NBA 2K15; internally we like to call the new system ‘Injuries 2.0’.  Historically, players in our game had a single Durability rating that would define how likely they were to get injured.  When a player then got injured, a body part would randomly get chosen.  Not great. 

With ‘Injuries 2.0’, every player has a unique durability rating for 16 different body parts (think left foot, right foot, left ankle, right ankle, etc.).  This level of control allows us to pick a player like Russell Westbrook and say that he has a right knee with a significantly higher chance of getting injured than his left knee, or any other body part for that issue.  In short, player injuries are going to be a lot more relevant, and a lot less random. 

Body parts are going to wear down over the course of a career, as more miles are put on the body.  Significant injuries to a body part will often shorten the lifespan of that body part before it becomes a real problem later in a player’s career.  These injuries, depending on the severity, can forever change a player.  Some players will never get back to their former selves after they blow out a knee, for example.  NBA 2K15 also introduces the concept of career ending injuries to our game.  In truth, they don’t happen very often (as they shouldn’t!), but they do happen.  Players with continued injury problems to a body part will feel those aches and pains and retire at an earlier age than a player who has managed to stay relatively healthy throughout their career.

When a player gets hurt, you’ll often (not always) see him nurse that body part back to health with the aid of an accessory.  Sleeves on elbows, pads on knees.  It’s small, but it’s cool to see when you are playing the game.  And when a player returns from an injury, he doesn’t necessarily come back 100% right away (injury length obviously drives this one).  Players will need playing time to work their game back to its optimal level.  Injuries are no longer like on/off light switches, you will now have to deal all facets of what it means when one of your players gets injured.

Getting back to the original question at-hand, we keyed in on the sandbox philosophy of MyLEAGUE and allow you to customize the frequency of User/CPU injuries in addition to how much those injuries affect a player’s ratings.  Heck, you can even turn injuries off all together, but do you really want to do that after you just read all of the above?

One more thing on body durabilities.  They will a be ‘thing’ when it comes to how you scout draft prospects throughout the season as our Prospect Scouting feature got a major overhaul this year.  We’ll be talking more about that later this summer.  The ‘game’ in scouting rookies is back, and we think you will love it.

Can you have a fantasy draft? What sorts of options are there?

Yes, Fantasy draft is a setting.  You can set the draft order and the draft type.

You mention non-financial ambitions as something, which can be customized. Care to explain what that is and how it’s calculated? Does it affect a players desire for more money vs. playing time, etc.?

Adjusts the logic players use when signing in Free Agency.  Increasing that slider means players take their other ambitions (Play For Winner and Loyalty) into greater consideration than at the default level. Lowering it makes money matter a lot more when they choose who they want to sign with.

What difficulty settings will there be to customize?

There’s a ton of difficulty settings available.  Gameplay, Simulator, Trade Negotiations, Contract Negotiations, Morale, Chemistry...  We’re putting full control in the user’s hands.

Any bones you want to throw to the online guys?

MyLEAGUE is an offline mode in NBA 2K15.  However, for those wanting to play online, we have added requested functionality to Online Leagues as well working heavily on the stability of the mode.  NBA 2K15 has benefited from lessons learned last year, improved online support both from first party and internal changes, as well as a full QA cycle on the mode.  Between MyLEAGUE and Online leagues we have created a package that our core community will be excited about.  

If we can’t control every team, can we at least play other teams games?

You can control every team.  You can also play games of teams that you do not have control over.  Again, we’ve created MyLEAGUE so that you control how you want to play.

What adjustments can we make to the draft class? Can we edit names/attributes/abilities?

Yes, you have full editing over the draft class. In addition, we have added back in a robust create a player system.  Details on this will come closer to launch. 

Can we adjust players playing time? If so, is it similar to the way 360/PS3 does it? Also do the changes control the playing time during simmed games as well as played games?

