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Originally Posted by khaliib |
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As another poster noted earlier, the realism of collision is not playing out correctly.
1) Currently all collisions seem to end with animations playing out a forward of backwards result/conclusion.
2) I really hate seeing ball carriers carry the ball like a loaf of bread during contact animations.
- this takes away from all they are trying to accomplish because it stands out like a sore thumb, as being unrealistic.
-our ball carriers are constantly yelled at about covering the ball.
-this reveals that "Ball Physics" are still the same, which indicates that "Punt" physics is still the same.
3) Not enough folks falling to the ground through out the entire play sequence.
-players still run into the "Standing Dance" animation no matter size, momentum or angle of contact.
-WR running into a Standing Block animation with a LB that is supposed to be running at full speed.
-code a crack back or something, but please limit the "Standing Dance" blocking animation.
4) It still seems as though running still falls into (2) outcomes (Open Space or Tackle Animation)
- If space is there, you can run.
- If no space is there, the only other alternative is breaking out of a "Tackle Animation" either L, R or backwards.
- "NO" running/driving through the LOS (OL/DL) and "Pushing the Pile..."
I believe is they make the "Football" the focal point of ALL tackle animations intead of the "Player", it will/would help bring all the Contact Animations together in a more fluid and realistic manner.
Hope some of these notations through out the process isn't just noted, but also somehow implemented or used to adjust game.
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that was my next point. the ball is not high and tight as it should be. and if you're going to have the ball carriers run with that ball like that then hey about more fumbles.
Im an offensive guy. But they HAVE to focus on defense more. I know its a marketing thing but still