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Originally Posted by TreyIM2 |
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That there highlighted portion is EXACTLY what I believe this game is all about. Been saying it from day 1 after it was revealed that EA turned Natural Motion down to use the Euphoria engine in Madden. I think that they said prove to use that this engine can work in football game by creating your own and we'll see how the numbers play out, as well, and if it is successful, POW, we'll bring it in because honestly, when u think about it, the engine is not proven to work in a sports game, at all. Only GTAIV, Star Wars Unleashed and the upcoming Red Dead Revolver use the engine. That Indiana Jones game was to use it but the game got canned.
It would have been foolish to buy the engine and not be able to make a smooth transition into Madden because it could have REALLY messed up Madden and messed with their financial projections if the game would have gotten canned for a year but who knows if this is how it will play out or what have you.
Anyway, I want to check this out. The graphics are very weak looking but it goes back to what I believe - It's a demo aimed at EA. As long as they had the basics, I think it serves it's purpose, in that regard, just like the rest of the game sounding very basic, not even mentioning the inclusion of a franchise in the fact sheet. I believe it's all for EA to iron out once they get the engine and Nat. Mot. doesn't have to worry about the particulars and just have to get the game running and playing well.
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as far as it being foolish for Madden to change engine's - I don't think you understand the process of implementing a new piece of software. EA can do a parallel produciton and testing to ensure that they can get the new engine to work properly and only then would they switch it out. This will cost extra money that EA has decided to keep in its pockets. I'm not upset with the business decision but it means that we will always be stuck with the same old, archaic engine.
after reading the fact sheet I have a few issues with the game maybe someone can help me out.
1. No canned animations - I'm all for flailing arms and legs after a massive collision but every hit in a football game isn't a knockout blow. There is such a thing as a "sure tackle" wher eyou wrap a man up and take him to the ground. In short we need animated tackles in a football game. besides the animations in madden were never the problem, it was the fact that the animations are triggered randomly and wer void of any football physics.
2. Physics - so far i only have read talk about physics as it relates to randomized tackle animations. How does this translate into blocking, pursuit and in game action. the lack of description on these points worries me.
3. Experimental Camera Angles - Madden has its flaws but there are some things that they have nailed throug years of trial and error. I'm not sure if wacky camera angles are the best way to win over the footballing audience. There are some things that should be reapplied, in my opinion the camera angle should be straight copy of madden or APF.
4.Pass with right analog? - again, we keep going back to madden because the button configuration just works. Deviation just for the sake of deviation doesn't make a whole lot of sense to me. If they truly believe that using the right analog will vastly improve the control of the game and football experience then I say go for it (i doubt that is the case). I know you must try new things in order to progress an idea but make sure it is a progression.
I think this type of critique of the game is necessary for the game to be successful. There needs to be competition in the football game market but in order for competition to survive the product has to be on par with the industry leader.
I won't even complain about the character modelling. at the end of the day its the gameplay that i'm concerned about