Yes, rotations are fully editable right off the bat.  New to NBA 2K15 is our ‘Gameplan’ feature.  Gameplans allow you to set highly customized strategies per opponent.  For each team you face, you can set a customized rotation to take advantage of deficiencies in your opponent.  You can set preferred defensive matchups, adjust coaching sliders specifically for that team, custom Points of Emphasis, and so on.  If this all sounds like too much, you can just set a global Gameplan that you want applied to all opponents or even select teams.  These Gameplans are in full effect regardless of whether it is a played game or a simulated game.  You will have far more control over the outcome of a game than ever before, and we don’t want it any other way.

Can we use custom rosters? If so, can we save the custom rosters to the hard drive this year?

You can use a Custom roster and yes, you can save it locally, making editing and generating rosters and draft classes easier than ever.

Can we save our League to the hard drive and not the cloud?

Yes, it is saved locally.

Final question, what else would you like to convey to OS’ers about MyLEAGUE?

MyLEAGUE is just the start of a number of announcements that we believe the OS community will welcome. It’s a mode created for our core user, who wants the NBA just the way they like it.   And the best part, there are still a LOT more features (including core logic) for this mode that we’ll be talking about down the line when we talk MyGM (as these features are shared between the two modes).  We’re ecstatic to see what you think about our year 2 next gen efforts now that we’ve had a year under our belts with the consoles…


NBA 2K15 Videos
Member Comments
# 801 8KB24 @ 09/09/14 11:02 AM
Quote:
Originally Posted by Leftos
Players only become Assistant Coaches and from there can be promoted to Head Coaches. That's an interesting thought though, do you have any real-life examples of players becoming staff members in other positions? Can't think of one off the top of my head.
Juwan Howard. He retired and became a Player Development coach, IIRC.
 
# 802 23 @ 09/09/14 11:36 AM
Quote:
Originally Posted by 8KB24
Juwan Howard. He retired and became a Player Development coach, IIRC.
No wonder Beasley and Oden never got playing time
 
# 803 jsg @ 09/09/14 12:15 PM
Quote:
Originally Posted by Leftos
Players only become Assistant Coaches and from there can be promoted to Head Coaches. That's an interesting thought though, do you have any real-life examples of players becoming staff members in other positions? Can't think of one off the top of my head.
Anthony Parker is/was a scout for the Orlando Magic. Actually a lot of former players are advanced scouts for teams.
 
# 804 Leftos @ 09/09/14 02:12 PM
Fair enough guys, thanks. I'll keep that in mind!
 
# 805 Crystar500 @ 09/09/14 02:24 PM
Quote:
Originally Posted by Leftos
Fair enough guys, thanks. I'll keep that in mind!
Thanks Leftos.
 
# 806 haggard @ 09/09/14 07:22 PM
I haven't looked through the whole thread, but it would be nice to see your team stats from seasons gone by. Say you were ten seasons in, you could look back at your team roster and stats from 10 years ago
 
# 807 King_B_Mack @ 09/09/14 08:38 PM
Quote:
Originally Posted by Leftos
Players only become Assistant Coaches and from there can be promoted to Head Coaches. That's an interesting thought though, do you have any real-life examples of players becoming staff members in other positions? Can't think of one off the top of my head.
Don't forget BJ Armstrong who became assistant GM to Jerry Krause, Scottie Pippen who is currently special assistant to team President and COO Michael Reinsdorf and John Paxson who is a GM himself. Would be cool to see players around the league retire and be GMs around the league competing against you.
 
# 808 CyberOps @ 09/16/14 04:31 AM
Can we edit the NBA Rules again ? So we can choose what rule is on and what is off? missed that in last years version where they took the entire options out on PS4 so I hope that is back in too. Didn't see it mentioned in the list.
 
# 809 Trackball @ 09/16/14 04:50 AM
Quote:
Originally Posted by CyberOps
Can we edit the NBA Rules again ? So we can choose what rule is on and what is off? missed that in last years version where they took the entire options out on PS4 so I hope that is back in too. Didn't see it mentioned in the list.
That's a good point. Last year on PS3, I had to turn off Kick Ball and Backcourt Violation because they kept happening so much.
 
# 810 raiderphantom @ 09/16/14 05:19 AM
Quote:
Originally Posted by haggard
I haven't looked through the whole thread, but it would be nice to see your team stats from seasons gone by. Say you were ten seasons in, you could look back at your team roster and stats from 10 years ago
I like this idea. I sometimes get deep in association and forget the team I had a few years ago and how I did.
 
