03-25-2020, 10:02 AM
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#1
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Designated Red Shirt
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Join Date: Sep 2009
Posts: 5,795
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NBA2K Remix: Retro Stars in the Modern Era
System/Game: PC/NBA 2K20
Mode: MyLeague
Rosters: Official 2K (as of March 20th, 2020)
Sliders: Shady Mike’s with slight adjustments to progression and major adjustment to contracts (I prefer a sane contract level in the league, circa 2015/16 or so) -- injury frequency set to 34, severity to 35. Will adjust as needed.
Quarter Length: 10 Minutes
Sim Quarter Length: 12 Minutes
Sim NormalIzed Minutes: On
This was done simply because, in playing this game for weeks at a time, I found my pace really was high and I put ALOT of points on the board. I don’t mind that at all aesthetically, but I wanted some tense defensive battles mixed in there as well and I found that 8 minutes or so really is a sweet spot — might bump that slightly down or up depending on things going forward.
Draft Class:
I’m doing something new for me this year, we’re taking this league into a wacky direction — we’re going to be using historic draft classes, starting with Bird/Magic in 1979. I will taking over whichever team lands on Bird; normally I’d run with a guard (personally, my playstyle suffers some having to go through a non-LeBron wing, lol) but this time I’m going Bird to do something different and try to build a successful modern squad around him.
Future draft classes will also be historically based — we started with 79 and we’ll make our way up the classes from there (so 80, 81, 82, 83, 84— Jordan baby — are down the line). This will aid in keeping the league interesting, while also adding in future challenges; once Jordan gets here, things could go VASTLY different than I (or anyone) expects.
After 84 I may dive back and bring forward Wilt/Russell, or even older legends (Could Mikan still function in today’s league?), or grab the 96 class (Jordan and Kobe playing against one another for most of their careers sounds very appealing — or perhaps joining forces …). It’s up in the air, but I wanted to establish the league off the 79-84 classes first. We’ll see what happens.
I expect Bird and Magic will keep both their teams competitive, so they won’t end up tanking for super-good draft picks (unless they get injured, sim gods be kind). We’ll have to see if their front offices can manage trades to snag some future picks, an underrated part of their NBA careers is how shrewd those Lakers/Celtics front offices were.
Season Length: 82 Games
Regular Season Rules: 20-24 played, rest simmed.
Playoff Rules: 2 playoff games (randomly determined by number generator, one must be in first four games) per series.
2 games allowed in NBA Finals (randomly determined by number generator, one must be in first four games)
Playoff Format: 7-7-7-7
Injuries: On (Frequency for both CPU and User at 34, effects at 35)
Progressive Fatigue: Off (seems to be too much this year, so I've taken it off -- with chemistry and injuries still on, I anticipate the league will be fine, but will adjust accordingly as we go).
Team Chemistry: On
Chemistry effects, for both the team and player morale, are turned WAY down. They really made it hard to keep a whole happy team this year at the default settings.
CPU Trades: Off
CPU Trade Approval: Off
Trade Override: Off
Control: 30 Teams, CPU automation for lineup/coaching tasks on every team but my primary; total control otherwise (roster moves, drafting, free agency, etc). No one goes to the G-League, as that place ups the the overalls of players far too fast.
Welcome to my newest dynasty thread! My last one, NBA 2K Retro: An Alternate New Millennium was great fun until I stupidly deleted the file and ruined weeks of work … *sigh*
HOWEVER, this has allowed me to pursue another idea; taking a second crack at my Rebirth concept from last year (retro legends re-enter the modern league), we’re doing that again this year but with some notable differences:
1. We’re not combining them all into one class, avoiding the league being flooded with talent.
2. We’re not combining them with future classes, like 2020 or some such. We’ll be using the 2K provided historical classes, with some edits by me to help the legends play in a more modern game. Notably, better durability (because we’re here to see these guys play, not get injured all the time), younger ages (18-20, so they’re like modern prospects in that respect), and slight bumps to 3pt shot and conditioning (like 5-10, max, some of the players 2K has rated like they’re trying to get down the court on one leg with an anchor tied to them).
3. We’ll be following the careers of these guys on whatever squads they end up on — primarily, I’ll be following Bird (and by extension Magic), as we’ll be catching up with them, but as some of the notable retro guys make their way into the starting lineup, we’ll take a peak at them. 2Ks historic classes aren’t anywhere close to complete, so if there’s a guy you want me to look at (or otherwise attempt to create/find/add into the draft classes), let me know.
Bird and Magic (and by extension the other retro legends) will also have the ability to fully embrace free agency — losing situations likely won’t be tolerated, so if their teams can’t win, we could see them on the move joining new squads or perhaps each other (prime Bird and Magic on the same team? It could happen depending on how things go).
4. There’s no “oh, super cool treatment makes people younger” story here: the story is the NBA itself (there will be many articles, I’ve got some nice one at the ready), these historic classes are just another group of kids to the NBA with a lot of expectations on them. We know how their careers played out in the first go around, now we can see how it plays out in the modern day (Magic versus Lonzo? Bird versus LeBron? Yes, please).
All that said, we begin in the summer of 2020, right after the Finals — a recap of that is right after this.
As always, any and all comments are welcome. I hope you guys enjoy.
Last edited by trekfan; 03-29-2020 at 11:26 AM.
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