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Originally Posted by RandyMoss84 |
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I dont see this arguement at all. If what you're saying is true then where are the games that take advantage??? Please show me. Maybe its just me but all I see from kinect is stupid (i know its my opinion) little dance/jump/driving games with no substance!
Big difference from what the move can bring to a system, just look at the games already out and you can actually SEE/PLAY the possible things that can be done in the future and I really dont see anything from kinect (like i said, please show me something that shows differently)
-things like mlb the show swinging a bat (could be used as glove/arm in fielding?!?)
-sports pack already great games for multiplayer especially
the greatest ones of them all so far...
SOCOM! and the sharpshooter! woowwwwww after playing for a few days i dont think i can go back to the sticks!
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I was comparing the Kinect and the EyeToy in terms of how they work technically, and there isn't a comparison as the Kinect is technologically superior. My argument had nothing to do with the Move, which is essentially a Wii clone.
The appeal of the Kinect over the Move and the Wii is that the Kinect watches what the player does and interprets it without the need of a controller, wand, or any other handheld device which actively sends input to the console. "You are the controller", the tagline says, and it's true. It's a fundamentally different experience than the Move or Wii, as it's far more visceral, thus the flooding of more active games such as all the dance and exercise titles for the platform. Its sports minigame package is no different than Wii Sports or whatever the Move's version is.
To "what games take advantage" of the Kinect's technological superiority, any Kinect game that implements motion tracking (all of them) does. Whether it be the obligatory bowling game, Kinectimals, Yoostar, or Dance Central. That's what the Kinect does. In particular, Yoostar, a game where the user is asked to recreate a part in a famous movie scene, is absolutely not possible with the Move or the Wii.
Speaking of Dance Central, it's Harmonix' top-selling game right now (having outsold the highly-praised Rock Band 3), so I think it'd be a bit shortsighted to poke fun of it. Yoostar is also an emerging hit, and Forza Motorsport 4 will support the Kinect and still be an orders-of-magnitude deeper game than any Gran Turismo "game" will ever be, just as Forza 3 was.
The group of gamers that the Kinect targets (as well as the Wii) has a fundamentally different opinion of what games should be than you or I do, and as such the Kinect games target what they want. It's not a shameless tack-on like any game implementing Move controls ever. That Sony continues to target their main base of gamers with the Move's advertising, rather than reach out to the all-popular casual gamer, is confusing to me. I don't buy that all Sony's first-party Move-compatible games are appreciably better with the Move, when in fact every opinion I trust about the quality of games has turned off both Move and 3D TV support almost immediately after trying it out.
Frankly, I think motion control gaming in the vain of the Wii, the Kinect, and the Move is, as far as you and I are concerned with regard to gaming, a dead end. It's not shocking to me that Nintendo is already moving away from the gimmick with both their new releases such as Kirby's Epik Yarn (I know that's misspelled, OS has a stupid word filter on the correct spelling) and also their newest console developments.
For the record, I have thrown exactly one frame of bowling on the Kinect before losing interest personally and I have also played and been pretty disappointed by several games on the Wii; I don't see how the Move is fundamentally any different from the Wii's control gimmick, and neither interest me. I'm solely an XBOX360 owner because it allows me a function that the PS3 does not, that being full-fledged independent games development support.