# 811 KyotoCarl @ 09/16/14 11:20 AM
Quote:
Originally Posted by CyberOps
Can we edit the NBA Rules again ? So we can choose what rule is on and what is off? missed that in last years version where they took the entire options out on PS4 so I hope that is back in too. Didn't see it mentioned in the list.
It's probably included in the phrase "fully customizable"
 
# 812 perfectly_circle01 @ 09/16/14 09:26 PM
I apologize if this has already been asked, I'm guessing it has. Can anyone confirm if there is local (couch) co-op for the PS4 version of 2k15? I am specifically looking for offline Association, or MyLeague as it now appears to be called. I bought 2k14 for PS3, because the PS4 version seemed to lack it last year.

My preferred game mode was playing Association at my house with my friends. I am hoping it is reinstated this year.
 
# 813 Pr33mo @ 09/16/14 09:35 PM
Quote:
Originally Posted by perfectly_circle01
I apologize if this has already been asked, I'm guessing it has. Can anyone confirm if there is local (couch) co-op for the PS4 version of 2k15? I am specifically looking for offline Association, or MyLeague as it now appears to be called. I bought 2k14 for PS3, because the PS4 version seemed to lack it last year.

My preferred game mode was playing Association at my house with my friends. I am hoping it is reinstated this year.
Yes u can co-op
 
# 814 Alanan84 @ 09/22/14 01:26 PM
These additions seem pretty awesome but can anyone confirm whether cpu vs. cpu will be possible on the ps4 version? This is basically the deciding factor on whether to buy or not. I wasted 60 bucks on 2k14 when I assumed that would be in the ps4 version since it was in the xbox 360. Don't want to make that mistake again...
 
# 815 Leftos @ 09/22/14 01:28 PM
Quote:
Originally Posted by Alanan84
These additions seem pretty awesome but can anyone confirm whether cpu vs. cpu will be possible on the ps4 version? This is basically the deciding factor on whether to buy or not. I wasted 60 bucks on 2k14 when I assumed that would be in the ps4 version since it was in the xbox 360. Don't want to make that mistake again...
Yes, we've already confirmed that side selection is completely open in MyLEAGUE.
 
# 816 Alanan84 @ 09/22/14 01:41 PM
That's what I needed to hear! Very cool! Will be pre-ordering today after work then!
 
# 817 Crystar500 @ 09/22/14 02:17 PM
Are we going to be able to export the rosters this year? I think that'd be cool to have back.
 
# 818 haloofduty @ 09/22/14 02:18 PM
Hey Leftos I have a question if you don't mind. I read you guys did some work on generated draft classes as far as potential goes. I was wondering has shooting tendencies and sig skills (now badges) been worked on?

I'm asking this because generated classes always have to be edited to be realistic. For example in nba 2k13 and 14 a lot of generated point guards would have 99 shooting tendencies. Sig skills never really matched up with the player. I would get a slow center with a super low steal rating but his sig skill would be pick pocket. A bad three point shooter would have dead eye.

I was just wondering if draft classes would be good enough to not have to edit. Also one question about the sim intervention. Would you be able to start a game and sim to the 4th quarter than hop in or you have to start with sim intervention?

Thanks
 
# 819 Leftos @ 09/22/14 02:34 PM
We've done work to improve our generated players all around for 2K15 and we're happy with what we have, but of course we'll be looking for feedback.

As to the second question, I don't quite understand. There's no jumping out from gameplay to the simulator, only jumping in. So if you start a game in SimCast you can pause at any point and jump into it.
 
# 820 Cowboy008 @ 09/22/14 02:37 PM
Quote:
Originally Posted by Leftos
We've done work to improve our generated players all around for 2K15 and we're happy with what we have, but of course we'll be looking for feedback.

As to the second question, I don't quite understand. There's no jumping out from gameplay to the simulator, only jumping in. So if you start a game in SimCast you can pause at any point and jump into it.
That's good to hear since some of the generated rookies did not look that great.
 


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