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NCAA Football 10 Blog: Season Showdown: Show Your Skills

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Old 05-22-2009, 05:37 PM   #65
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Re: Season Showdown: Show your skills

Game needs to be slowed down a bit. Player movement is WAAAY too fast. Guys are turning on swivels, a lot of sliding, probably some ball warps going on.

I'm disappointed with this blog. Very short video with a rather quick and unnecessary(we know what a "User Strip" is) write up.
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Old 05-22-2009, 05:41 PM   #66
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Re: Season Showdown: Show your skills

I liked the "player lock" feature until I asked myself why we need a special feature for something we can do on our own anyway? If you only want to play one player during a play, it's simple: don't press your B button.
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Old 05-22-2009, 05:44 PM   #67
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Re: Season Showdown: Show your skills

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Originally Posted by 2krules
I liked the "player lock" feature until I asked myself why we need a special feature for something we can do on our own anyway? If you only want to play one player during a play, it's simple: don't press your B button.
I like player lock as a feature too. The only difference is the camera angle.
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Old 05-22-2009, 05:46 PM   #68
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Re: Season Showdown: Show your skills

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Originally Posted by Solidice
they're not done with new info. they still haven't talked about the pre-game intros that are in. they haven't even broken down the game-planning feature much, just short stuff in videos. right now there are only 2 "marketable" features announced so far for NCAA 10. TeamBuilder and Season Showdown. the Marketing dept usually picks 6-7 "features" to market.

as much as we like it, OL/DL interaction, WR/DB interactions, and basically anything hardcore gameplay related are not "marketable". so we will not hear about stuff like that. it seems the NCAA 10 blogs are driven by the marketing dept.
But people who go online onto blogs run by developers regarding the game they're making are not the sort of casual fan they seem to be targetting with these blogs.

I get that they have to market the casual stuff to the casual crowd. But don't market casual stuff to the hardcore crowd, and the people waiting around for these blogs are obviously the hardcore crowd.
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Old 05-22-2009, 05:47 PM   #69
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Re: Season Showdown: Show your skills

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Originally Posted by kgx2thez
I like player lock as a feature too. The only difference is the camera angle.
Oh, I didn't realize the camera angle changes. Well, that will make it better. Thanks.
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Old 05-22-2009, 05:49 PM   #70
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Re: Season Showdown: Show your skills

Swing and a miss
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Old 05-22-2009, 05:58 PM   #71
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Re: Season Showdown: Show your skills

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Originally Posted by Wet Bandit
But people who go online onto blogs run by developers regarding the game they're making are not the sort of casual fan they seem to be targetting with these blogs.

I get that they have to market the casual stuff to the casual crowd. But don't market casual stuff to the hardcore crowd, and the people waiting around for these blogs are obviously the hardcore crowd.
I'm with you on that. that one video of SS last week was more than enough, but I guess they feel they need to expand it. actually, all the info from the draft event was more than enough.

I wish they would go in-depth with something more useful that has already been announced. I know they are waiting for E3 to announce new things, but there are features that have already been announced that could use more detailed info. like the game-planning. they could break it down and show what each one does and the option for each category.

they could talk about other playbooks, blocking, animations in general, hell I'll enjoy more detailed info on changes/tweaks made to dynasty mode. I know I make sarcastic jokes about windsocks a lot, but to put it in perspective, I really do care more about the windsocks than Season Showdown. I'll probably never visit the SS menu and never select a team. I really don't want to see the +X to show up when I do things, especially when it covers the score bar.

having multiple blogs on the same feature is just not a good way to do it.
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Old 05-22-2009, 06:00 PM   #72
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Re: Season Showdown: Show your skills

They've got a lot of weird speed boosts in there, a lot of incredibly sudden change of direction stuff going on too.

Tried to glean something from the Georgia Tech-Georgia clip but couldn't. Dwyer's path looked too tight to be running the inside veer option, but that could simply be that the User cut him inside immediately. You don't see the offensive tackle at the beginning, so it's unclear if he's really giving a read to the QB on an option or not. He's blocking #52 when he comes into view, who I believe is an OLB. Not really sure what's going on.

The pocket looks improved, but, as a few have said, it still develops kinda slowly because the ends are kinda crawling straight into the OTs and then getting outside to "form the pocket."

I don't like to nitpick - I understand that these guys do something I could never ever do in programming a game, but it's also crucial to my enjoyment of the game for it to play realistically.
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